Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Design Improvement
Stat Cost N/A
Range self
Area self
Duration instant
Requirements Item Combination and Basic Crafting
Effects

This skill allows you to improve blueprint designs to make a new blue print that would always allow for creating the improved design. You have to use this skill on each part of the blueprint you wish to improve: Attack, Block, Range, Physical, Magical.

Success Roll Insight -2
Skill Item Combination
Stat Cost N/A
Range self
Area self
Duration depends
Requirements N/A
Effects

This skill allows you to combine a number of items to make a new item. These are not components but actually completed items that you are combining.

  • 2 items: 25 minutes, no extra penalty
  • 3 items: 45 minutes, -1 penalty
  • 4 items: 1 hour, -2 penalty
  • 5 items: 1 hour 30 minutes, -3 penalty
  • 6 items: 2 hours, -4 penalty
  • 7 items: 2 hours 30 minutes, -5 penalty
  • 8 items: 3 hours, -6 penalty
  • 9 items: 3 hours 30 minutes, -7 penalty
  • 10 items: 4 hours, -8 penalty
Success Roll Insight
Skill Advanced Crafting
Stat Cost 4 Soul
Range self
Area self
Duration 4 hours (required time)
Requirements Better Crafting
Effects

This skill allows for advanced crafting.

Success Roll Insight -6
Skill Better Crafting
Stat Cost 3 Soul
Range self
Area self
Duration 3 hours (required time)
Requirements Novice Crafting
Effects

This skill allows for better crafting.

Success Roll Insight -4
Skill Novice Crafting
Stat Cost 2 Soul
Range self
Area self
Duration 2 hours (required time)
Requirements Basic Crafting
Effects

This skill allows for novice crafting.

Success Roll Insight -2
Skill Basic Crafting
Stat Cost 1 Soul
Range self
Area self
Duration 1 hour (required  time)
Requirements N/A
Effects This skill allows for basic crafting.
Success Roll Insight
Ability Alchemical Identify
Effects This ability gives you a +1d6 bonus to your Medicine check to identify potions and their properties.
Ability Potion Recall
Effects Normal Luck chance that the potion that you just used refills automatically.
Ability Runic Potion Empowerment
Effects

All potions that you use or create are increased by your mental as a percentage.

Must have Elemental Potions

Ability Use Potion as Spell
Effects You can use a potion as a magic action.

Top 10 Entries

Weapon Bearded Blade
Attack +1
Range 0
Hit Chance -1
Weight x1.1
Space Taken 0
Other Information N/A
Cost 20.00
Weapon Great Scythe
Attack 1d12 + 2
Range 2
Hit Chance -2
Weight 13
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-handed for human size races
Cost 106.25
Weapon War Scythe
Attack 1d10 + 1
Range 2
Hit Chance -1
Weight 12
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-handed for human size races
Cost 97.50
Weapon Reaper Scythe
Attack 1d8 + 1
Range 2
Hit Chance -1
Weight 11
Space Taken 5
Other Information 2-handed for races smaller than human size
Cost 78.75
Weapon Hand Scythe
Attack 1d6 + 1
Range 1
Hit Chance 0
Weight 6.5
Space Taken 3
Other Information N/A
Cost 46.25
Weapon Small Scythe
Attack 1d6 + 2
Range 1
Hit Chance 0
Weight 9
Space Taken 4
Other Information N/A
Cost 65.00
Weapon Broad Blade
Attack +1
Range 0
Hit Chance -1
Weight x1.2
Space Taken 0
Other Information For all but katanas
Cost 15.00
Weapon Long Katana
Attack 1d10+1
Range 2
Hit Chance -1
Weight 9
Space Taken 3
Other Information 2-handed for races smaller than human size
Cost 78.75
Weapon Falchion
Attack 1d12
Range 2
Hit Chance -1
Weight 15
Space Taken 3
Other Information Heavy and large sword that can use both chopping and slicing skills; not acceptable for races smaller than human size
Cost 112.50
Weapon Short Katana
Attack 1d10
Range 1
Hit Chance 0
Weight 8
Space Taken 2
Other Information N/A
Cost 70.00