Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Design Improvement
Stat Cost N/A
Range self
Area self
Duration instant
Requirements Item Combination and Basic Crafting
Effects

This skill allows you to improve blueprint designs to make a new blue print that would always allow for creating the improved design. You have to use this skill on each part of the blueprint you wish to improve: Attack, Block, Range, Physical, Magical.

Success Roll Insight -2
Skill Item Combination
Stat Cost N/A
Range self
Area self
Duration depends
Requirements N/A
Effects

This skill allows you to combine a number of items to make a new item. These are not components but actually completed items that you are combining.

  • 2 items: 25 minutes, no extra penalty
  • 3 items: 45 minutes, -1 penalty
  • 4 items: 1 hour, -2 penalty
  • 5 items: 1 hour 30 minutes, -3 penalty
  • 6 items: 2 hours, -4 penalty
  • 7 items: 2 hours 30 minutes, -5 penalty
  • 8 items: 3 hours, -6 penalty
  • 9 items: 3 hours 30 minutes, -7 penalty
  • 10 items: 4 hours, -8 penalty
Success Roll Insight
Skill Advanced Crafting
Stat Cost 4 Soul
Range self
Area self
Duration 4 hours (required time)
Requirements Better Crafting
Effects

This skill allows for advanced crafting.

Success Roll Insight -6
Skill Better Crafting
Stat Cost 3 Soul
Range self
Area self
Duration 3 hours (required time)
Requirements Novice Crafting
Effects

This skill allows for better crafting.

Success Roll Insight -4
Skill Novice Crafting
Stat Cost 2 Soul
Range self
Area self
Duration 2 hours (required time)
Requirements Basic Crafting
Effects

This skill allows for novice crafting.

Success Roll Insight -2
Skill Basic Crafting
Stat Cost 1 Soul
Range self
Area self
Duration 1 hour (required  time)
Requirements N/A
Effects This skill allows for basic crafting.
Success Roll Insight
Ability Alchemical Identify
Effects This ability gives you a +1d6 bonus to your Medicine check to identify potions and their properties.
Ability Potion Recall
Effects Normal Luck chance that the potion that you just used refills automatically.
Ability Runic Potion Empowerment
Effects

All potions that you use or create are increased by your mental as a percentage.

Must have Elemental Potions

Ability Use Potion as Spell
Effects You can use a potion as a magic action.

Top 10 Entries

Spell Serenity's Calm
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1d20 spaces affecting 1 target
Duration instant
Spell Family Fang
Requirements Fang
Spell Effects When this spell is created the single target is surrounded in serenity. But, suddenly among the calm, the target can feel horrible injuries ripping into the target’s body doing 4d4 magic damage. Serenity releases the target and the damage is done.
Check Difficulty Normal Arcana
Spell Vampire Strain
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self
Duration 1d4 rounds
Spell Family Fang
Requirements Fang
Spell Effects This manipulation temporarily curses you with a vampiric ability. You grow fangs and your skin becomes pale. Each round you can get into melee range and can bite the person and drain them of life. You are able to do 1d12 damage to the target and the damage taken is used to replenish your Vitality.
Check Difficulty Normal Arcana
Spell Cold Blade
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1d20 spaces affecting 1 target
Duration instant
Spell Family Beast's Prey
Requirements Beast's Prey
Spell Effects Cold Blade creates the feeling of being stabbed with a cold, metal blade in the back. The spell leaves a wound behind causing minor wounds, doing 2d12 damage. Magic deals the damage without anything physical actually being used to make the feeling.
Check Difficulty Normal Arcana
Spell Aura of Despair
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around the caster
Duration 1d6 rounds
Spell Family Loss of Self
Requirements Loss of Self
Spell Effects With the casting of this spell you are surrounded by an aura of the despair that comes with the passing of someone close to you. The aura affects everyone, friend or foe, who are in the area of effect, but not the caster. The despair causes the affected to not be able to add melee, bow, throw, or arcana to their attacks and to need to make mental balance checks each round to not simply give in to the despair and do nothing for that turn.
Check Difficulty Normal Arcana
Spell Nightmare
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area all enemy targets
Duration instant
Spell Family Loss of Self
Requirements Loss of Self
Spell Effects The magic of Nightmare is made to recreate the nightmare of someone. Each enemy target sees some creature that attacks them doing 2d8 magic damage. The creature is different to each target. When the spell breaks off they all find that what they saw actually did real damage to them. They must then make a normal mental balance check to not give into fear.
Check Difficulty Normal Arcana
Spell Elemental Death
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1d12 spaces affecting 1 target
Duration 1d4 rounds
Spell Family Loss of Self
Requirements Loss of Self
Spell Effects With this spell death magic penetrates the target and shuts the target off from his or her runic soul. The target is effectively unable to cast any spells until the duration is over. The target can prevent this with a hard arcana check. Any spell effects that are on going still continue for their duration.
Check Difficulty Normal Arcana
Spell Release of the Doomed
Affinity decay
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area all enemy targets
Duration until targets free themselves
Spell Family Graveyard's Warding
Requirements Graveyard's Warding
Spell Effects With the casting of this spell skeletal hands reach up from the ground and grab the legs of any enemy targets. Effected targets must make an athletics check to be freed.
Check Difficulty Normal Arcana
Spell Decay's Warding
Affinity decay
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around an area up to 1d20 spaces from caster
Duration 1d6 rounds
Spell Family Graveyard's Warding
Requirements Graveyard's Warding
Spell Effects The use of this manipulation produces a faint, pale glow about the area. Those within the area find that their attacks, physical and magical, deal 25% less damage. Their healing spells are also 25% less effective.
Check Difficulty Normal Arcana
Spell Ghostly Mount
Affinity decay
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area next to caster
Duration 1 day
Spell Family Deconstruction
Requirements Deconstruction
Spell Effects This spell brings back an undead horse. The appearance of it is nothing but bones that glows with an eerie purple light and its eyes are replaced with purple flame. The horse is completely loyal and it’s stats are double that of a war horse.
Check Difficulty Normal Arcana
Spell Ghastly Presence
Affinity decay
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1d20 spaces affecting 1 target
Duration instant
Spell Family Deconstruction
Requirements Deconstruction
Spell Effects With the creation of Ghastly Presence, a ghost-like formation appears behind the target. The ghost suddenly starts attacking with spiritual claws at the back of the target doing 5d4 magic damage, and then disappears.
Check Difficulty Normal Arcana