Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Aria of Blood
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Damaging Shrill
Effects

This shrill song causes 1d4 + Perform damage straight to vitality to all in area. It returns half the damage to restore your Vitality. Armor does not protect against this. It affects friend and foe.

Success Roll Perform -2
Skill Damaging Shrill
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Sickening Tones
Effects

This ear piercing sound inflicts 1d8 + Perform damage straight to the affected target's Vitality. This is not protected by armor. This affects friend and foe.

Success Roll Perform
Skill Sickening Tones
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d4 rounds (effect)
Requirements N/A
Effects This sickly tone causes any in area who hear it (friend or foe) to have their move rate halved and deal 20% less damage for the duration of the effect.
Success Roll Influence -2
Skill Seduction
Stat Cost 2 Soul
Range 1d6 spaces
Area 1 target
Duration 1d4 rounds
Requirements N/A
Effects Causes the target to fight for you and defend you. The target essentially believes it loves you. The target may make a normal Mental Balance check to avoid this.
Success Roll Charm
Ability Side Step
Effects With this ability, should you evade an attack you can step to the space to the left or the right of your character, without any movement action.
Ability Enhanced Charm
Effects This ability gives you 2 tries for any Charm check.
Ability Enhanced Agility
Effects This ability gives you 2 tried for any acrobatics check.
Ability Enhanced React
Effects This ability gives you 2 tried for any react check.
Ability Double Movement
Effects This ability permanently allows you to move twice a round.
Ability Musical Instruments
Effects

This ability increases the effects of singing or dancing by 50%, as long as you have a musical instrument equipped as a relic.

Must have Tone & Rhythm

Top 10 Entries

Weapon Wood Spear Head
Attack 1
Range 0
Hit Chance 0
Weight 0.19
Space Taken 0.5
Other Information Flammable
Cost 0.92
Weapon Wood Spear Shaft
Attack 1d3
Range 3
Hit Chance 0
Weight 2.5
Space Taken 4
Other Information Flammable
Cost 7.66
Weapon Steel Spear Shaft
Attack 1d4
Range 3
Hit Chance 0
Weight 8
Space Taken 4
Other Information N/A
Cost 53.75
Weapon War Axe
Attack 1d12 + 1d4 + 1
Range 2
Hit Chance -3
Weight 16.5
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-Handed for human size races
Cost 124.38
Weapon Great Axe
Attack 1d12 + 1d6 + 1
Range 2
Hit Chance -4
Weight 18
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-Handed for human size races
Cost 137.50
Weapon Large Axe
Attack 1d8 + 2
Range 2
Hit Chance -2
Weight 16.5
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-Handed for human size races
Cost 119.38
Weapon Barbarian Axe
Attack 1d12 + 2
Range 1
Hit Chance -3
Weight 13
Space Taken 6
Other Information 2-Handed for races smaller than human size
Cost 93.75
Weapon Kite Axe
Attack 1d10 + 2
Range 1
Hit Chance -2
Weight 10
Space Taken 4
Other Information N/A
Cost 65.63
Weapon Small Axe
Attack 1d6 + 2
Range 1
Hit Chance -1
Weight 6.5
Space Taken 4
Other Information N/A
Cost 46.88
Weapon Hatchet
Attack 1d4 + 2
Range 1
Hit Chance 0
Weight 4
Space Taken 2
Other Information N/A
Cost 26.88