Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Summoning
Stat Cost 1d10 Soul
Range any, all, self
Area battlefield
Duration instant
Requirements N/A
Effects

The effects of this skill depends upon the deity you serve:

  • Joasri: Everyone except the cleric must make a Mental Balance Check. Allies make an easy Mental Balance check while enemies make a normal Mental Balance check. Those who succeed have nothing happen. Those who fail are driven mad for 1d3 rounds which they spend screaming about hallucinations and unable to act.
  • Nikolai: All enemies are blinded by a super bright glaring light and must make hard perceive checks to move or attack. Should they fail they must make impossible brace checks to not fall down.
  • Norvus: Self and allies are granted 2d20 (each) extra physical protection for 1d6 rounds.
  • Ova: Self and allies are granted 1d8 poison sap on their skin that doesn't affect the protected for 1d6 rounds. They can apply this sap to their weapons or physically touch the targets to inflict them with 1d8 poison.
  • Spector: Everyone has to roll a 1d6, where 6 = instant death. Allies and self get 2 tries to not roll a 6. Furthermore any undead or spirits are instantly destroyed.
  • The Four Winds: Zephyr doubles all allies and self move rate, Eros gives all enemies 1d6 penalty to all checks, Tyria inflicts all enemies with sickness, Solara makes self and all allies immune to negative status effects. All of these effects happen and last for 1d6 rounds.

You can only have one successful summoning use a day.

Success Roll Religion -8
Skill Prayer
Stat Cost 1d10 Soul
Range any, all, self
Area battlefield
Duration instant
Requirements N/A
Effects

The effects of this skill depends upon the deity you serve:

  • Armeas: If Armeas judges you to be innocent the next 1d4 attacks will not harm you. He will make this judgment call on each target on the battlefield individually, friend or foe, by rolling a 1d6. Even = innocent, Odd = guilty.
  • El Anon: for the next round all of your stats are doubled, including traits.
  • Kymara: Any dead friends are revived, and all friends and self have their vitality restored by 1d12.
  • Zodo: All of your attack spells have a 1d6 kill check roll (6=death) for 1d6 rounds. Also your spells cost half their stat cost during this time.
  • Taal: All enemies are put to sleep.
  • Magic: Double Runic Power for 1d6 rounds but Soul cost of all spells increased by 50%

You can only have one successful prayer use a day.

Success Roll Religion -8
Skill Sigil Identify
Stat Cost 1 Soul
Range 1 target
Area 1 target
Duration instant
Requirements N/A
Effects With this skill you recognize and understand the meaning of a sigil, as well as to what deity or religion it belongs to.
Success Roll Insight
Skill Curse of Tongues
Stat Cost 10 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d8 rounds
Requirements Negative Energy
Effects

This skill causes any enemies in the area to be unable to move. It also causes them to lose use of one random action each round, decided by a 1d3 roll:

  1. Attack
  2. Support
  3. Magic

If you are a servant of Eros they lose use of 2 random actions. If you are a servant of Zodo or a worshipper of Magic their spells do half damage.

Success Roll Focus -5
Skill Misreading the Scriptures
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Negative Energy
Effects

This skill causes enemies in the area of effect to need to make a normal Mental Balance check. Should they fail they will be in your control for that round. They must make this check for each round that they are in the area of effect. While in your control you can have them do anything except harm themself. If you are a servant of a negative aligned deity it become a hard Mental Balance check.

Success Roll Religion -2
Skill Reading the Scriptures
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Positive Energy
Effects

This skill grants you and those in the area, friend or foe, immunity to any kind of control. If you are a servant of a positive aligned deity this skill also will restore everyone that is affected Soul and Power by your Religious score + 1d6.

Success Roll Religion -2
Skill Gift of Tongues
Stat Cost 10 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d8 rounds
Requirements Positive Energy
Effects

This skill inspires your self and all allies in the area. This grants them double move range, and allows them to choose 1 action to do a second time be it Move, Attack, Support, or Magic. They can make a different choice each time as long as they are in the area of effect. If you are a servant of Zephyr, they can choose 2 actions to do twice. If you are a servant of Zodo or a worshiper of magic  their spells will do 50% more damage.

Success Roll Focus -5
Skill Exorcise
Stat Cost 6 Soul
Range 1 space (touch)
Area 1 target
Duration instant
Requirements Religious Sanctuary
Effects

This skill allows you to free people from possessions. If you are a servant of Kymara you get a +4 to this skill check. If you are a servant of Spector you make it so that person can't be possessed the rest of the battle.

Success Roll Influence -2
Skill Negative Energy
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Religious Sanctuary
Effects

This skill produces an aura around you that causes enemies in the aura to suffer a 1d6 penalty to any trait check, stat check, skill check, or spell cast check as long as they are in the aura. If you are a servant of Joasri you will need to make a normal Luck check to prevent this from affecting your allies while your enemies get an extra 2 to this penalty.

Success Roll Focus -4
Skill Positive Energy
Stat Cost 8 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d6 rounds
Requirements Religious Sanctuary
Effects

This skill produces an aura around you that grants to you and any in the aura, friend or foe, +1d6 to any trait check, stat check, skill check, or spell cast check as long as they are in the aura. If you are a servant of Taal you add a +2 to this bonus.

Success Roll Focus -4

Top 10 Entries

Spell Mass Light Travel
Affinity light
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area all allies and self
Duration instant
Spell Family Glow
Requirements Light Travel
Spell Effects With this spell you and all of your allies can travel to anywhere you have been at the speed of light.
Check Difficulty Impossible Arcana
Spell Star's Vengeance
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d6 attacks
Spell Family Piercing Light
Requirements Flash Explosion
Spell Effects With this spell you summon the positive source for all light, a star. The star will counter attack for you or an ally of your choosing, for 1d6 attacks. Whenever the protected target is attacked, the star will activate, dealing 2d20 of magic damage to the attacker.
Check Difficulty Hard Arcana
Spell Light Travel
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self
Duration instant
Spell Family Glow
Requirements Light Jumping
Spell Effects This spell allows you to travel to anywhere you have ever been at the speed of light.
Check Difficulty Hard Arcana
Spell Light Guardian
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all allies and self
Duration 1d6 rounds
Spell Family Glow
Requirements Embracing Light
Spell Effects This spell summons a being of pure light for each of your allies and yourself. During the duration of the spell, you can have the light guardian do one of three things: heal you for 4d12 Vitality, guard you blocking 5d10 worth of any kind of damage, or attack a single target doing 5d12 magic damage.
Check Difficulty Hard Arcana
Spell Flash Explosion
Affinity light
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 6 spaces affecting a 4x4 space area
Duration instant
Spell Family Piercing Light
Requirements Light Arrow
Spell Effects This spell causes an explosion of pure light. All enemy targets will suffer blindness for 2d4 rounds. Any target in the area of affect, ally and enemy, will suffer 3d10 +1d4 magic damage. Allies and the caster are protected against the blindness effect of the spell.
Check Difficulty Normal Arcana
Spell Fire's Warding
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Flaming Barrier
Spell Effects Fire offers warding to you or an ally of your choosing, for a price, coating the protected target in a red glow. Any magic spell done to the protected target will be redirected back to the attacker. Any arrows or crossbow bolts will be burnt away before they can affect the protected. Any other projectiles will do half damage. Any melee attacks against the protected will cause the attacker 1d12 burn damage to Vitality for 1d4 rounds. The protected will suffer 1d4 burn damage per round for the duration of the spell.
Check Difficulty Hard Arcana
Spell Star's Protection
Affinity light
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area self or 1 ally
Duration 1d8 rounds
Spell Family Glow
Requirements Sword of Light
Spell Effects With this spell you summon the positive source of all light, a star. The star offers you or your ally of your choosing protection. The star will decrease all damages done to the protected by 1d% + caster's Arcana percentage during the duration of the spell. Each damage gets the absorption percentage rolled for Furthermore, if anyone melee attacks the protected, the attacker will be struck with visual instability and a blast of light that deals 7 x the protected's Arcana worth of magic damage.
Check Difficulty Impossible Arcana
Spell Solar Flare
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all enemy targets
Duration instant
Spell Family Glow
Requirements Fitful Strobe
Spell Effects This spell causes instant blindness for all enemy targets for 2d4 rounds. Furthermore, all enemy targets take 5 x Arcana damage. The caster and allies are protected.
Check Difficulty Hard Arcana
Spell Sword of Light
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self or 1 ally
Duration 1d12 rounds
Spell Family Glow
Requirements Armor of Light
Spell Effects This spell grants you or an ally of your choosing with a sword who's blade is made of pure, concentrated, light. This sword of light has a range of 3 and an attack value of 1d20 plus the wielder's Arcana as well as Melee Power. Any sword skills can be used with this sword and sword mastery increases its damage power.
Check Difficulty Hard Arcana
Spell Light Jumping
Affinity light
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area self and any target you grab
Duration instant
Spell Family Glow
Requirements Embracing Glow
Spell Effects This spell allows you to teleport in a beam of light to anywhere you can see in the battlefield. If you grab onto anything or any other target (ally or enemy), that object or target will also teleport with you.
Check Difficulty Hard Arcana