Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Laying Hands
Stat Cost 2 Soul
Range 1 space (touch)
Area 1 target
Duration instant
Requirements N/A
Effects This skill allows you to harm or head the target you touch by 1d4 Vitality, which ignores armor. If you are a servant of Kymara, you get an extra 1d4 for healing. If you are a servant of Zodo, you get an extra 1d4 for harming.
Success Roll Religion
Skill Fear
Stat Cost 3 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Intimidation
Effects

This skill makes you appear more terrifying, causing targets to need to make a normal Mental Balance check to come near you or to attack you.

Success Roll Intimidation -1
Skill Iron Will
Stat Cost 4 Soul
Range self
Area self
Duration 1d10 hours
Requirements Spiritual Glow
Effects

This skill gives you greater Mental Balance, granting you a bonus to Mental Balance of 1d6.

Success Roll Insight -2
Skill Intimidation
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Glamour
Effects

This skill makes you appear more intimidating for that moment, giving you a temporary bonus of +2 to Intimidate.

Success Roll Deception
Skill Spiritual Glow
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Glamour
Effects

Gives any target a -2 penalty to Mental Balance when dealing with your character, making it easier to convince others to your will.

Success Roll Influence
Skill Glamour
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements N/A
Effects Gives the illusion of good aura and grants +2 to Influence.
Success Roll Deception
Ability Self Certainty
Effects

With this ability you set your own alignment based on your own religious views.

Must have Dogma Certainty and Unshakable Convictions.

Ability Dogma Certainty
Effects

With this ability your church sets your alignment, not society.

Must have Dogma Over Faith.

Ability Unshakable Convictions
Effects

With this ability you have a hard religion check to receive only half damage from opposing aligned enemies.

Must have Dogma Over Faith.

Ability Dogma Over Faith
Effects

With this ability worshipers of opposing gods are treated as if they are opposing alignments, even if that is not true.

Must have Dogma.

Top 10 Entries

Weapon Bearded Blade
Attack +1
Range 0
Hit Chance -1
Weight x1.1
Space Taken 0
Other Information N/A
Cost 20.00
Weapon Great Scythe
Attack 1d12 + 2
Range 2
Hit Chance -2
Weight 13
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-handed for human size races
Cost 106.25
Weapon War Scythe
Attack 1d10 + 1
Range 2
Hit Chance -1
Weight 12
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-handed for human size races
Cost 97.50
Weapon Reaper Scythe
Attack 1d8 + 1
Range 2
Hit Chance -1
Weight 11
Space Taken 5
Other Information 2-handed for races smaller than human size
Cost 78.75
Weapon Hand Scythe
Attack 1d6 + 1
Range 1
Hit Chance 0
Weight 6.5
Space Taken 3
Other Information N/A
Cost 46.25
Weapon Small Scythe
Attack 1d6 + 2
Range 1
Hit Chance 0
Weight 9
Space Taken 4
Other Information N/A
Cost 65.00
Weapon Broad Blade
Attack +1
Range 0
Hit Chance -1
Weight x1.2
Space Taken 0
Other Information For all but katanas
Cost 15.00
Weapon Long Katana
Attack 1d10+1
Range 2
Hit Chance -1
Weight 9
Space Taken 3
Other Information 2-handed for races smaller than human size
Cost 78.75
Weapon Falchion
Attack 1d12
Range 2
Hit Chance -1
Weight 15
Space Taken 3
Other Information Heavy and large sword that can use both chopping and slicing skills; not acceptable for races smaller than human size
Cost 112.50
Weapon Short Katana
Attack 1d10
Range 1
Hit Chance 0
Weight 8
Space Taken 2
Other Information N/A
Cost 70.00