Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Design Improvement |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | instant |
Requirements | Item Combination and Basic Crafting |
Effects | This skill allows you to improve blueprint designs to make a new blue print that would always allow for creating the improved design. You have to use this skill on each part of the blueprint you wish to improve: Attack, Block, Range, Physical, Magical. |
Success Roll | Insight -2 |
Skill | Item Combination |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | depends |
Requirements | N/A |
Effects | This skill allows you to combine a number of items to make a new item. These are not components but actually completed items that you are combining.
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Success Roll | Insight |
Skill | Advanced Crafting |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | 4 hours (required time) |
Requirements | Better Crafting |
Effects | This skill allows for advanced crafting. |
Success Roll | Insight -6 |
Skill | Better Crafting |
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Stat Cost | 3 Soul |
Range | self |
Area | self |
Duration | 3 hours (required time) |
Requirements | Novice Crafting |
Effects | This skill allows for better crafting. |
Success Roll | Insight -4 |
Skill | Novice Crafting |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 2 hours (required time) |
Requirements | Basic Crafting |
Effects | This skill allows for novice crafting. |
Success Roll | Insight -2 |
Skill | Basic Crafting |
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Stat Cost | 1 Soul |
Range | self |
Area | self |
Duration | 1 hour (required time) |
Requirements | N/A |
Effects | This skill allows for basic crafting. |
Success Roll | Insight |
Ability | Alchemical Identify |
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Effects | This ability gives you a +1d6 bonus to your Medicine check to identify potions and their properties. |
Ability | Potion Recall |
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Effects | Normal Luck chance that the potion that you just used refills automatically. |
Ability | Runic Potion Empowerment |
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Effects | All potions that you use or create are increased by your mental as a percentage. Must have Elemental Potions |
Ability | Use Potion as Spell |
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Effects | You can use a potion as a magic action. |
Top 10 Entries
Ability | Dogma |
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Effects | With this ability any one that targets you must make an easy mental balance check or they will instead attack themselves. |
Ability | Unholy Ground |
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Effects | You exude so much darkness that the ground around you becomes cursed ground. Anyone in a 3x3 space area around you has any attacks done by a lawful or good aligned target reduced by your Charisma as a percentage, as long as they are of a neutral, evil, or chaotic alignment. Anyone in the area that is of a good or lawful alignment will have a strong desire to leave the area and must make a normal Endure check to not do so. Must have a chaotic or evil alignment. Must have Cursed Aura. |
Ability | Cursed Aura |
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Effects | You have an aura that makes you seem cursed and dark as if you are one with demons. Anyone within a 2x2 space of you must make normal mental balance checks or be inflicted with depression. Must have an alignment that is either chaotic or evil. Must have Shuddering Aura. |
Ability | Shuddering Aura |
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Effects | You have a dark aura that makes everyone more fearful of you. Others are less likely to attack you out of this fear, needing to make a mental balance check to do so. Must have an alignment that is at least chaotic or evil. |
Ability | Holy Ground |
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Effects | You exude so much holiness that the ground around you becomes sanctified ground. Anyone in a 3x3 space area around you has any attacks done by a chaotic or evil aligned target reduced by your Charisma as a percentage, as long as they are of a neutral, good, or lawful alignment. Anyone in the area that is of a chaotic or evil alignment will have a strong desire to leave the area and must make a normal Endure check to not do so. Must have a good or lawful alignment. Must have Blessed Aura. |
Ability | Blessed Aura |
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Effects | You have an aura that makes you seem blessed by the gods. Anyone within a 2x2 space of you is unable to be affected by any kind of depression or rage. Must have an alignment that is either good or lawful. Must have Benevolent Aura. |
Ability | Benevolent Aura |
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Effects | You have a benevolent aura that makes everyone more honest and trusting of you. Others are less likely to attack you, needed to make a mental balance check to do so. Must have an alignment that is at least good or lawful. |
Ability | Detect Lies |
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Effects | With this ability you can make a normal perceive check to know if someone is lying. The normal level of difficulty is the typical difficulty here, however if the person as skills or abilities to help mask this, the difficulty could be greater, whereas if the person is easy to read it could be lower. Must have Sense Emotion |
Ability | Sense Alignment |
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Effects | With this ability you can sense the alignment of the target by making a perceive check, with the level of check depending upon the situation. As long as you can see the target and/or hear the target you can do this, however distance can increase the level of difficulty for this check. Must have Sense Emotion |
Ability | Sense Emotion |
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Effects | With this ability you can sense the emotion of the target by making a perceive check, with the level of check depending upon the situation. As long as you can see the target and/or hear the target you can do this, however distance can increase the level of difficulty for this check. |