Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Ability Spirit Armor
Effects

This ability coats your armor with your spiritual energy. You gain Arcana worth of magic protection permanently.

Must have Spiritual Communication.

Ability Spiritual Communication
Effects With this ability you are able to communicate with spirits.
Skill Cursed Ground Tango
Stat Cost 5 Power
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Joasri's Dance
Effects

This bizarre dance causes the area to inflict damage on any who move within it, friend or foe. They would take 1d8 + Perform damage their first step, with each additional step adding an additional Perform worth of damage with the 1d8 roll. The second step for example will be 1d8 + Perform + Perform. You the entertainer are immune to this.

Success Roll Perform -5
Skill Joasri's Dance
Stat Cost 4 Power
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Backwards Waltz
Effects

This strange dance causes those in the area (friend or foe) to need to make normal luck checks when casting spells. A failed check means that the spell could do opposite of what is intended.

Success Roll Perform -2
Skill Backwards Waltz
Stat Cost 2 Power
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Tap Dance
Effects

This strange dance causes affected targets in area (friend or foe) to move in the opposite direction than what they desire.

Success Roll Perform
Skill Lullaby
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration until awakened
Requirements N/A
Effects This song puts any who hears it asleep, friend or foe. This can be resisted with a normal Endure check.
Success Roll Perform
Skill A Concert for Zodo
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Kymara's Solo
Effects

This powerful gothic melody grants to you and all in area (friend or foe) 1d10 + Perform Soul bonus. It also causes all effected to be the dominate runic element when attacking with magic another target, even if that target is of the same element or stronger element. This means that the magic damage will be increased by 20%.

Success Roll Perform -2
Skill Kymara's Solo
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration effect lasts 1 hour
Requirements Cantata for Battle
Effects

This soul touching hymn grants you and those in the area (friend or foe) 1d10 + Perform Vitality bonus.

Success Roll Perform -2
Skill Cantata for Battle
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Norvus's Performance
Effects

This upbeat melody grants you and all in the area (friend or foe) 1d10 + Perform bonus to Offensive Power and Bow Power.

Success Roll Perform -2
Skill Norvus's Performance
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Ava Breve Aria
Effects

This deep melody grants you and all in the area (friend or foe) 1d10 + Perform physical and magical protection.

Success Roll Perform -2

Top 10 Entries

Ability Magic Proficiency
Effects Increases your spell healing or damaging value by 1d4.
Ability Spell Necessity
Effects This allows you to cast a spell even if you do not have enough Soul to do so. It will take what is lefft from Power, and the from Vitality. Must have Magic Proficiency.
Ability Child of Magic
Effects This ability allows you to roll 2 d20 when trying to cast a spell or make an arcane check, allowing you to choose the higher of the 2. Must have Spell Necessity.
Ability Elemental Blood
Effects This ability causes your Soul to regenerate by 1d4 per round or 1d12 per hour. Must have Child of Magic.
Ability Magic Grace
Effects This ability causes spells that affect everyone in an area to not harm allies or benefit enemies. Must have Elemental Blood.
Ability Rune Stone Theory
Effects This ability allows you to create and use rune stones.
Ability Magic Theory
Effects This increases the effects of spell status effects by 10% and their duration by 1 round.
Ability Magic Ink
Effects This ability allows you to write spell scrolls. Must have Magic Theory.
Ability Rune Tattooing
Effects This ability allows you to create tattoos that increase healing and damaging power of spells by 1d10.You can also create tattoos of spells, allowing you to cast that spell with half Soul cost and one less Runic Casting Speed, but never less than 1. Must have Magic Ink.
Ability Empathic Mage
Effects This skill allows for your emotions to fuel your spell effect. If you attack an enemy with a spell and are filled with anger, the spell damage will be increased by x 1.5 for that attack. If your character has opposite feelings, such as happiness when casting an offensive spell, the attack simply won't do any damage. The same is true for healing spells, if you have any anger towards the target you may do the reverse of healing, for example. You must have the Empathy talent for this skill.