Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Laying Hands |
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Stat Cost | 2 Soul |
Range | 1 space (touch) |
Area | 1 target |
Duration | instant |
Requirements | N/A |
Effects | This skill allows you to harm or head the target you touch by 1d4 Vitality, which ignores armor. If you are a servant of Kymara, you get an extra 1d4 for healing. If you are a servant of Zodo, you get an extra 1d4 for harming. |
Success Roll | Religion |
Skill | Fear |
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Stat Cost | 3 Soul |
Range | self |
Area | self |
Duration | 1d6 rounds |
Requirements | Intimidation |
Effects | This skill makes you appear more terrifying, causing targets to need to make a normal Mental Balance check to come near you or to attack you. |
Success Roll | Intimidation -1 |
Skill | Iron Will |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | 1d10 hours |
Requirements | Spiritual Glow |
Effects | This skill gives you greater Mental Balance, granting you a bonus to Mental Balance of 1d6. |
Success Roll | Insight -2 |
Skill | Intimidation |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | instant |
Requirements | Glamour |
Effects | This skill makes you appear more intimidating for that moment, giving you a temporary bonus of +2 to Intimidate. |
Success Roll | Deception |
Skill | Spiritual Glow |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1 hour |
Requirements | Glamour |
Effects | Gives any target a -2 penalty to Mental Balance when dealing with your character, making it easier to convince others to your will. |
Success Roll | Influence |
Skill | Glamour |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1 hour |
Requirements | N/A |
Effects | Gives the illusion of good aura and grants +2 to Influence. |
Success Roll | Deception |
Ability | Self Certainty |
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Effects | With this ability you set your own alignment based on your own religious views. Must have Dogma Certainty and Unshakable Convictions. |
Ability | Dogma Certainty |
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Effects | With this ability your church sets your alignment, not society. Must have Dogma Over Faith. |
Ability | Unshakable Convictions |
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Effects | With this ability you have a hard religion check to receive only half damage from opposing aligned enemies. Must have Dogma Over Faith. |
Ability | Dogma Over Faith |
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Effects | With this ability worshipers of opposing gods are treated as if they are opposing alignments, even if that is not true. Must have Dogma. |
Top 10 Entries
Ability | Invoked Spirit |
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Effects | With this ability you will add your moral points total to your attack whenever you face someone who is of a morality that is opposite of yours. |
Ability | Ninja Acrobatics |
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Effects | You gain +1d4 to Acrobatics. This is a permanent increase. Must have Ninja Reflexes. |
Ability | Agile Speed |
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Effects | With this ability you will add your acrobatics score to your move score each time you move. Must have Ninja Acrobatics. |
Ability | Meditative Focus |
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Effects | After you use Meditation, you have double focus score for the next 1d6 hours. |
Ability | Chi Element |
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Effects | Your unarmed attacks now take on your elemental properties. You will now deal 20% more damage to elements you are strong again, while having a 20% chance that your attacks will not affect elements you are weak against. |
Ability | Martial Hardening |
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Effects | If you use focus you can attempt to parry a weapon attack with your hand. The parry value is your focus score. It is said that your hands become like weapons themselves. With this ability you can use the skill Block or Parry with your hands. You must have Meditative Focus. |
Ability | Staggering Crit |
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Effects | Your critical hits will daze the target for 1d4 rounds so that the target cannot move or use spells. Must have Martial Hardening. |
Ability | Dagger Proficiency |
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Effects | Increase your damage when wielding daggers by 1d4. |
Ability | Master of Shadows |
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Effects | When in the dark or barely lit places and assuming that the other creatures do not have some form of dark sight, you have a bonus of +3 to stealth. |
Ability | Silent Agent |
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Effects | You make no sounds when you move, even when walking on leaves, twigs, or similar things. You have a +2 to stealth. You also do not provoke Attacks of Opportunity when moving past enemy targets. Must have Master of Shadows. |