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Project progress 56

Newest 10 Entries

Weapon Leather Glove
Attack 2
Range 1
Hit Chance +2
Weight 1
Space Taken 1
Other Information N/A
Cost 6.50
Skill Master Chopping Proficiency
Stat Cost 4 Power
Range self
Area self
Duration 1d10 rounds
Requirements Advanced Chopping Proficiency
Effects

Using this skill allows you to draw on your proficiency with chopping weapons. Chopping weapons are any weapons that you can chop with, such as axes, hatchets, falchion, and scythes. Any weapon that can have a chopping attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes 1d8 bleed damage per round  and minor wounds to unarmored targets
  • Causes 1d6 bleed damage per round to armored targets as long as they do not have a chop reduction greater than 30%
  • Causes 1d4 bleed damage per round to armored targets as long as their chop reduction is under 60% but greater than 30%
  • Critical Hit breaks wooden shields
  • If used against a parrying weapon, critical hit -5 breaks the weapon if it is a long wooden weapon
  • Critical Hit - 5 against unarmored target or armored target with a chop reduction less than 30% has a 1 in 6 (6 on a 1d6) chance of amputation of limb struck

This skill cannot be used with Basic Chopping Proficiency, Novice Chopping Proficiency, or Advanced Chopping Proficiency

Success Roll Insight -6
Skill Advanced Chopping Proficiency
Stat Cost 3 Power
Range self
Area self
Duration 1d10 rounds
Requirements Novice Chopping Proficiency
Effects

Using this skill allows you to draw on your proficiency with chopping weapons. Chopping weapons are any weapons that you can chop with, such as axes, hatchets, falchion, and scythes. Any weapon that can have a chopping attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes 1d6 bleed damage per round to unarmored targets
  • Causes 1d4 bleed damage per round to armored targets as long as they do not have a chop reduction greater than 30%
  • Critical Hit breaks wooden shields
  • If used against a parrying weapon, critical hit -10 breaks the weapon if it is a long wooden weapon

This skill cannot be used with Basic Chopping Proficiency or Novice Chopping Proficiency

Success Roll Insight -4
Skill Novice Chopping Proficiency
Stat Cost 2 Power
Range self
Area self
Duration 1d10 rounds
Requirements Basic Chopping Proficiency
Effects

Using this skill allows you to draw on your proficiency with chopping weapons. Chopping weapons are any weapons that you can chop with, such as axes, hatchets, falchion, and scythes. Any weapon that can have a chopping attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 2
  • Increases attack value of skills used with weapon by 2
  • Decreases difficulty of skills used with weapon by 2
  • Causes 1d4 bleed damage per round to unarmored targets
  • Critical Hit breaks wooden shields

This skill cannot be used with Basic Chopping Proficiency

Success Roll Insight -2
Skill Basic Chopping Proficiency
Stat Cost 1 Power
Range self
Area self
Duration 1d10 rounds
Requirements N/A
Effects

Using this skill allows you to draw on your proficiency with chopping weapons. Chopping weapons are any weapons that you can chop with, such as axes, hatchets, falchion, and scythes. Any weapon that can have a chopping attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Success Roll Insight
Skill Master Piercing Proficiency
Stat Cost 4 Power
Range self
Area self
Duration 1d10 rounds
Requirements Advanced Piercing Proficiency
Effects

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 4
  • 20% of damage dealt ignores armor
  • Causes 1d8 bleed damage per round  and minor wounds to unarmored targets
  • Causes 1d6 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%
  • Causes 1d4 bleed damage per round to armored targets as long as their slash reduction is under 60% but greater than 30%

This skill cannot be used with Basic Piercing Proficiency, Novice Piercing Proficiency, or Advanced Piercing Proficiency

Success Roll Insight -6
Skill Advanced Piercing Proficiency
Stat Cost 3 Power
Range self
Area self
Duration 1d10 rounds
Requirements Novice Piercing Proficiency
Effects

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • 10% of damage dealt ignores armor
  • Causes 1d6 bleed damage per round to unarmored targets
  • Causes 1d4 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%

This skill cannot be used with Basic Piercing Proficiency or Novice Piercing Proficiency

Success Roll Insight -4
Skill Novice Piercing Proficiency
Stat Cost 2 Power
Range self
Area self
Duration 1d10 rounds
Requirements Basic Piercing Proficiency
Effects

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 2
  • Increases attack value of skills used with weapon by 2
  • Decreases difficulty of skills used with weapon by 2
  • 10% of damage dealt ignores armor
  • Causes 1d4 bleed damage per round to unarmored targets

This skill cannot be used with Basic Piercing Proficiency

Success Roll Insight -2
Skill Basic Piercing Proficiency
Stat Cost 1 Power
Range self
Area self
Duration 1d10 rounds
Requirements N/A
Effects

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Success Roll Insight
Skill Master Bludgeoning Proficiency
Stat Cost 4 Power
Range self
Area self
Duration 1d10 rounds
Requirements Advanced Bludgeoning Proficiency
Effects

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 4
  • Causes wounds to unarmored targets
  • Causes wounds to armored targets as long as bash reduction isn't greater than 30%
  • Critical Hit stuns unarmored targets for 1d3 rounds
  • Critical Hit stuns armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%
  • Dazes armored targets for 1d3 rounds as long as bash reduction isn't greater than 50%
  • Critical Hit has a 1 in 6 chance of breaking a bone of the area hit (6 on a 1d6 roll) if the target is unarmored, or 10% chance (10 or less on percentile dice) if the target is armored but bash reduction isn't greater than 30%

This skill cannot be used with Basic Bludgeoning Proficiency, Novice Bludgeoning Proficiency, or Advanced Bludgeoning Proficiency

Success Roll Insight -6

Top 10 Entries

Spell Levitate
Affinity air
Stat Cost 5 Soul to cast, 1 Soul per round or minute
Spell Cast Speed 3
Range & Area self or one target
Duration until cancelled
Spell Family Haste
Requirements Hitting Misdirection
Spell Effects With this manipulation you use your control over air to hold something or someone up six inches from the ground. This can be you, an ally, an enemy, or an object. You can keep that target levitated in place for as long as desired or until you run out of Soul. You can cast this spell again on the levitated target to increase the levitation by another 6 inches. There is no limit to how many times you can cast this spell on a levitated target, making its levitation height nearly infinite, except for you must be able to see the target, or if it is yourself you must be able to see the ground. If you wish to gently lower the target you must cancel the spells one spell at a time, one spell per minute or round. If you cancel all of the spells at once the target or yourself will fall hard dealing 1d12 fall damage per 1 foot of levitation.
Check Difficulty Normal Arcana
Spell Vortex
Affinity air
Stat Cost 5 Soul
Spell Cast Speed 3
Range & Area a 4x4 space area around the caster
Duration instant
Spell Family Airess
Requirements Air Burst
Spell Effects With this manipulation you create a vortex of air around your body. Immediately, all the air you brought together releases on the battlefield around you. Everyone in the radius of the spell, ally and enemy, is pushed away from you by 2 spaces or 6 feet.
Check Difficulty Normal Arcana
Spell Aero Disk
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target that you can see
Duration instant
Spell Family Airess
Requirements Air Burst
Spell Effects By creating this spell you create a disk of pure wind with edges sharper than many swords. You let the disk launch off on its own to attack the enemy of your choice. The disk attack by sweeping up his torso doing 3d12 points of damage before disappearing right above the target.
Check Difficulty Normal Arcana
Spell West Wind's Charge
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or any 1 ally
Duration 1d4 rounds
Spell Family Airess
Requirements Air Burst
Spell Effects When this spell is created, you or your chosen ally are given a boost to your total damage values and armor to carry out the whims of the West Wind. This spell increases your Melee Power and Throw Power by 1d12 and gives you the caster's Arcane to Physical and Magical Armor for the duration of this spell.
Check Difficulty Normal Arcana
Spell Green Climber's Lure
Affinity nature
Stat Cost 10 Soul
Spell Cast Speed 5
Spell Effects This spell grows the lure of a green climber on the vines entrapping its target - its heavily scented blossom. Creatures all around have a hard time ignoring the lure. Any creature that is within 10 spaces will be drawn to this lure. Each creature will have to make a hard endure check, if they fail, they will go straight to the lure and be held there gazing upon the lure until the target makes a hard endure check. The lure is fake of course, but it smells very real. You and your allies however know that it is fake and are not affected by it. With this spell you can set up elaborate traps.
Check Difficulty Hard Arcana
Spell Woodland Sentiel
Affinity nature
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self
Duration 1d8 rounds
Spell Family Oaken Skin
Requirements Skin of Thorns
Spell Effects Casting this spell makes you the avatar of the forest. You are at one with your nature affinity and your geomancy. All of your geomancy spells now have double their effect. You Soul is doubled. Your movement rate is doubled. Your Arcana is doubled. When the spell effects end you are dazed for 1 round.
Check Difficulty Hard Arcana
Spell Curse of Immortality
Affinity stone
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1d8 spaces affecting 1 target
Duration instant
Spell Family Solidity
Requirements Crevasse's Darkness
Spell Effects With this spell you grant the target immortality. But the target soon learns what immortality means. The target turns to stone instantly, nothing more than a well sculptured statue. The target of this spell can be brought back by the right kind of magic or potion, but breaking the magic will cause the statue to shatter killing the target. Hitting the statue will also cause the statue to break. The life of whoever is sealed in stone will never be seen without the right spell or potion to restore the body.
Check Difficulty Impossible Arcana
Spell Crevasse's Darkness
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target
Duration effect takes place when the target dies
Spell Family Solidity
Requirements Crevasse's Secret
Spell Effects When this spell is created, blackness coats the target like a liquid. It does not affect the target until the target dies. When the target dies, the darkness takes the power from the target’s body and uses it to do one of six effects determined by rolling a 1d6. Rolling a 1 causes everyone within a 3x3 space area around the dead target, allies and enemies, to be drained from their entire Soul instantly which is given to you. Rolling a 2 causes you and all of your allies to be healed by the target's maximum vitality a piece instantly. Rolling a 3 causes the target's maximum vitality as damage to the weakest enemy target. Rolling a 4 causes all physical damage dealt by anyone, ally or enemy, to be doubled for the duration of the battle. Rolling a 5 causes you and all of your allies current vitality to double, even past their max vitality, for the duration of the battle. Rolling a 6 causes everyone, allies and enemies, to have double the moves per round for the duration of the battle.
Check Difficulty Hard Arcana
Spell Stone Seal
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self
Duration 1d10 spaces of movement
Spell Family Solidity
Requirements Guardian Form
Spell Effects This unique spell allows you to walk through solid stone as if it was simply air. Unfortunately it is only earthen stone or natural materials that you can walk through. If there is any metal or man-made materials in the way of your path it becomes like a brick wall. You can see through the stone when walking through it, but cannot climb up or down or cut your way through any metal or unnatural material in the way. If you get caught in the stone when the spell ends, you die.
Check Difficulty Hard Arcana
Spell Marble Warrior
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self or any 1 ally
Duration 1d6 rounds
Spell Family Solidity
Requirements Unnatural Strength
Spell Effects With this manipulation you turn any one of your allies into marble stone. This does not petrify them or kill them. Instead it gives their skin the attributes of stone giving them double the caster's Arcana for Physical Armor and equal to the caster's Arcana for Magical Armor. The ally’s armor is not affected so your ally also retains their armor’s attributes. This spell can be used on any ally and even on yourself. At the end of the spell’s duration, the marble flakes off of the target’s skin and the target loses it’s protection.
Check Difficulty Hard Arcana