Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability Trained Endurance
Effects

Decrease Soul or Power cost by half for skills that are not offensive in nature.

Skill Unbreakable Will
Stat Cost 8 Soul + 3 Almonds
Range self
Area self
Duration duration of battle
Requirements Iron Will
Effects

During the rest of the battle, you cannot be controlled.

Success Roll Religion -2
Skill Realm Reaching
Stat Cost 2 Soul + 1 Specter Daisy and 1 vial Black Maple Sap
Range self
Area self
Duration 1d6 rounds
Requirements Summoning or Prayer and be a servant of Taal
Effects

With this skill you attempt to call forth a power to aide you in combat. You reach forward, attempting to pull forth this power, but nothing comes forth. Instead, your very hands disappear and reappear in the physical realm, multiplied to be in front of every enemy that is present on the battlefield. Your total physical damage when you attack is given to all of the enemy targets.

Success Roll Religion -2
Skill Light's Blessing
Stat Cost 2 Soul + 3 Bog Beacon Mushrooms
Range self and all allies
Area self and all allies
Duration 1d6 rounds
Requirements Summoning or Prayer
Effects

With this skill you call upon the powers of the light realm for aide. The light responds, granting all of your allies a boost of double their offense and runic power if you agree to sacrifice 20% of your Soul.

Success Roll Religion -2
Skill Cries of the Damned
Stat Cost 2 Soul + 2 Ghost Orchids and 1 Skull Cap Mushroom
Range battlefield
Area battlefield
Duration 1d6 rounds
Requirements Summoning or Prayer and be a servant of Joasri
Effects

With this skill you call upon the spirit realm asking for help. What replies are the damned and lost souls trapped within the Shadow Realm who have long lost their sanity. Their cries and moans affect all but the cleric, causing all to need to make normal mental balance checks. Those who fail to make mental balance checks will be stunned for the first round and need to make normal mental balance checks for every action for the remainder of the duration.

Success Roll Religion -2
Skill Haunting of the Lost
Stat Cost  2 Soul + 1 Bog Beacon Mushroom
Range all enemies
Area all enemies
Duration 1d6 rounds
Requirements Haunting of the Lost
Effects

With this summon you call upon the departed lost souls of the world to torment your enemies. Suddenly, your enemies begin hearing voices, feeling sudden temperature shifts, and seeing things which aren't there. This inflicts them with fear and confusion, requiring normal mental balance checks for every action.

Success Roll Religion -2
Skill Ancestral Empowerment
Stat Cost 4 Soul + 1 Arrow Root and 1 Blue Grass
Range self
Area self
Duration 1d8 rounds
Requirements Ancestral Blessing
Effects

With this skill you call upon the spirit of your ancestors to empower you. They do so by making it easier for you to use your skills. If you are are one who has shamed your family or gives no thought to your ancestors, you only get a bonus of 1 to your skill checks. Otherwise, you get a bonus of 1d10.

Success Roll Religion -4
Skill Ancestral Blessing
Stat Cost 2 Soul + 1 Faded Hope Willow Leaf
Range self
Area self
Duration 1d6 rounds
Requirements Prayer or Summoning
Effects

With this skill you summon the spirits of your ancestors to aid you. Their spiritual energy washes over you increasing all of your traits by 2 (except evade) temporarily. If you are not observant of your ancestors or have dishonored your family, the boost is half that.

Success Roll Religion -2
Skill Tyria's Blessing
Stat Cost 2 Soul + 2 Manna Rose Petals
Range battlefield
Area battlefield
Duration 1d6 rounds
Requirements Zephyr's Enchantment
Effects

With this skill you call upon the goddess of the northern wind to aide you and your allies. She does so by increasing your attack and defense actions of you and your allies by 2. Because Tyria is neutral, she takes some pity on the enemies, doubling their battle movement rates.

Success Roll Religion -2
Skill Ero's Curse
Stat Cost 2 Soul + 1 vial Black Viper Blood and 1 Viper Grass
Range all enemies
Area all enemies
Duration 1d6 rounds
Requirements Solara's Empowerment
Effects

With this summon you call upon the power of the god of the east wind to aide you in battle. A harsh wind blows from the east and envelopes the enemy. For the duration of the summon, the enemies must make 1d6 rolls with each hit, with rolling a 5 or 6 causing them to damage themselves instead of their target. Eros is a dark and bitter wind. There is a 75% chance he might ignore you and a 25% chance he might affect you and your allies as well.

Success Roll Religion -2

Top 10 Entries

Skill Throwing Blitz
Stat Cost 6 Power
Range throw range
Area 1 target per weapon thrown, or just 1 target
Duration instant
Requirements Precise Throw
Effects With this skill you can throw 1d6 weapons or objects.
Success Roll React -5
Skill Field Dress
Stat Cost N/A
Range 1 target
Area 1 target
Duration instant
Requirements N/A
Effects With this skill you can skin a killed beast and take its hide and meat as a battle reward. The beast must be dead and must be an animal.
Success Roll Nature +2
Skill Silent Hunter
Stat Cost 2 Soul
Range move
Area self
Duration instant
Requirements Stand Downwind
Effects With this skill you gain a first strike as you move across the battlefield to your target, if your target fails to perceive you. You do not incur any attacks of opportunity.
Success Roll stealth -2
Skill Trick Throw
Stat Cost 4 Soul
Range throw range
Area 1 target
Duration instant
Requirements Blind Throw
Effects This skill allows you to perform seemingly impossible throws, such as throwing when sliding down hill, or when leaping, or whatever.
Success Roll hit chance +1
Skill One Hit Toss
Stat Cost 6 Soul
Range throw range
Area 1 target
Duration instant
Requirements Precise Throw
Effects With this skill you have a 1 in 6 chance of instantly killing the target. This is decided by rolling a 1d6, where 6 = death.
Success Roll Perceive -5
Skill Extra Attack
Stat Cost 6 Power
Range self
Area self
Duration instant
Requirements Powered Blow
Effects You can make an extra attack with your attack action.
Success Roll React - 5
Skill Rage Attack
Stat Cost 6 Power
Range 1 space
Area 1 target
Duration instant
Requirements Powered Blow
Effects With this attack you go into rage and can hit 1d4 +1 times. You cannot crit with this attack. After the attack you are berserk for 1d4 rounds.
Success Roll React - 5
Skill Powered Hit
Stat Cost Spent Power
Range 1 space
Area 1 target
Duration instant
Requirements Vitality Empowerment
Effects This skill allows you to spend power into your hit to do more damage. You can add 1 to your Offensive Power for every 2 points of power you spend into your attack with this skill.
Success Roll Athletics -2
Skill Ninja Run
Stat Cost 4 Power
Range move range
Area self
Duration instant
Requirements Inner Chi
Effects With this skill you can run across water and up walls, but only for the duration of your movement range.
Success Roll Athletics -2
Skill Meditation
Stat Cost N/A
Range self
Area self
Duration 1 minute
Requirements N/A
Effects This skill allows you to get 1 hours worth of rest in one minute, allowing you to restore your Vitality, Soul, and Power by one roll of Gen Dice. This cannot be used inside of battle.
Success Roll Focus