Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Purifying Tones
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Restoring Tones
Effects

Removes from any in area (friend or foe) poison, sickness, and nausea status effects.

Success Roll Perform -2
Skill Restoring Tones
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Relaxing Tones
Effects

Restores 1d6 + Perform worth of Soul to any in area, including self, friend, and foe.

Success Roll Perform -2
Skill Relaxing Tones
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements N/A
Effects Restores 1d6 + Perform worth of Power to any in area, including self, friend, and foe.
Success Roll Perform
Skill Death's Opera
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Runic Sonata
Effects

With this haunting song you will roll a 1d6 for each in the area of effect, friend or foe. If you roll a 6, that target is instantly dead.

Success Roll Perform -8
Skill Runic Sonata
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Aria of Blood
Effects

This powerful song causes different effects based on your runic element:]

  • Earth: grants self and allies Perform as physical and magical protection; inflicts Perform as poison damage to enemies
  • Air: grants self and allies double move range, throw range, and bow range; halves enemies move, bow, and throw ranges
  • Water: grants self and allies Perform as a percentage absorption of magic damage to restore Vitality; causes enemies visual distortion
  • Fire: grants self and allies Perform as a bonus to melee, throw, and bow power; decreases enemies melee, bow, and throw power by Perform
  • Life: grants self and allies Perform worth of Vitality and Power restoration for duration per round; dazes enemies
  • Death: grants self and allies Perform as a bonus to Arcana and immunity to poisons; inflicts fear and anxiety on enemies (both hard Mental Balance checks)
  • Time: grants self and allies one extra turn of actions; stops enemies
  • Space: grants self and allies ability to teleport attacks to anywhere on battlefield they can see; inflicts enemies with blindness
Success Roll Perform -5
Skill Aria of Blood
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Damaging Shrill
Effects

This shrill song causes 1d4 + Perform damage straight to vitality to all in area. It returns half the damage to restore your Vitality. Armor does not protect against this. It affects friend and foe.

Success Roll Perform -2
Skill Damaging Shrill
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Sickening Tones
Effects

This ear piercing sound inflicts 1d8 + Perform damage straight to the affected target's Vitality. This is not protected by armor. This affects friend and foe.

Success Roll Perform
Skill Sickening Tones
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d4 rounds (effect)
Requirements N/A
Effects This sickly tone causes any in area who hear it (friend or foe) to have their move rate halved and deal 20% less damage for the duration of the effect.
Success Roll Influence -2
Skill Seduction
Stat Cost 2 Soul
Range 1d6 spaces
Area 1 target
Duration 1d4 rounds
Requirements N/A
Effects Causes the target to fight for you and defend you. The target essentially believes it loves you. The target may make a normal Mental Balance check to avoid this.
Success Roll Charm
Ability Side Step
Effects With this ability, should you evade an attack you can step to the space to the left or the right of your character, without any movement action.

Top 10 Entries

Spell Water Skin
Affinity water
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Soak
Requirements Quench
Spell Effects This spell increases the target's immunity to aquamancy magic by 25%. It also increases your Fortitude Traits by 2. It does this by infusing the target's skin with water magic, making the target more resistant to status effects.
Check Difficulty Normal Arcana
Spell Soak
Affinity water
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration spell is instant, sickness effect is 4 rounds
Spell Family Soak
Requirements N/A
Spell Effects You summon water from the many areas around you. All the water goes to one target and pours itself all over the target, clinging to the target. The water soaks through the target’s clothes and armor and results in the target developing sickness. Due to sickness, target’s movement is cut in half and damage power is decreased by 20%.
Check Difficulty Easy Arcana
Spell Ripple
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around the caster
Duration instant
Spell Family Aqua Seed
Requirements Aqua Seed
Spell Effects A water droplet forms in your hand and you let it fall to the floor, creating a ripple. The ripple grows instantly and moves out in all directions. Each target, both ally and enemy, in the vicinity of the spell must make a normal balance check to see if they remain standing. If they fail, they fall down.
Check Difficulty Normal Arcana
Spell Purify
Affinity desert
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 space affecting 1 small target or 3 square feet
Duration instant
Spell Family Purify
Requirements N/A
Spell Effects This manipulation purifies just about anything. It can purify water for drinking or the blood of a target to remove poison, sickness, or any other weak affliction that runs through the blood.
Check Difficulty Easy Arcana
Spell Glimmering Hope
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area any 3 targets
Duration instant
Spell Family Distortion
Requirements Distortion
Spell Effects This spell conjures up an orb of water that floats into the air. The orb then breaks, sending three shots of water magic out at three different targets of your choosing. Each shot does 2d12 points of damage.
Check Difficulty Normal Arcana
Spell Erode
Affinity water
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d6 spaces away
Duration 1d8 rounds
Spell Family Soak
Requirements Soak
Spell Effects This manipulation decreases the durability and attack value of the target's equipped weapon by 10% each time this spell is used on the target, for the duration of the spell. Therefore if you use this spell on the same target 5 times while the first casting is still active, the target's weapon damage will be decreased by 50%.
Check Difficulty Normal Arcana
Spell Aqua Seed
Affinity water
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target 1d12 spaces away
Duration instant
Spell Family Aqua Seed
Requirements N/A
Spell Effects In this spell you create a very small orb of water called the “Aqua Seed”. When launched at the target of your choice, the orb will hit and explode on top of them, blasting them with water doing 2d8+1d4 points of damage.
Check Difficulty Easy Arcana
Spell Phase Shift
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area self
Duration 1d6 rounds or 1 movement outside of battle
Spell Family Pyro Enchantment
Requirements Blitzkrieg
Spell Effects With this spell you become plasma. This spell allows you to change to a plasma form, allowing you to be impervious to any physical attacks and to move through the smallest cracks. Magic still affects you, except earth magic, and water magic deals you double damage. If you pass through a target, you cause them 1d12 x Arcana magic damage as well as major burns.
Check Difficulty Impossible Arcana
Spell Sealing Wounds
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1 space away
Duration instant
Spell Family Pyro Enchantment
Requirements Pyro Enchantment
Spell Effects With this power you use your control over heat to seal any wounds. This cures status effects of bleeding and similar effects. This also prevents infection and prevents the wound from being hit to cause more damage. This will restore your Arcana worth of Vitality when used to seal a wound.
Check Difficulty Normal Arcana
Spell Circle of Power
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area a 4x4 space area around a spot of your choosing
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Torch of Heroes
Spell Effects When creating this spell a circle surrounds the entire radius of the spell. Complex drawings and runes written in fire magic glow on the floor and rotate slowly. Whoever is inside this circle has their melee, throw, and bow powers increased by 1d% + 1d12 (total as a percentage), allies, user, and enemies.
Check Difficulty Hard Arcana