Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability Spirit Armor
Effects

This ability coats your armor with your spiritual energy. You gain Arcana worth of magic protection permanently.

Must have Spiritual Communication.

Ability Spiritual Communication
Effects With this ability you are able to communicate with spirits.
Skill Cursed Ground Tango
Stat Cost 5 Power
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Joasri's Dance
Effects

This bizarre dance causes the area to inflict damage on any who move within it, friend or foe. They would take 1d8 + Perform damage their first step, with each additional step adding an additional Perform worth of damage with the 1d8 roll. The second step for example will be 1d8 + Perform + Perform. You the entertainer are immune to this.

Success Roll Perform -5
Skill Joasri's Dance
Stat Cost 4 Power
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Backwards Waltz
Effects

This strange dance causes those in the area (friend or foe) to need to make normal luck checks when casting spells. A failed check means that the spell could do opposite of what is intended.

Success Roll Perform -2
Skill Backwards Waltz
Stat Cost 2 Power
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Tap Dance
Effects

This strange dance causes affected targets in area (friend or foe) to move in the opposite direction than what they desire.

Success Roll Perform
Skill Lullaby
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration until awakened
Requirements N/A
Effects This song puts any who hears it asleep, friend or foe. This can be resisted with a normal Endure check.
Success Roll Perform
Skill A Concert for Zodo
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Kymara's Solo
Effects

This powerful gothic melody grants to you and all in area (friend or foe) 1d10 + Perform Soul bonus. It also causes all effected to be the dominate runic element when attacking with magic another target, even if that target is of the same element or stronger element. This means that the magic damage will be increased by 20%.

Success Roll Perform -2
Skill Kymara's Solo
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration effect lasts 1 hour
Requirements Cantata for Battle
Effects

This soul touching hymn grants you and those in the area (friend or foe) 1d10 + Perform Vitality bonus.

Success Roll Perform -2
Skill Cantata for Battle
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Norvus's Performance
Effects

This upbeat melody grants you and all in the area (friend or foe) 1d10 + Perform bonus to Offensive Power and Bow Power.

Success Roll Perform -2
Skill Norvus's Performance
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds (effects only)
Requirements Ava Breve Aria
Effects

This deep melody grants you and all in the area (friend or foe) 1d10 + Perform physical and magical protection.

Success Roll Perform -2

Top 10 Entries

Spell Tinnitus
Affinity sound
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target up to 1d20 +1 spaces away
Duration 1d4 rounds
Spell Family Tinnitus
Requirements N/A
Spell Effects This spell causes a terrible ringing in the ear of the target. The target is left unable to focus and can do no  spell that requires more than 1 casting speed. Any ongoing spells or spell effects will be ended. The target can resist by making a hard focus check.
Check Difficulty Easy Arcana
Spell Air Burst
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target that is 2d12 spaces away
Duration instant
Spell Family Airess
Requirements Airess
Spell Effects Creating the spell “Air Burst” creates a bubble of concentrated air that you launch at a target. When it hits the target the bubble pops doing 1d12 + 1d6 points of damage to the target.
Check Difficulty Normal Arcana
Spell Hitting Misdirection
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Haste
Requirements Haste
Spell Effects This spell encircles the target causing the target difficulty in hitting its target. The target will be required to make hit chance checks.
Check Difficulty Normal Arcana
Spell Theft
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target that is 1d12 spaces away
Duration instant
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects With this spell you create a gust of wind that can pull something light off a target and bring it back to you. The item cannot weigh more than 1/2 of your character’s weight limit. The wind cannot untie knots or undo latches, but it can reach into pockets or bags as long as they are not latched or tied shut with anything. The GM has the final say on all items lifted with this spell.
Check Difficulty Normal Arcana
Spell Scent of Dreamers
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around a target that is 1d20 spaces away
Duration until awoken
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects Scent of Dreamers forms a strange, magical gas around the area of effect. When the anyone, ally or foe, is in that area of effect they breath it in and fall into a slumber on the floor. The affected will continue to sleep until attacked or is woken up by someone.
Check Difficulty Normal Arcana
Spell Seal of the Airs
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area all allies
Duration 1d4 rounds
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects This spell triples all air elementally aligned allies effects on magical damage and magical defense as well as doubles all allies move rates. Any ally who does not have the runic element of air is granted it with basic effects on magical attack and magical defense. If air is an ally’s elemental weakness this voids such weakness.
Check Difficulty Normal Arcana
Spell Unsure Aim
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Dishevel
Requirements Dishevel
Spell Effects This spell messes with the target's ability to make a Hit Chance, giving the target a penalty of 1d10 and making all Hit Chances Hard or Impossible.
Check Difficulty Normal Arcana
Spell Auditory Imbalance
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target 1d20 spaces away
Duration 1d4 rounds
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects With this spell you cause an imbalance in the target. The target will need to make Sure Footing checks each time the target moves. If the target fails a Sure Footing Check, the target falls down and needs a move action to get back up.
Check Difficulty Normal Arcana
Spell Sound Dislocation
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area any observable sound to any location
Duration instant
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects This spell lets you send any sound you desire to a different place. You can send the sound of your words, the sound of noise, the sound of other people's words, any sound at all but only one source of sound and only a minute of that sound at a time. You can send this sound to any place you can see or any place that you have been.
Check Difficulty Normal Arcana
Spell Sound Location
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area infinite
Duration until dropped
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects With this spell you let out a high pitch echo in the hopes of finding something that you wish to find. As you get closer to that something, you will hear a hum that will get louder. The spell can also be used to warn you of any nearby traps or other dangers. No one else can hear the sound.
Check Difficulty Normal Arcana