Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Create Advanced Arcane Potions
Stat Cost 8 Soul
Range self
Area self
Duration 4 hours
Requirements Create Better Arcane Potions and Create Advanced Potions
Effects

This skill allows you to create advanced level magical effect potions.

Success Roll Arcana -8
Skill Create Better Arcane Potions
Stat Cost 6 Soul
Range self
Area self
Duration 3 hours
Requirements Create Novice Arcane Potions and Create Better Potions
Effects

This skill lets you create better level magic effect potions.

Success Roll Arcana -6
Skill Create Novice Arcane Potions
Stat Cost 4 Soul
Range self
Area self
Duration 2 hours
Requirements Create Basic Arcane Potions and Create Novice Potions
Effects

This skill lets you create novice level magic effect potions.

Success Roll Arcana -4
Skill Create Basic Arcane Potions
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Create Basic Potions
Effects

This skill lets you create basic magic effect potions.

Success Roll Arcana -2
Skill Create Advanced Potions
Stat Cost 4 Soul
Range self
Area self
Duration 2 hours
Requirements Create Better Potions
Effects

This skill allows you to create advanced potions.

Success Roll Insight -6
Skill Create Better Potions
Stat Cost 3 Soul
Range self
Area self
Duration 1 hour 30 minutes
Requirements Create Novice Potions
Effects

This skill allows you to create better potions.

Success Roll Insight -4
Skill Create Novice Potions
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Create Basic Potions
Effects

This skill allows you to create novice potions.

Success Roll Insight -2
Skill Create Basic Potions
Stat Cost 1 Soul
Range self
Area self
Duration 30 minutes
Requirements N/A
Effects This skill allows you to create basic potions.
Success Roll Insight
Skill Material Identify
Stat Cost 1 Soul
Range 1 object
Area line of sight
Duration instant
Requirements N/A
Effects This skill allows you to identify a material and its properties.
Success Roll Perceive -2
Skill Invention
Stat Cost 2 Soul
Range self
Area self
Duration 1d6 days
Requirements Design Improvement and Novice Crafting
Effects

This skill allows you to create new designs from scratch. You must get the approval from the GM of the design you wish to create. You will be creating the blueprint, afterwards you will need to make the item from the blueprint so you should ensure you have the correct crafting skill. The GM will set the crafting skill needed for the blueprint.

Success Roll Insight -5

Top 10 Entries

Ability Magic Proficiency
Effects Increases your spell healing or damaging value by 1d4.
Ability Spell Necessity
Effects This allows you to cast a spell even if you do not have enough Soul to do so. It will take what is lefft from Power, and the from Vitality. Must have Magic Proficiency.
Ability Child of Magic
Effects This ability allows you to roll 2 d20 when trying to cast a spell or make an arcane check, allowing you to choose the higher of the 2. Must have Spell Necessity.
Ability Elemental Blood
Effects This ability causes your Soul to regenerate by 1d4 per round or 1d12 per hour. Must have Child of Magic.
Ability Magic Grace
Effects This ability causes spells that affect everyone in an area to not harm allies or benefit enemies. Must have Elemental Blood.
Ability Rune Stone Theory
Effects This ability allows you to create and use rune stones.
Ability Magic Theory
Effects This increases the effects of spell status effects by 10% and their duration by 1 round.
Ability Magic Ink
Effects This ability allows you to write spell scrolls. Must have Magic Theory.
Ability Rune Tattooing
Effects This ability allows you to create tattoos that increase healing and damaging power of spells by 1d10.You can also create tattoos of spells, allowing you to cast that spell with half Soul cost and one less Runic Casting Speed, but never less than 1. Must have Magic Ink.
Ability Empathic Mage
Effects This skill allows for your emotions to fuel your spell effect. If you attack an enemy with a spell and are filled with anger, the spell damage will be increased by x 1.5 for that attack. If your character has opposite feelings, such as happiness when casting an offensive spell, the attack simply won't do any damage. The same is true for healing spells, if you have any anger towards the target you may do the reverse of healing, for example. You must have the Empathy talent for this skill.