Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Ability Elemental Potions
Effects

All potions you use or create have their values increased by your Arcana.

Must have Energy Enrichment

Ability Energy Enrichment
Effects

Able to amplify a potion's effects by spending vital stat points into the potion during potion creation.

  • Vitality Restoring Potion: 1 Vitality spent = 2 Vitality restoration effect
  • Soul Restoring Potion: 1 Soul spent = 2 Soul restoration effect
  • Power Restoring Potion: 1 Power spent = 2 Power restoration effect

Must have Create Basic Potions

Ability Runic Mage Empowerment
Effects

You are able to apply Runic Mage skill effects to a magical item's effect values.

Must have Runic Item Empowerment or Runic Potion Empowerment

Ability Runic Item Empowerment
Effects

All items (except potions) that you use or create are increased by your mental as a percentage.

Must have Elemental Creations

Ability Elemental Creations
Effects

All items you create or use have their effects increased by your Arcana.

Must have Create Magical Totem

Ability Arcane Crafting
Effects

Allows you to add spell components to your crafted items to make magical items.

Must have Create Magical Totem ability and Basic Crafting skill

Ability Create Magical Totem
Effects

Allows you to create magical totems that can be used as relics. You can create one effect per totem: 

  • Decrease Spell Cost by 1/2
  • Decrease Spell Casting Speed by 1
  • Increase Spell Damage by 50%.
  • Increase Spell Healing by 50%.
Ability Runic Profession
Effects

Grants the elemental construct a profession to learn skills from.

Must have Runic Carvings

Ability Runic Carvings
Effects

Carve a runic symbol into an elemental construct, increasing it's elemental power by 25%.

Must have Carving

Ability Identify Weak Points
Effects You are able to identify weak points in a target's armor increased the damage that you deal by 20%.

Top 10 Entries

Weapon Short Sword
Attack 1d8
Range 1
Hit Chance 0
Weight 6
Space Taken 2
Other Information 2-handed for races smaller than human size
Cost 42.50
Weapon Long Sword
Attack 1d8 + 1
Range 2
Hit Chance -1
Weight 10
Space Taken 3
Other Information Not acceptable for races smaller than human size, may be 2-handed for human size races
Cost 68.75
Weapon Silver Edge
Attack 0
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information Increase attack value by +1d6 versus undead
Cost 7.00
Weapon Serrated Blade
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information For daggers, boot knives, long knives, and small knives only
Cost 5.00
Weapon Double Sided Blade
Attack +1
Range 0
Hit Chance +1
Weight 0
Space Taken 0
Other Information For daggers, boot knives, short swords, and long swords only.
Cost 5.00
Weapon Carving Knife
Attack 1d3
Range 1
Hit Chance -1
Weight 1
Space Taken 1
Other Information Good for shaping, carving, and sharpening
Cost 7.19
Weapon Dagger
Attack 1d6+1
Range 1
Hit Chance 0
Weight 4
Space Taken 1
Other Information N/A
Cost 28.13
Weapon Small Knife
Attack 1d4
Range 1
Hit Chance 0
Weight 0.5
Space Taken 1
Other Information N/A
Cost 5.00
Weapon Long Knife
Attack 1d4+2
Range 1
Hit Chance 0
Weight 1.5
Space Taken 1
Other Information N/A
Cost 10.94
Weapon Boot Knife
Attack 1d4+1
Range 1
Hit Chance 0
Weight 2
Space Taken 1
Other Information N/A
Cost 14.38