Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Laying Hands
Stat Cost 2 Soul
Range 1 space (touch)
Area 1 target
Duration instant
Requirements N/A
Effects This skill allows you to harm or head the target you touch by 1d4 Vitality, which ignores armor. If you are a servant of Kymara, you get an extra 1d4 for healing. If you are a servant of Zodo, you get an extra 1d4 for harming.
Success Roll Religion
Skill Fear
Stat Cost 3 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Intimidation
Effects

This skill makes you appear more terrifying, causing targets to need to make a normal Mental Balance check to come near you or to attack you.

Success Roll Intimidation -1
Skill Iron Will
Stat Cost 4 Soul
Range self
Area self
Duration 1d10 hours
Requirements Spiritual Glow
Effects

This skill gives you greater Mental Balance, granting you a bonus to Mental Balance of 1d6.

Success Roll Insight -2
Skill Intimidation
Stat Cost 2 Soul
Range self
Area self
Duration instant
Requirements Glamour
Effects

This skill makes you appear more intimidating for that moment, giving you a temporary bonus of +2 to Intimidate.

Success Roll Deception
Skill Spiritual Glow
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Glamour
Effects

Gives any target a -2 penalty to Mental Balance when dealing with your character, making it easier to convince others to your will.

Success Roll Influence
Skill Glamour
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements N/A
Effects Gives the illusion of good aura and grants +2 to Influence.
Success Roll Deception
Ability Self Certainty
Effects

With this ability you set your own alignment based on your own religious views.

Must have Dogma Certainty and Unshakable Convictions.

Ability Dogma Certainty
Effects

With this ability your church sets your alignment, not society.

Must have Dogma Over Faith.

Ability Unshakable Convictions
Effects

With this ability you have a hard religion check to receive only half damage from opposing aligned enemies.

Must have Dogma Over Faith.

Ability Dogma Over Faith
Effects

With this ability worshipers of opposing gods are treated as if they are opposing alignments, even if that is not true.

Must have Dogma.

Top 10 Entries

Weapon Short Dart
Attack 2
Range Throw Range x 1.5
Hit Chance -1
Weight 0.1
Space Taken 0.05
Other Information N/A
Cost 0.69
Weapon Six Point Hira-Shuriken
Attack 1d6
Range Throw Range x 1.5
Hit Chance -1
Weight 0.4
Space Taken 0.1
Other Information N/A
Cost 3.25
Weapon Four Point Hira-Shuriken
Attack 1d4
Range Throw Range x 1.5
Hit Chance -1
Weight 0.3
Space Taken 0.1
Other Information N/A
Cost 2.38
Weapon Throwing Knife
Attack 1d6 + 1
Range Throw Range x 1.5
Hit Chance -1 (thrown) 0 (melee)
Weight 0.25
Space Taken 0.2
Other Information N/A
Cost 2.50
Weapon Braided
Attack +1
Range 0
Hit Chance 0
Weight x1.2
Space Taken 0
Other Information For horse whip, bull whip, and lion tamer only
Cost 10.00
Weapon Add Chain Link
Attack 0
Range +1 per link
Hit Chance 0
Weight x1.1 per link
Space Taken 0
Other Information For chain whips and flails only; limit of 3 links
Cost 20.00 per link
Weapon Silver Spiked End
Attack +1d4
Range 0
Hit Chance 0
Weight +1
Space Taken 0
Other Information Attack value 1d6 versus undead
Cost 15.00
Weapon Flail
Attack 1d12 + 2
Range 5
Hit Chance 0
Weight 5
Space Taken 5
Other Information N/A
Cost 62.50
Weapon Spiked End
Attack +1d4
Range 0
Hit Chance 0
Weight +1
Space Taken 0
Other Information N/A
Cost 12.50
Weapon Chain Whip
Attack 1d10 + 2
Range 5
Hit Chance +1
Weight 4
Space Taken 4
Other Information N/A
Cost 50.00