Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Haunting of the Lost
Stat Cost  2 Soul + 1 Bog Beacon Mushroom
Range all enemies
Area all enemies
Duration 1d6 rounds
Requirements Haunting of the Lost
Effects

With this summon you call upon the departed lost souls of the world to torment your enemies. Suddenly, your enemies begin hearing voices, feeling sudden temperature shifts, and seeing things which aren't there. This inflicts them with fear and confusion, requiring normal mental balance checks for every action.

Success Roll Religion -2
Skill Ancestral Empowerment
Stat Cost 4 Soul + 1 Arrow Root and 1 Blue Grass
Range self
Area self
Duration 1d8 rounds
Requirements Ancestral Blessing
Effects

With this skill you call upon the spirit of your ancestors to empower you. They do so by making it easier for you to use your skills. If you are are one who has shamed your family or gives no thought to your ancestors, you only get a bonus of 1 to your skill checks. Otherwise, you get a bonus of 1d10.

Success Roll Religion -4
Skill Ancestral Blessing
Stat Cost 2 Soul + 1 Faded Hope Willow Leaf
Range self
Area self
Duration 1d6 rounds
Requirements Prayer or Summoning
Effects

With this skill you summon the spirits of your ancestors to aid you. Their spiritual energy washes over you increasing all of your traits by 2 (except evade) temporarily. If you are not observant of your ancestors or have dishonored your family, the boost is half that.

Success Roll Religion -2
Skill Tyria's Blessing
Stat Cost 2 Soul + 2 Manna Rose Petals
Range battlefield
Area battlefield
Duration 1d6 rounds
Requirements Zephyr's Enchantment
Effects

With this skill you call upon the goddess of the northern wind to aide you and your allies. She does so by increasing your attack and defense actions of you and your allies by 2. Because Tyria is neutral, she takes some pity on the enemies, doubling their battle movement rates.

Success Roll Religion -2
Skill Ero's Curse
Stat Cost 2 Soul + 1 vial Black Viper Blood and 1 Viper Grass
Range all enemies
Area all enemies
Duration 1d6 rounds
Requirements Solara's Empowerment
Effects

With this summon you call upon the power of the god of the east wind to aide you in battle. A harsh wind blows from the east and envelopes the enemy. For the duration of the summon, the enemies must make 1d6 rolls with each hit, with rolling a 5 or 6 causing them to damage themselves instead of their target. Eros is a dark and bitter wind. There is a 75% chance he might ignore you and a 25% chance he might affect you and your allies as well.

Success Roll Religion -2
Skill Zephyr's Enchantment
Stat Cost 2 Soul + 1 Yellow Cap Mushroom
Range self and all allies
Area self and all allies
Duration 1d6 rounds
Requirements Eros's Curse
Effects

With this skill you call upon the god of the west wind to aide you and your friends in battle. A gust of energizing wind flows from the west and envelops the party, doubling everyones move rate. It also grants everyone in the party an additional 2 attack actions.

Success Roll Religion -2
Skill Solara's Empowerment
Stat Cost 2 Soul + 1 Fire Lichen
Range self and all allies
Area self and all allies
Duration 1d6 rounds
Requirements Summoning or Prayer
Effects

With this skill you call upon the goddess of the south wind to aide you and your friends in battle. A gust of southern warm wind envelopes your party, making you all immune to emotional status effects. You and your allies also gain an extra attack and defense action, and have your offensive power increased by 50% for the duration of the summon.

Success Roll Religion -2
Skill The All-Seeing
Stat Cost 6 Soul + 1 Zodo's Eye Orchid, 1 Pig's Heart, 1 Dragon's Eye, and 2 vials of Red Dragon's Blood
Range entire area or battlefield
Area entire area or battlefield
Duration instant
Requirements Soul of Forsaken and be a servant of Zodo
Effects

With this mighty skill you plead to Zodo for assistance. The Soul of Zodo responds, creating a great distended eye high above the area. This skill's uses depend upon the situation. If it is out of battle while exploring, the Eye of Zodo will grant the cleric a view of the entire level of the area he or she is at, showing treasures, paths, and any possible dangers. If it is in battle, the Eye of Zodo will disclose all information about every enemy target to the cleric. It will further cause great fear in every target, decreasing all of their move rates by half and making them avoid the cleric at any cost.

Success Roll Religion -5
Skill Xodod's Gift
Stat Cost 6 Soul + 2 Zodo's Eye Orchids and 2 vials of Bog Imp's Blood
Range self
Area self
Duration 1d8 rounds
Requirements Black Flame
Effects

With this skill you call upon the powers of Xodod to help you in combat. You are given a mighty gift as a response. Your weapon, whatever it may be, in empowered by the powers of the forsaken realm of Xodod and its destructive magic. Every attack you do with your weapon sends a black flame copy to every other enemy target, doing the same attack and same amount of damage. Furthermore, your weapon is coated in the non-elemental fires of Xodod, giving you an additional magic damage of 3d6.

Success Roll Religion -5
Skill Black Flame
Stat Cost 4 Soul + 2 Black Rose Petals and 1 Fire Lichen
Range self
Area self
Duration 1d8 rounds
Requirements Prayer or Summoning
Effects

With this skill you plead to the powers of Xodod to help you in combat. You are granted a powerful magical projectile to do so. This skill allows you to call forth small blasts of non-elemental xodod flame that you can hurl at your enemies. Each blast does 2d20 non-elemental magic damage increased by your Arcana. If you are a worshiper of Zodo, you get an additional 1d20. You can use this as an additional attack spell while you use other skills, spells, and actions until the duration of the summon ends. Once the duration is finished, you will find that you can no longer use the attack blast.

Success Roll Religion -5

Top 10 Entries

Spell Tinnitus
Affinity sound
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target up to 1d20 +1 spaces away
Duration 1d4 rounds
Spell Family Tinnitus
Requirements N/A
Spell Effects This spell causes a terrible ringing in the ear of the target. The target is left unable to focus and can do no  spell that requires more than 1 casting speed. Any ongoing spells or spell effects will be ended. The target can resist by making a hard focus check.
Check Difficulty Easy Arcana
Spell Air Burst
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target that is 2d12 spaces away
Duration instant
Spell Family Airess
Requirements Airess
Spell Effects Creating the spell “Air Burst” creates a bubble of concentrated air that you launch at a target. When it hits the target the bubble pops doing 1d12 + 1d6 points of damage to the target.
Check Difficulty Normal Arcana
Spell Hitting Misdirection
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Haste
Requirements Haste
Spell Effects This spell encircles the target causing the target difficulty in hitting its target. The target will be required to make hit chance checks.
Check Difficulty Normal Arcana
Spell Theft
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target that is 1d12 spaces away
Duration instant
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects With this spell you create a gust of wind that can pull something light off a target and bring it back to you. The item cannot weigh more than 1/2 of your character’s weight limit. The wind cannot untie knots or undo latches, but it can reach into pockets or bags as long as they are not latched or tied shut with anything. The GM has the final say on all items lifted with this spell.
Check Difficulty Normal Arcana
Spell Scent of Dreamers
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around a target that is 1d20 spaces away
Duration until awoken
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects Scent of Dreamers forms a strange, magical gas around the area of effect. When the anyone, ally or foe, is in that area of effect they breath it in and fall into a slumber on the floor. The affected will continue to sleep until attacked or is woken up by someone.
Check Difficulty Normal Arcana
Spell Seal of the Airs
Affinity air
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area all allies
Duration 1d4 rounds
Spell Family Air's Constant Flow
Requirements Air's Constant Flow
Spell Effects This spell triples all air elementally aligned allies effects on magical damage and magical defense as well as doubles all allies move rates. Any ally who does not have the runic element of air is granted it with basic effects on magical attack and magical defense. If air is an ally’s elemental weakness this voids such weakness.
Check Difficulty Normal Arcana
Spell Unsure Aim
Affinity air
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Dishevel
Requirements Dishevel
Spell Effects This spell messes with the target's ability to make a Hit Chance, giving the target a penalty of 1d10 and making all Hit Chances Hard or Impossible.
Check Difficulty Normal Arcana
Spell Auditory Imbalance
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1 target 1d20 spaces away
Duration 1d4 rounds
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects With this spell you cause an imbalance in the target. The target will need to make Sure Footing checks each time the target moves. If the target fails a Sure Footing Check, the target falls down and needs a move action to get back up.
Check Difficulty Normal Arcana
Spell Sound Dislocation
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area any observable sound to any location
Duration instant
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects This spell lets you send any sound you desire to a different place. You can send the sound of your words, the sound of noise, the sound of other people's words, any sound at all but only one source of sound and only a minute of that sound at a time. You can send this sound to any place you can see or any place that you have been.
Check Difficulty Normal Arcana
Spell Sound Location
Affinity sound
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area infinite
Duration until dropped
Spell Family Echo Perception
Requirements Echo Perception
Spell Effects With this spell you let out a high pitch echo in the hopes of finding something that you wish to find. As you get closer to that something, you will hear a hum that will get louder. The spell can also be used to warn you of any nearby traps or other dangers. No one else can hear the sound.
Check Difficulty Normal Arcana