Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Basic Crafting
Stat Cost 1 Soul
Range self
Area self
Duration 1 hour (required  time)
Requirements N/A
Effects This skill allows for basic crafting.
Success Roll Insight
Ability Alchemical Identify
Effects This ability gives you a +1d6 bonus to your Medicine check to identify potions and their properties.
Ability Potion Recall
Effects Normal Luck chance that the potion that you just used refills automatically.
Ability Runic Potion Empowerment
Effects

All potions that you use or create are increased by your mental as a percentage.

Must have Elemental Potions

Ability Use Potion as Spell
Effects You can use a potion as a magic action.
Ability Elemental Potions
Effects

All potions you use or create have their values increased by your Arcana.

Must have Energy Enrichment

Ability Energy Enrichment
Effects

Able to amplify a potion's effects by spending vital stat points into the potion during potion creation.

  • Vitality Restoring Potion: 1 Vitality spent = 2 Vitality restoration effect
  • Soul Restoring Potion: 1 Soul spent = 2 Soul restoration effect
  • Power Restoring Potion: 1 Power spent = 2 Power restoration effect

Must have Create Basic Potions

Ability Runic Mage Empowerment
Effects

You are able to apply Runic Mage skill effects to a magical item's effect values.

Must have Runic Item Empowerment or Runic Potion Empowerment

Ability Runic Item Empowerment
Effects

All items (except potions) that you use or create are increased by your mental as a percentage.

Must have Elemental Creations

Ability Elemental Creations
Effects

All items you create or use have their effects increased by your Arcana.

Must have Create Magical Totem

Top 10 Entries

Skill Momentum Hit
Stat Cost 4 Power
Range weapon range
Area 1 target
Duration instant
Requirements Staggering Hit
Effects Your critical hit knocks back the target your move range in the direction you are hitting or swinging.
Success Roll Critical -2
Skill Upward Momentum Swing
Stat Cost 5 Power
Range weapon range
Area 1 target
Duration instant
Requirements Momentum Hit
Effects Your critical hit knocks the target unconscious for 1d4 rounds.
Success Roll Critical -3
Skill Full Moon Attack
Stat Cost 8 Power
Range weapon range
Area all targets in range around you
Duration instant
Requirements Upward Momentum Swing
Effects This powerful attack allows you to hit all targets that are around you as long as they are in your weapon range. You swing your weapon around you hitting the targets. You can apply Staggering Hit to this attack.
Success Roll Critical -4
Skill Twin Moon Attack
Stat Cost 10 Power
Range weapon range
Area all targets in range around you
Duration instant
Requirements Full Moon Attack
Effects This is Full Moon Attack done twice. You swing your weapon around you twice hitting each target in range twice. You cannot apply Staggering Hit however.
Success Roll Critical -6
Skill Wrist Snap
Stat Cost 2 Power
Range whip's range
Area 1 target
Duration instant
Requirements Equip Whip
Effects This is a basic whip attack. It adds 1d4 to your whip attack.
Success Roll Athletics
Skill Beast Tamer
Stat Cost 2 Power, 1 Soul
Range whip's range
Area 1 target
Duration duration of battle
Requirements Equip Whip; Wrist Snap skill
Effects This skill allows you to temporarily tame a wild beast with your whip, much like a lion tamer might tame a lion. Once tamed, the beast will fight as your ally for the duration of battle. When the battle is over the beast will run away confused. This only works on animal like beasts, it does not work on sentient beasts or any other creatures.
Success Roll Persuade
Skill Leg Trip
Stat Cost 3 Power
Range whip's range
Area 1 target
Duration instant
Requirements Equip Whip; Wrist Snap
Effects This skill causes your whip attack to trip the target, causing the target to fall.
Success Roll Athletics -2
Skill Choke Hold
Stat Cost 5 Power
Range whips range
Area 1 target
Duration 1d4 rounds
Requirements Equip Whip; Leg Trip
Effects This skill allows you to attack the target then lasso the whip around the target's neck, pulling the target down to the ground, and holding the target there for the duration of the skill.
Success Roll Athletics -4
Skill Twin Dragon
Stat Cost 6 Power
Range whips range
Area 1-2 targets
Duration instant
Requirements Equip Whip; Choke Hold
Effects This skill allows you to use Wrist Snap twice in one attack on one or two targets that are in range.
Success Roll React -5
Skill Neck Breaker
Stat Cost 6 Power
Range whips range
Area 1 target
Duration instant
Requirements Equip Whip; Choke Hold
Effects This skill is used with the skill Choke Hold. With this skill a critical hit has a 1 in 6 chance of killing the target. This is decided by rolling a 1d6, with 6 = death. This skill increases your Critical chance by +2.
Success Roll Critical +2