Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Reading the Scriptures
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Positive Energy
Effects

This skill grants you and those in the area, friend or foe, immunity to any kind of control. If you are a servant of a positive aligned deity this skill also will restore everyone that is affected Soul and Power by your Religious score + 1d6.

Success Roll Religion -2
Skill Gift of Tongues
Stat Cost 10 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d8 rounds
Requirements Positive Energy
Effects

This skill inspires your self and all allies in the area. This grants them double move range, and allows them to choose 1 action to do a second time be it Move, Attack, Support, or Magic. They can make a different choice each time as long as they are in the area of effect. If you are a servant of Zephyr, they can choose 2 actions to do twice. If you are a servant of Zodo or a worshiper of magic  their spells will do 50% more damage.

Success Roll Focus -5
Skill Exorcise
Stat Cost 6 Soul
Range 1 space (touch)
Area 1 target
Duration instant
Requirements Religious Sanctuary
Effects

This skill allows you to free people from possessions. If you are a servant of Kymara you get a +4 to this skill check. If you are a servant of Spector you make it so that person can't be possessed the rest of the battle.

Success Roll Influence -2
Skill Negative Energy
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Religious Sanctuary
Effects

This skill produces an aura around you that causes enemies in the aura to suffer a 1d6 penalty to any trait check, stat check, skill check, or spell cast check as long as they are in the aura. If you are a servant of Joasri you will need to make a normal Luck check to prevent this from affecting your allies while your enemies get an extra 2 to this penalty.

Success Roll Focus -4
Skill Positive Energy
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Religious Sanctuary
Effects

This skill produces an aura around you that grants to you and any in the aura, friend or foe, +1d6 to any trait check, stat check, skill check, or spell cast check as long as they are in the aura. If you are a servant of Taal you add a +2 to this bonus.

Success Roll Focus -4
Skill Religious Sanctuary
Stat Cost 6 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Inner Peace
Effects

This skill produces an aura around you that grants you and those within the aura, friend or foe, 1d10 to Spiritual Balance. If you are a servant of a positive aligned deity, increase this bonus by +2.

Success Roll Focus -2
Skill Inner Peace
Stat Cost 4 Soul
Range self
Area self
Duration 1d6 rounds
Requirements Calming Aura
Effects

This skill allows you to receive the rage status effect and enjoy all the benefits of it, but not suffer any of the penalties.

Success Roll Focus -2
Skill Calming Aura
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements N/A
Effects This skill produces an aura that removes and prevents the effects of rage or fear from anyone in the area of effect, friend or foe. If you are a servant of Joasri, you have to make an easy Luck check else you will instead inflict rage on everyone in the aura except yourself.
Success Roll Focus
Ability Reviving Hands
Effects

This ability grants you a hard Arcana check to revive the recently killed to 1 Vitality when using Laying Hands. This must be used within 2 rounds of death. If you are a servant of Kymara you will apply the effects of Laying Hands. If you are a servant of Spector using this on the undead or spirits has a normal Arcana check chance to instantly "kill" them.

Must have Holy Hands.

Ability Holy Hands
Effects

This ability allows you to either remove effects of poison 1d4 at a time, or inflict 1d4 poison that doesn't stack when using Laying Hands. If you are a servant of Nikolai you will completely remove any poison. If you are a servant of Eros you will increase the poisoning to 1d6.

Must have the Laying Hands skill.

Top 10 Entries

Weapon Bull Whip
Attack 1d6 + 2
Range 5
Hit Chance +2
Weight 2
Space Taken 4
Other Information Flammable
Cost 23.75
Weapon Lion Tamer
Attack 1d8 + 2
Range 5
Hit Chance +2
Weight 3
Space Taken 4
Other Information Flammable
Cost 33.13
Weapon Horse Whip
Attack 1d4 + 2
Range 5
Hit Chance +2
Weight 1.5
Space Taken 4
Other Information Flammable
Cost 18.44
Weapon Blade Knuckles
Attack 1d4+1
Range 1
Hit Chance 0
Weight 0.7
Space Taken 1
Other Information N/A
Cost 8.75
Weapon Ringed Knuckles
Attack 1d3
Range 1
Hit Chance 0
Weight 0.5
Space Taken 0
Other Information N/A
Cost 5.94
Weapon Spiked Knuckles
Attack 1d4
Range 1
Hit Chance 0
Weight 0.6
Space Taken 1
Other Information N/A
Cost 7.19
Weapon Nunchaku
Attack 1d6
Range 1
Hit Chance +1
Weight 2
Space Taken 2
Other Information N/A
Cost 15.63
Weapon Twisted Staff
Attack +1d4
Range 0
Hit Chance 0
Weight x1.25
Space Taken 0
Other Information For staffs, quarter staffs, and rune staffs only.
Cost x1.25
Weapon Improved Rune Staff Crystal
Attack effect damage value + 1d3
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For rune staffs only
Cost 25.00
Weapon Rune Staff
Attack 1d4
Range 2
Hit Chance -1
Weight 4.4
Space Taken 4
Other Information

Increased Runic Speed by 1

Elemental Effects for Rune Staff

The Rune Staff can activate a different ability depending upon the user's element. Each ability must be activated by the user and costs the user 1 Soul point per hit with the staff with the ability activated.

  • Earth: Solidity Ability = increases staff attack value  by 1d4
  • Air: Knock Back Ability = each hit uses air to knock the target back 1 space and increases attack value by 1
  • Water: Frozen Flame Ability = each hit does an extra 1d8 ice damage and has a 15% chance to freeze the target for 1 round
  • Fire: Aura of Flame Ability = each hit does an extra 1d8 fire damage plus 1d4 non-stackable burn damage per round
  • Life: Electric Aura Ability = each hit does an extra 1d8 shock damage and has a 15% chance to stun the target for 1 round
  • Death: Vampire's Poison Ability = each hit return 1⁄2 of the damage to the user and poisons the target for 1d4 per round, which is not stackable
  • Time: Slow Bash Ability = each hit has an arcane check chance that reduces the target by 1 action of a random action type for 1 round decided by rolling a 1d4 where 1 = attack, 2 = support, 3 = move, and 4 = magic.
  • Space: Soul Drain Ability = each hit return 1⁄2 of the damage to the user to recover Soul
Cost 44.00