Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Laying Hands
Stat Cost 2 Soul
Range 1 space (touch)
Area 1 target
Duration instant
Requirements N/A
Effects This skill allows you to harm or head the target you touch by 1d4 Vitality, which ignores armor. If you are a servant of Kymara, you get an extra 1d4 for healing. If you are a servant of Zodo, you get an extra 1d4 for harming.
Success Roll Religion
Skill Fear
Stat Cost 3 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Intimidation
Effects

This skill makes you appear more terrifying, causing targets to need to make a normal Mental Balance check to come near you or to attack you.

Success Roll Intimidation -1
Skill Iron Will
Stat Cost 4 Soul
Range self
Area self
Duration 1d10 hours
Requirements Spiritual Glow
Effects

This skill gives you greater Mental Balance, granting you a bonus to Mental Balance of 1d6.

Success Roll Insight -2
Skill Intimidation
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Glamour
Effects

This skill makes you appear more intimidating for that moment, giving you a temporary bonus of +2 to Intimidate.

Success Roll Deception
Skill Spiritual Glow
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Glamour
Effects

Gives any target a -2 penalty to Mental Balance when dealing with your character, making it easier to convince others to your will.

Success Roll Influence
Skill Glamour
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements N/A
Effects Gives the illusion of good aura and grants +2 to Influence.
Success Roll Deception
Ability Self Certainty
Effects

With this ability you set your own alignment based on your own religious views.

Must have Dogma Certainty and Unshakable Convictions.

Ability Dogma Certainty
Effects

With this ability your church sets your alignment, not society.

Must have Dogma Over Faith.

Ability Unshakable Convictions
Effects

With this ability you have a hard religion check to receive only half damage from opposing aligned enemies.

Must have Dogma Over Faith.

Ability Dogma Over Faith
Effects

With this ability worshipers of opposing gods are treated as if they are opposing alignments, even if that is not true.

Must have Dogma.

Top 10 Entries

Ability Self Defense Techniques
Effects This ability increases Immunity, Endure, Defense, Health, and Brace +1.
Ability Defensive Stance
Effects This ability allows you to take a defensive stance so that you are always ready to defend against an attack. This ability gives you 1 free defense move that can only be used to defend yourself against an attack with. Must have Self Defense Techniques.
Ability Danger Sense
Effects You are more keenly aware to the dangers around you. You have a +1 to Perceive and are allowed and able to make a perceive check before any ambush or trap.
Ability Weapon & Shield
Effects You can quickly bring up your shield after your attack, preventing the target from using counter attack. Must have Danger Sense.
Ability Counter Attack for Allies
Effects This ability allows you to counter attack for any of your allies should they be attacked. You can only do this once per round and the enemy that attacked your ally must be within weapon range. Must have Counter Attack.
Ability Quick Equip
Effects Ability to change multiple pieces of equipment with just one support action, instead of one support action per piece of equipment. This includes swapping out arrow types.
Ability Free Reload
Effects You can grab a new arrow or reload your crossbow without an action cost. This can be done once per turn. Must have Tactical Strategy.
Ability Inflict Wounds
Effects Your arrow shot will inflict wounds with a critical hit. Wounds causes 1d4 bleeding damage for 1d10 rounds or until bandaged. Must have Know Kill Hit.
Ability Half Distance
Effects You can use your bow and arrow at half the minimum distance, however, you will not be able to add your bow power to the attack. Must have Projectile Proficiency.
Ability Point Blank
Effects You are able to use your bow & arrow at point blank distance, ie, 1 space or right next to the target. You cannot use your bow power and you cannot crit. Must have Half Distance.