Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
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Project progress 56

Newest 10 Entries

Ability Airship Upgrade
Effects

Allows you to upgrade airships with things that you make or purchase.

Must have Airship Repair

Ability Airship Repair
Effects

Able to use repair ability on airships.

Must have Repair and Airship Operation

Ability Repair
Effects Repair an item, weapon, or armor by spending 2 Soul per 20% repair, or 10 Soul for complete repair. Makes use of repair tools.
Ability Airship Operation
Effects Allows for operation and use of simple, small air ships.
Ability Carving
Effects Allows you to carve wood, bone, and stone into different shapes. Can be used to make arrow heads, for example.
Ability Trained Endurance
Effects

Decrease Soul or Power cost by half for skills that are not offensive in nature.

Skill Unbreakable Will
Stat Cost 8 Soul + 3 Almonds
Range self
Area self
Duration duration of battle
Requirements Iron Will
Effects

During the rest of the battle, you cannot be controlled.

Success Roll Religion -2
Skill Realm Reaching
Stat Cost 2 Soul + 1 Specter Daisy and 1 vial Black Maple Sap
Range self
Area self
Duration 1d6 rounds
Requirements Summoning or Prayer and be a servant of Taal
Effects

With this skill you attempt to call forth a power to aide you in combat. You reach forward, attempting to pull forth this power, but nothing comes forth. Instead, your very hands disappear and reappear in the physical realm, multiplied to be in front of every enemy that is present on the battlefield. Your total physical damage when you attack is given to all of the enemy targets.

Success Roll Religion -2
Skill Light's Blessing
Stat Cost 2 Soul + 3 Bog Beacon Mushrooms
Range self and all allies
Area self and all allies
Duration 1d6 rounds
Requirements Summoning or Prayer
Effects

With this skill you call upon the powers of the light realm for aide. The light responds, granting all of your allies a boost of double their offense and runic power if you agree to sacrifice 20% of your Soul.

Success Roll Religion -2
Skill Cries of the Damned
Stat Cost 2 Soul + 2 Ghost Orchids and 1 Skull Cap Mushroom
Range battlefield
Area battlefield
Duration 1d6 rounds
Requirements Summoning or Prayer and be a servant of Joasri
Effects

With this skill you call upon the spirit realm asking for help. What replies are the damned and lost souls trapped within the Shadow Realm who have long lost their sanity. Their cries and moans affect all but the cleric, causing all to need to make normal mental balance checks. Those who fail to make mental balance checks will be stunned for the first round and need to make normal mental balance checks for every action for the remainder of the duration.

Success Roll Religion -2

Top 10 Entries

Ability Dogma
Effects With this ability any one that targets you must make an easy mental balance check or they will instead attack themselves.
Ability Unholy Ground
Effects

You exude so much darkness that the ground around you becomes cursed ground. Anyone in a 3x3 space area around you has any attacks done by a lawful or good aligned target reduced by your Charisma as a percentage, as long as they are of a neutral, evil, or chaotic alignment. Anyone in the area that is of a good or lawful alignment will have a strong desire to leave the area and must make a normal Endure check to not do so.

Must have a chaotic or evil alignment. Must have Cursed Aura.

Ability Cursed Aura
Effects

You have an aura that makes you seem cursed and dark as if you are one with demons. Anyone within a 2x2 space of you must make normal mental balance checks or be inflicted with depression.

Must have an alignment that is either chaotic or evil. Must have Shuddering Aura.

Ability Shuddering Aura
Effects

You have a dark aura that makes everyone more fearful of you. Others are less likely to attack you out of this fear, needing to make a mental balance check to do so.

Must have an alignment that is at least chaotic or evil.

Ability Holy Ground
Effects

You exude so much holiness that the ground around you becomes sanctified ground. Anyone in a 3x3 space area around you has any attacks done by a chaotic or evil aligned target reduced by your Charisma as a percentage, as long as they are of a neutral, good, or lawful alignment. Anyone in the area that is of a chaotic or evil alignment will have a strong desire to leave the area and must make a normal Endure check to not do so.

Must have a good or lawful alignment. Must have Blessed Aura.

Ability Blessed Aura
Effects

You have an aura that makes you seem blessed by the gods. Anyone within a 2x2 space of you is unable to be affected by any kind of depression or rage.

Must have an alignment that is either good or lawful. Must have Benevolent Aura.

Ability Benevolent Aura
Effects

You have a benevolent aura that makes everyone more honest and trusting of you. Others are less likely to attack you, needed to make a mental balance check to do so.

Must have an alignment that is at least good or lawful.

Ability Detect Lies
Effects

With this ability you can make a normal perceive check to know if someone is lying. The normal level of difficulty is the typical difficulty here, however if the person as skills or abilities to help mask this, the difficulty could be greater, whereas if the person is easy to read it could be lower.

Must have Sense Emotion

Ability Sense Alignment
Effects

With this ability you can sense the alignment of the target by making a perceive check, with the level of check depending upon the situation. As long as you can see the target and/or hear the target you can do this, however distance can increase the level of difficulty for this check.

Must have Sense Emotion

Ability Sense Emotion
Effects With this ability you can sense the emotion of the target by making a perceive check, with the level of check depending upon the situation. As long as you can see the target and/or hear the target you can do this, however distance can increase the level of difficulty for this check.