Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Reading the Scriptures
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Positive Energy
Effects

This skill grants you and those in the area, friend or foe, immunity to any kind of control. If you are a servant of a positive aligned deity this skill also will restore everyone that is affected Soul and Power by your Religious score + 1d6.

Success Roll Religion -2
Skill Gift of Tongues
Stat Cost 10 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d8 rounds
Requirements Positive Energy
Effects

This skill inspires your self and all allies in the area. This grants them double move range, and allows them to choose 1 action to do a second time be it Move, Attack, Support, or Magic. They can make a different choice each time as long as they are in the area of effect. If you are a servant of Zephyr, they can choose 2 actions to do twice. If you are a servant of Zodo or a worshiper of magic  their spells will do 50% more damage.

Success Roll Focus -5
Skill Exorcise
Stat Cost 6 Soul
Range 1 space (touch)
Area 1 target
Duration instant
Requirements Religious Sanctuary
Effects

This skill allows you to free people from possessions. If you are a servant of Kymara you get a +4 to this skill check. If you are a servant of Spector you make it so that person can't be possessed the rest of the battle.

Success Roll Influence -2
Skill Negative Energy
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Religious Sanctuary
Effects

This skill produces an aura around you that causes enemies in the aura to suffer a 1d6 penalty to any trait check, stat check, skill check, or spell cast check as long as they are in the aura. If you are a servant of Joasri you will need to make a normal Luck check to prevent this from affecting your allies while your enemies get an extra 2 to this penalty.

Success Roll Focus -4
Skill Positive Energy
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Religious Sanctuary
Effects

This skill produces an aura around you that grants to you and any in the aura, friend or foe, +1d6 to any trait check, stat check, skill check, or spell cast check as long as they are in the aura. If you are a servant of Taal you add a +2 to this bonus.

Success Roll Focus -4
Skill Religious Sanctuary
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Inner Peace
Effects

This skill produces an aura around you that grants you and those within the aura, friend or foe, 1d10 to Spiritual Balance. If you are a servant of a positive aligned deity, increase this bonus by +2.

Success Roll Focus -2
Skill Inner Peace
Stat Cost 4 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Calming Aura
Effects

This skill allows you to receive the rage status effect and enjoy all the benefits of it, but not suffer any of the penalties.

Success Roll Focus -2
Skill Calming Aura
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements N/A
Effects This skill produces an aura that removes and prevents the effects of rage or fear from anyone in the area of effect, friend or foe. If you are a servant of Joasri, you have to make an easy Luck check else you will instead inflict rage on everyone in the aura except yourself.
Success Roll Focus
Ability Reviving Hands
Effects

This ability grants you a hard Arcana check to revive the recently killed to 1 Vitality when using Laying Hands. This must be used within 2 rounds of death. If you are a servant of Kymara you will apply the effects of Laying Hands. If you are a servant of Spector using this on the undead or spirits has a normal Arcana check chance to instantly "kill" them.

Must have Holy Hands.

Ability Holy Hands
Effects

This ability allows you to either remove effects of poison 1d4 at a time, or inflict 1d4 poison that doesn't stack when using Laying Hands. If you are a servant of Nikolai you will completely remove any poison. If you are a servant of Eros you will increase the poisoning to 1d6.

Must have the Laying Hands skill.

Top 10 Entries

Spell Serenity's Calm
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1d20 spaces affecting 1 target
Duration instant
Spell Family Fang
Requirements Fang
Spell Effects When this spell is created the single target is surrounded in serenity. But, suddenly among the calm, the target can feel horrible injuries ripping into the target’s body doing 4d4 magic damage. Serenity releases the target and the damage is done.
Check Difficulty Normal Arcana
Spell Vampire Strain
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self
Duration 1d4 rounds
Spell Family Fang
Requirements Fang
Spell Effects This manipulation temporarily curses you with a vampiric ability. You grow fangs and your skin becomes pale. Each round you can get into melee range and can bite the person and drain them of life. You are able to do 1d12 damage to the target and the damage taken is used to replenish your Vitality.
Check Difficulty Normal Arcana
Spell Cold Blade
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1d20 spaces affecting 1 target
Duration instant
Spell Family Beast's Prey
Requirements Beast's Prey
Spell Effects Cold Blade creates the feeling of being stabbed with a cold, metal blade in the back. The spell leaves a wound behind causing minor wounds, doing 2d12 damage. Magic deals the damage without anything physical actually being used to make the feeling.
Check Difficulty Normal Arcana
Spell Aura of Despair
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around the caster
Duration 1d6 rounds
Spell Family Loss of Self
Requirements Loss of Self
Spell Effects With the casting of this spell you are surrounded by an aura of the despair that comes with the passing of someone close to you. The aura affects everyone, friend or foe, who are in the area of effect, but not the caster. The despair causes the affected to not be able to add melee, bow, throw, or arcana to their attacks and to need to make mental balance checks each round to not simply give in to the despair and do nothing for that turn.
Check Difficulty Normal Arcana
Spell Nightmare
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area all enemy targets
Duration instant
Spell Family Loss of Self
Requirements Loss of Self
Spell Effects The magic of Nightmare is made to recreate the nightmare of someone. Each enemy target sees some creature that attacks them doing 2d8 magic damage. The creature is different to each target. When the spell breaks off they all find that what they saw actually did real damage to them. They must then make a normal mental balance check to not give into fear.
Check Difficulty Normal Arcana
Spell Elemental Death
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1d12 spaces affecting 1 target
Duration 1d4 rounds
Spell Family Loss of Self
Requirements Loss of Self
Spell Effects With this spell death magic penetrates the target and shuts the target off from his or her runic soul. The target is effectively unable to cast any spells until the duration is over. The target can prevent this with a hard arcana check. Any spell effects that are on going still continue for their duration.
Check Difficulty Normal Arcana
Spell Release of the Doomed
Affinity decay
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area all enemy targets
Duration until targets free themselves
Spell Family Graveyard's Warding
Requirements Graveyard's Warding
Spell Effects With the casting of this spell skeletal hands reach up from the ground and grab the legs of any enemy targets. Effected targets must make an athletics check to be freed.
Check Difficulty Normal Arcana
Spell Decay's Warding
Affinity decay
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around an area up to 1d20 spaces from caster
Duration 1d6 rounds
Spell Family Graveyard's Warding
Requirements Graveyard's Warding
Spell Effects The use of this manipulation produces a faint, pale glow about the area. Those within the area find that their attacks, physical and magical, deal 25% less damage. Their healing spells are also 25% less effective.
Check Difficulty Normal Arcana
Spell Ghostly Mount
Affinity decay
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area next to caster
Duration 1 day
Spell Family Deconstruction
Requirements Deconstruction
Spell Effects This spell brings back an undead horse. The appearance of it is nothing but bones that glows with an eerie purple light and its eyes are replaced with purple flame. The horse is completely loyal and it’s stats are double that of a war horse.
Check Difficulty Normal Arcana
Spell Ghastly Presence
Affinity decay
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1d20 spaces affecting 1 target
Duration instant
Spell Family Deconstruction
Requirements Deconstruction
Spell Effects With the creation of Ghastly Presence, a ghost-like formation appears behind the target. The ghost suddenly starts attacking with spiritual claws at the back of the target doing 5d4 magic damage, and then disappears.
Check Difficulty Normal Arcana