Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Design Improvement |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | instant |
Requirements | Item Combination and Basic Crafting |
Effects | This skill allows you to improve blueprint designs to make a new blue print that would always allow for creating the improved design. You have to use this skill on each part of the blueprint you wish to improve: Attack, Block, Range, Physical, Magical. |
Success Roll | Insight -2 |
Skill | Item Combination |
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Stat Cost | N/A |
Range | self |
Area | self |
Duration | depends |
Requirements | N/A |
Effects | This skill allows you to combine a number of items to make a new item. These are not components but actually completed items that you are combining.
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Success Roll | Insight |
Skill | Advanced Crafting |
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Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | 4 hours (required time) |
Requirements | Better Crafting |
Effects | This skill allows for advanced crafting. |
Success Roll | Insight -6 |
Skill | Better Crafting |
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Stat Cost | 3 Soul |
Range | self |
Area | self |
Duration | 3 hours (required time) |
Requirements | Novice Crafting |
Effects | This skill allows for better crafting. |
Success Roll | Insight -4 |
Skill | Novice Crafting |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 2 hours (required time) |
Requirements | Basic Crafting |
Effects | This skill allows for novice crafting. |
Success Roll | Insight -2 |
Skill | Basic Crafting |
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Stat Cost | 1 Soul |
Range | self |
Area | self |
Duration | 1 hour (required time) |
Requirements | N/A |
Effects | This skill allows for basic crafting. |
Success Roll | Insight |
Ability | Alchemical Identify |
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Effects | This ability gives you a +1d6 bonus to your Medicine check to identify potions and their properties. |
Ability | Potion Recall |
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Effects | Normal Luck chance that the potion that you just used refills automatically. |
Ability | Runic Potion Empowerment |
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Effects | All potions that you use or create are increased by your mental as a percentage. Must have Elemental Potions |
Ability | Use Potion as Spell |
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Effects | You can use a potion as a magic action. |
Top 10 Entries
Armor | Topaz Circlet |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.1 |
Other Information | Increases healing and damaging power of geomancy by 20%. |
Cost | 15.00 |
Armor | Sapphire Circlet |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.1 |
Other Information | Increases healing and damaging power of aquamancy by 20%. |
Cost | 15.00 |
Armor | Steel Toe |
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Armor Type | Enhancement |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.25 |
Other Information | Can be added to every footwear except soft soled shoes to provide +1d4 to attack value when kicking. |
Cost | 15.00 |
Armor | Reinforced |
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Armor Type | Enhancement |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | +1 |
Weight | x 1.5 |
Other Information | Reinforces your combat boots or plate sabatons to provide superior protection. Increases attack by +1d4. |
Cost | 20.00 |
Armor | Combat Boots |
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Armor Type | Medium Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.45 |
Other Information | Extra durable boots. +1d6 to attack when kicking. +1 to Brace. |
Cost | 45.00 |
Armor | Plate Sabatons |
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Armor Type | Heavy Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 1 |
Weight | 0.75 |
Other Information | Plated armor boots. +1d8 to attack when kicking. |
Cost | 55.00 |
Armor | Soft Soled Shoes |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.05 |
Other Information | Made to be extra light and quiet, giving you a +2 to Luck when sneaking. |
Cost | 22.00 |
Armor | Climbing Boots |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.3 |
Other Information | Comes with specially designed cleats to allow for easier mountain and cliff climbing, reducing their movement penalty by half. +2 to Brace. |
Cost | 30.00 |
Armor | Hiking Boots |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.2 |
Other Information | No penalty in movement for hills or slopes. +1 to Brace. |
Cost | 25.00 |
Skill | Enchantment |
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Stat Cost | Spent Soul |
Range | 1 target |
Area | 1 target |
Duration | instant |
Requirements | Elemental Imbuing |
Effects | This skill allows you to imbue elemental materials with spell effects. This means that the material that you gave an elemental property to can now cause a spell effect. For example, if you grant some steel the elemental property of life, you could then give it the magical effect of lightening strike, allowing you to make a sword for example of that steel that causes lightening strike spell damage with a critical hit. The metal can only hold so many charges however. The amount of charges you give the metal is 1 charge per 2 Soul. |
Success Roll | Arcana |