Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Reading the Scriptures
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Positive Energy
Effects

This skill grants you and those in the area, friend or foe, immunity to any kind of control. If you are a servant of a positive aligned deity this skill also will restore everyone that is affected Soul and Power by your Religious score + 1d6.

Success Roll Religion -2
Skill Gift of Tongues
Stat Cost 10 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d8 rounds
Requirements Positive Energy
Effects

This skill inspires your self and all allies in the area. This grants them double move range, and allows them to choose 1 action to do a second time be it Move, Attack, Support, or Magic. They can make a different choice each time as long as they are in the area of effect. If you are a servant of Zephyr, they can choose 2 actions to do twice. If you are a servant of Zodo or a worshiper of magic  their spells will do 50% more damage.

Success Roll Focus -5
Skill Exorcise
Stat Cost 6 Soul
Range 1 space (touch)
Area 1 target
Duration instant
Requirements Religious Sanctuary
Effects

This skill allows you to free people from possessions. If you are a servant of Kymara you get a +4 to this skill check. If you are a servant of Spector you make it so that person can't be possessed the rest of the battle.

Success Roll Influence -2
Skill Negative Energy
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Religious Sanctuary
Effects

This skill produces an aura around you that causes enemies in the aura to suffer a 1d6 penalty to any trait check, stat check, skill check, or spell cast check as long as they are in the aura. If you are a servant of Joasri you will need to make a normal Luck check to prevent this from affecting your allies while your enemies get an extra 2 to this penalty.

Success Roll Focus -4
Skill Positive Energy
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Religious Sanctuary
Effects

This skill produces an aura around you that grants to you and any in the aura, friend or foe, +1d6 to any trait check, stat check, skill check, or spell cast check as long as they are in the aura. If you are a servant of Taal you add a +2 to this bonus.

Success Roll Focus -4
Skill Religious Sanctuary
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Inner Peace
Effects

This skill produces an aura around you that grants you and those within the aura, friend or foe, 1d10 to Spiritual Balance. If you are a servant of a positive aligned deity, increase this bonus by +2.

Success Roll Focus -2
Skill Inner Peace
Stat Cost 4 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Calming Aura
Effects

This skill allows you to receive the rage status effect and enjoy all the benefits of it, but not suffer any of the penalties.

Success Roll Focus -2
Skill Calming Aura
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements N/A
Effects This skill produces an aura that removes and prevents the effects of rage or fear from anyone in the area of effect, friend or foe. If you are a servant of Joasri, you have to make an easy Luck check else you will instead inflict rage on everyone in the aura except yourself.
Success Roll Focus
Ability Reviving Hands
Effects

This ability grants you a hard Arcana check to revive the recently killed to 1 Vitality when using Laying Hands. This must be used within 2 rounds of death. If you are a servant of Kymara you will apply the effects of Laying Hands. If you are a servant of Spector using this on the undead or spirits has a normal Arcana check chance to instantly "kill" them.

Must have Holy Hands.

Ability Holy Hands
Effects

This ability allows you to either remove effects of poison 1d4 at a time, or inflict 1d4 poison that doesn't stack when using Laying Hands. If you are a servant of Nikolai you will completely remove any poison. If you are a servant of Eros you will increase the poisoning to 1d6.

Must have the Laying Hands skill.

Top 10 Entries

Spell Grounding
Affinity stone
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d4 rounds
Spell Family Grounding
Requirements N/A
Spell Effects This spell seals the target in place. This spell makes it so that no knock back, knock down, or any other moving or unbalancing action can affect the target. This causes the target to be immune to knock back and knock down effects. This spell also lowers damage taken by the target by 1/4th. The negative aspect, if used on allies or yourself, is that the target can't move from its location once grounded.
Check Difficulty Easy Arcana
Spell Dust Devil
Affinity stone
Stat Cost 3 Soul
Spell Cast Speed 1
Range & Area 1d20 +1 spaces affecting 1 target
Duration 1d4 rounds
Spell Family Dust Devil
Requirements N/A
Spell Effects Dust Devil gathers dust, dirt, and other small particles and lifts them into the air. The magic begins to spin them together around a single target of your choosing. For the duration of the spell the dust devil will do 3d4 points of damage each round and blur the target’s vision causing the target to have to make hit chance checks to hit their targets. At the end of the spell’s duration, the dust devil dissipates and the blurred vision ends.
Check Difficulty Easy Arcana
Spell Solidity
Affinity stone
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d4 rounds
Spell Family Solidity
Requirements N/A
Spell Effects This spell makes the target's armor more solid, increasing its Physical Armor by 1d8 but also giving it a 1 Evade penalty.
Check Difficulty Easy Arcana
Spell Oaken Skin
Affinity nature
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d4 rounds
Spell Family Oaken Skin
Requirements N/A
Spell Effects This spell makes the skin of the target thick and oak like, giving the target a natural Physical Armor of 1d6 +1.
Check Difficulty Easy Arcana
Spell Tracker's Mind
Affinity nature
Stat Cost 1 Soul
Spell Cast Speed 1
Range & Area self
Duration 1d10 hours
Spell Family Tracker's Mind
Requirements N/A
Spell Effects This rather simple manipulation invokes an understanding of the earth. With this spell, you are gifted with the ability to discern tracks of all kinds, know what every plant in an area is and if they are safe to eat, and have knowledge of animals and how to deal with them appropriately. This grants you a +1d8 for any such checks, typically Nature.
Check Difficulty Easy Arcana
Spell Hovel
Affinity stone
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 10 spaces affecting a 6x6 space or 18x18 foot area
Duration until spell affect is ended or focus broken
Spell Family Grounding
Requirements Grounding
Spell Effects Hovel creates a living space just about anywhere that there is earth to shape, as long as the earth goes down a ways. There can only be one hovel created by the same mage at a time. The hovel will exist as long as the mage is there to keep up the hovel, until the mage ends the hovel by commanding the earth to fill up, or until the mage leaves the area and thus loosing his influence on the area. Once you leave the range of Hovel (10 spaces) the spell will end. If the mage is attacked the mage must make a focus check or the spell ends.
Check Difficulty Normal Arcana check
Spell Tremor
Affinity stone
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around the caster
Duration instant
Spell Family Grounding
Requirements Grounding
Spell Effects This is a well known geomancy spell that causes the ground to shudder violently underneath the feat of everyone in the radius around the user. This forces everyone in the area of effect to make a hard brace check to remain standing.
Check Difficulty Normal Arcana
Spell Misstep
Affinity stone
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d4 +1 rounds
Spell Family Grounding
Requirements Grounding
Spell Effects This spell causes the earth to shift under the target's feet. Every step the target makes, the earth will move the target 2 spaces backwards.
Check Difficulty Normal Arcana
Spell Unbreaking Balance
Affinity stone
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 ally or self
Duration 1d4 rounds
Spell Family Grounding
Requirements Grounding
Spell Effects This spell enforces the target with earth magic. The earth magic pulsates through the target granting the target a +1d8 for Brace and Sure Footing.
Check Difficulty Normal Arcana
Spell Gravel Pelt
Affinity stone
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d20+1 spaces away
Duration instant
Spell Family Dust Devil
Requirements Dust Devil
Spell Effects Gravel Pelt does exactly what the name implies, it pelts the enemy with small stones. The magic launches four stones at the target. The magic pummels these stones into the target doing 2d6+1d4 magical damage and then the stones fall to the ground, as ordinary as any other stone on the side of a road.
Check Difficulty Normal Arcana