Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Summoning
Stat Cost 1d10 Soul
Range any, all, self
Area battlefield
Duration instant
Requirements N/A
Effects

The effects of this skill depends upon the deity you serve:

  • Joasri: Everyone except the cleric must make a Mental Balance Check. Allies make an easy Mental Balance check while enemies make a normal Mental Balance check. Those who succeed have nothing happen. Those who fail are driven mad for 1d3 rounds which they spend screaming about hallucinations and unable to act.
  • Nikolai: All enemies are blinded by a super bright glaring light and must make hard perceive checks to move or attack. Should they fail they must make impossible brace checks to not fall down.
  • Norvus: Self and allies are granted 2d20 (each) extra physical protection for 1d6 rounds.
  • Ova: Self and allies are granted 1d8 poison sap on their skin that doesn't affect the protected for 1d6 rounds. They can apply this sap to their weapons or physically touch the targets to inflict them with 1d8 poison.
  • Spector: Everyone has to roll a 1d6, where 6 = instant death. Allies and self get 2 tries to not roll a 6. Furthermore any undead or spirits are instantly destroyed.
  • The Four Winds: Zephyr doubles all allies and self move rate, Eros gives all enemies 1d6 penalty to all checks, Tyria inflicts all enemies with sickness, Solara makes self and all allies immune to negative status effects. All of these effects happen and last for 1d6 rounds.

You can only have one successful summoning use a day.

Success Roll Religion -8
Skill Prayer
Stat Cost 1d10 Soul
Range any, all, self
Area battlefield
Duration instant
Requirements N/A
Effects

The effects of this skill depends upon the deity you serve:

  • Armeas: If Armeas judges you to be innocent the next 1d4 attacks will not harm you. He will make this judgment call on each target on the battlefield individually, friend or foe, by rolling a 1d6. Even = innocent, Odd = guilty.
  • El Anon: for the next round all of your stats are doubled, including traits.
  • Kymara: Any dead friends are revived, and all friends and self have their vitality restored by 1d12.
  • Zodo: All of your attack spells have a 1d6 kill check roll (6=death) for 1d6 rounds. Also your spells cost half their stat cost during this time.
  • Taal: All enemies are put to sleep.
  • Magic: Double Runic Power for 1d6 rounds but Soul cost of all spells increased by 50%

You can only have one successful prayer use a day.

Success Roll Religion -8
Skill Sigil Identify
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration instant
Requirements N/A
Effects With this skill you recognize and understand the meaning of a sigil, as well as to what deity or religion it belongs to.
Success Roll Insight
Skill Curse of Tongues
Stat Cost 10 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d8 rounds
Requirements Negative Energy
Effects

This skill causes any enemies in the area to be unable to move. It also causes them to lose use of one random action each round, decided by a 1d3 roll:

  1. Attack
  2. Support
  3. Magic

If you are a servant of Eros they lose use of 2 random actions. If you are a servant of Zodo or a worshipper of Magic their spells do half damage.

Success Roll Focus -5
Skill Misreading the Scriptures
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Negative Energy
Effects

This skill causes enemies in the area of effect to need to make a normal Mental Balance check. Should they fail they will be in your control for that round. They must make this check for each round that they are in the area of effect. While in your control you can have them do anything except harm themself. If you are a servant of a negative aligned deity it become a hard Mental Balance check.

Success Roll Religion -2
Skill Reading the Scriptures
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Positive Energy
Effects

This skill grants you and those in the area, friend or foe, immunity to any kind of control. If you are a servant of a positive aligned deity this skill also will restore everyone that is affected Soul and Power by your Religious score + 1d6.

Success Roll Religion -2
Skill Gift of Tongues
Stat Cost 10 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d8 rounds
Requirements Positive Energy
Effects

This skill inspires your self and all allies in the area. This grants them double move range, and allows them to choose 1 action to do a second time be it Move, Attack, Support, or Magic. They can make a different choice each time as long as they are in the area of effect. If you are a servant of Zephyr, they can choose 2 actions to do twice. If you are a servant of Zodo or a worshiper of magic  their spells will do 50% more damage.

Success Roll Focus -5
Skill Exorcise
Stat Cost 6 Soul
Range 1 space (touch)
Area 1 target
Duration instant
Requirements Religious Sanctuary
Effects

This skill allows you to free people from possessions. If you are a servant of Kymara you get a +4 to this skill check. If you are a servant of Spector you make it so that person can't be possessed the rest of the battle.

Success Roll Influence -2
Skill Negative Energy
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Religious Sanctuary
Effects

This skill produces an aura around you that causes enemies in the aura to suffer a 1d6 penalty to any trait check, stat check, skill check, or spell cast check as long as they are in the aura. If you are a servant of Joasri you will need to make a normal Luck check to prevent this from affecting your allies while your enemies get an extra 2 to this penalty.

Success Roll Focus -4
Skill Positive Energy
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Religious Sanctuary
Effects

This skill produces an aura around you that grants to you and any in the aura, friend or foe, +1d6 to any trait check, stat check, skill check, or spell cast check as long as they are in the aura. If you are a servant of Taal you add a +2 to this bonus.

Success Roll Focus -4

Top 10 Entries

Skill Focused Punch
Stat Cost 2 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements N/A
Effects Punch adding double Focus to your Offensive Power.
Success Roll Focus
Skill Focused Kick
Stat Cost 2 Power
Range 1 space
Area 1 target in front of you
Duration instant
Requirements N/A
Effects Kick adding double focus to your offensive power.
Success Roll Focus
Skill Pin Target
Stat Cost 4 Power
Range jump range
Area 1 target
Duration 1 round
Requirements N/A
Effects With this skill you jump onto the target pinning the target to the ground. The target is unable to move or act during this time. The target can make an atheltics check, with your atheltics being a penalty. You also must spend an entire round of not acting to hold this target down. Once the target is free or the round is over, you must make a focus check to not lose the next round.
Success Roll Athletics -2
Skill Eye Gouger
Stat Cost 4 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements Focused Punch
Effects With this attack you attempt to blind the target for 1d4 rounds. You do normal damage.
Success Roll Perceive -2
Skill Uppercut
Stat Cost 5 Power
Range 1 space
Area 1 target infront of you
Duration instant
Requirements Eye Gouger
Effects With this skill you perform an uppercut. This increases the attack by an extra offensive power. If you crit you knock the target out for 1d3 rounds.
Success Roll Athletics -4
Skill Haymaker
Stat Cost 6 Power
Range 1 space
Area 1 target in front
Duration instant
Requirements Uppercut
Effects This powerful punch knocks the target out for 1d4 rounds and back 1d4 spaces. It does instant crit damage.
Success Roll Athletics -5
Skill Split Kick
Stat Cost 4 Power
Range 1 space
Area 1 target to the left and 1 target to the right
Duration instant
Requirements Focused Kick
Effects This move allows you to jump in the air and kick the target to the left and to the right.
Success Roll Acrobatics -2
Skill Roundhouse Kick
Stat Cost 5 Power
Range 1 space
Area all targets around you
Duration instant
Requirements Split Kick
Effects This move allows you to kick in a circle, hitting anyone and everyone next to you on any side.
Success Roll Acrobatics -4
Skill Flip Kick
Stat Cost 6 Power
Range 1 space
Area 1 target in front, in direction you are flipping
Duration instant
Requirements Roundhouse Kick
Effects With this skill you flip into the air, kicking as you do so. This kicks the target upwards and backwards your move range. The target is knocked out for 1d3 rounds and dazed for the following 1d3 rounds.
Success Roll Acrobatics -5
Skill Sly Persuasion
Stat Cost 1 Soul
Range self
Area self
Duration instant
Requirements N/A
Effects You use this when you are trying to persuade someone. You can add your Luck score to your Persuade score.
Success Roll Perform