Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Laying Hands
Stat Cost 2 Soul
Range 1 space (touch)
Area 1 target
Duration instant
Requirements N/A
Effects This skill allows you to harm or head the target you touch by 1d4 Vitality, which ignores armor. If you are a servant of Kymara, you get an extra 1d4 for healing. If you are a servant of Zodo, you get an extra 1d4 for harming.
Success Roll Religion
Skill Fear
Stat Cost 3 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Intimidation
Effects

This skill makes you appear more terrifying, causing targets to need to make a normal Mental Balance check to come near you or to attack you.

Success Roll Intimidation -1
Skill Iron Will
Stat Cost 4 Soul
Range self
Area self
Duration 1d10 hours
Requirements Spiritual Glow
Effects

This skill gives you greater Mental Balance, granting you a bonus to Mental Balance of 1d6.

Success Roll Insight -2
Skill Intimidation
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Glamour
Effects

This skill makes you appear more intimidating for that moment, giving you a temporary bonus of +2 to Intimidate.

Success Roll Deception
Skill Spiritual Glow
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Glamour
Effects

Gives any target a -2 penalty to Mental Balance when dealing with your character, making it easier to convince others to your will.

Success Roll Influence
Skill Glamour
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements N/A
Effects Gives the illusion of good aura and grants +2 to Influence.
Success Roll Deception
Ability Self Certainty
Effects

With this ability you set your own alignment based on your own religious views.

Must have Dogma Certainty and Unshakable Convictions.

Ability Dogma Certainty
Effects

With this ability your church sets your alignment, not society.

Must have Dogma Over Faith.

Ability Unshakable Convictions
Effects

With this ability you have a hard religion check to receive only half damage from opposing aligned enemies.

Must have Dogma Over Faith.

Ability Dogma Over Faith
Effects

With this ability worshipers of opposing gods are treated as if they are opposing alignments, even if that is not true.

Must have Dogma.

Top 10 Entries

Armor Oak Round Shield
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 4
Weight 0.75
Other Information Block: 1d10
Cost 3.05
Armor Steel Round Shield
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 5
Weight 1.5
Other Information Block: 1d12
Cost 11.25
Armor Hide Kite Shield
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 3
Weight 1.5
Other Information Block: 1d10
Cost 5.00
Armor Leather Kite Shield
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 4
Weight 4.5
Other Information Block: 1d10 + 1
Cost 10.44
Armor Steel Kite Shield
Armor Type Heavy Armor
Physical Armor 0
Magical Armor 0
Defense 6
Weight 15
Other Information

Block: 1d20

Initiative Penalty: -1

Cost 96.88
Ability Phantom Hunter
Effects You are able to do normal damage to spirits. Must have Hunting ability.
Ability Identify Animal
Effects Allows you to identify what the animal is, its type, and its stats. Must have Animal Talk.
Ability Projectile Proficiency
Effects +1d4 to attack with projectile weapon
Ability Tracking
Effects +2 to perceive to find and follow tracks
Ability Dark Sight
Effects Can see in the dark