Projects: A-Z Index
L
Name | Lorem ipsum dolor |
---|---|
Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Skill | Basic Runic Crafting |
---|---|
Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1 hour |
Requirements | Novice Crafting and Arcane Materials |
Effects | This skill allows you to create basic runic technology from blueprints. This includes basic elemental contructs. |
Success Roll | Arcana |
Skill | Runic Tech Creation |
---|---|
Stat Cost | N/A |
Range | self |
Area | self |
Duration | 1d8 days |
Requirements | Runic Tech Upgrade and Invention |
Effects | This skill allows you to create new kinds of runic technology. You must get the approval from the GM of the design you wish to create. You will be creating the blueprint, afterwards you will need to make the item from the blueprint so you should ensure you have the correct crafting skill. The GM will set the crafting skill needed for the blueprint. |
Success Roll | Insight -6 |
Skill | Runic Tech Upgrade |
---|---|
Stat Cost | N/A |
Range | self |
Area | self |
Duration | 1 hour |
Requirements | Runic Tech Combination and Design Improvement |
Effects | This skill allows you to craft upgrades for existing runic technology. You first have to develop a blueprint for these upgrades. |
Success Roll | Insight -2 |
Skill | Runic Tech Combination |
---|---|
Stat Cost | N/A |
Range | self |
Area | self |
Duration | depends |
Requirements | N/A |
Effects | This skill allows you to combine a number of runic items to make a new item. These are not components but actually completed items that you are combining. This does not include elemental constructs.
|
Success Roll | Insight -2 |
Skill | Runic Tech Repair |
---|---|
Stat Cost | 4 Soul |
Range | 1 object or item |
Area | 1 target |
Duration | 1 hour |
Requirements | Repair and Arcane Crafting |
Effects | This skill allows you to repair runic technology by 20% per use, including elemental constructs. |
Success Roll | Insight -4 |
Skill | Create Advanced Arcane Potions |
---|---|
Stat Cost | 8 Soul |
Range | self |
Area | self |
Duration | 4 hours |
Requirements | Create Better Arcane Potions and Create Advanced Potions |
Effects | This skill allows you to create advanced level magical effect potions. |
Success Roll | Arcana -8 |
Skill | Create Better Arcane Potions |
---|---|
Stat Cost | 6 Soul |
Range | self |
Area | self |
Duration | 3 hours |
Requirements | Create Novice Arcane Potions and Create Better Potions |
Effects | This skill lets you create better level magic effect potions. |
Success Roll | Arcana -6 |
Skill | Create Novice Arcane Potions |
---|---|
Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | 2 hours |
Requirements | Create Basic Arcane Potions and Create Novice Potions |
Effects | This skill lets you create novice level magic effect potions. |
Success Roll | Arcana -4 |
Skill | Create Basic Arcane Potions |
---|---|
Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | 1 hour |
Requirements | Create Basic Potions |
Effects | This skill lets you create basic magic effect potions. |
Success Roll | Arcana -2 |
Skill | Create Advanced Potions |
---|---|
Stat Cost | 4 Soul |
Range | self |
Area | self |
Duration | 2 hours |
Requirements | Create Better Potions |
Effects | This skill allows you to create advanced potions. |
Success Roll | Insight -6 |
Top 10 Entries
Skill | Momentum Hit |
---|---|
Stat Cost | 4 Power |
Range | weapon range |
Area | 1 target |
Duration | instant |
Requirements | Staggering Hit |
Effects | Your critical hit knocks back the target your move range in the direction you are hitting or swinging. |
Success Roll | Critical -2 |
Skill | Upward Momentum Swing |
---|---|
Stat Cost | 5 Power |
Range | weapon range |
Area | 1 target |
Duration | instant |
Requirements | Momentum Hit |
Effects | Your critical hit knocks the target unconscious for 1d4 rounds. |
Success Roll | Critical -3 |
Skill | Full Moon Attack |
---|---|
Stat Cost | 8 Power |
Range | weapon range |
Area | all targets in range around you |
Duration | instant |
Requirements | Upward Momentum Swing |
Effects | This powerful attack allows you to hit all targets that are around you as long as they are in your weapon range. You swing your weapon around you hitting the targets. You can apply Staggering Hit to this attack. |
Success Roll | Critical -4 |
Skill | Twin Moon Attack |
---|---|
Stat Cost | 10 Power |
Range | weapon range |
Area | all targets in range around you |
Duration | instant |
Requirements | Full Moon Attack |
Effects | This is Full Moon Attack done twice. You swing your weapon around you twice hitting each target in range twice. You cannot apply Staggering Hit however. |
Success Roll | Critical -6 |
Skill | Wrist Snap |
---|---|
Stat Cost | 2 Power |
Range | whip's range |
Area | 1 target |
Duration | instant |
Requirements | Equip Whip |
Effects | This is a basic whip attack. It adds 1d4 to your whip attack. |
Success Roll | Athletics |
Skill | Beast Tamer |
---|---|
Stat Cost | 2 Power, 1 Soul |
Range | whip's range |
Area | 1 target |
Duration | duration of battle |
Requirements | Equip Whip; Wrist Snap skill |
Effects | This skill allows you to temporarily tame a wild beast with your whip, much like a lion tamer might tame a lion. Once tamed, the beast will fight as your ally for the duration of battle. When the battle is over the beast will run away confused. This only works on animal like beasts, it does not work on sentient beasts or any other creatures. |
Success Roll | Persuade |
Skill | Leg Trip |
---|---|
Stat Cost | 3 Power |
Range | whip's range |
Area | 1 target |
Duration | instant |
Requirements | Equip Whip; Wrist Snap |
Effects | This skill causes your whip attack to trip the target, causing the target to fall. |
Success Roll | Athletics -2 |
Skill | Choke Hold |
---|---|
Stat Cost | 5 Power |
Range | whips range |
Area | 1 target |
Duration | 1d4 rounds |
Requirements | Equip Whip; Leg Trip |
Effects | This skill allows you to attack the target then lasso the whip around the target's neck, pulling the target down to the ground, and holding the target there for the duration of the skill. |
Success Roll | Athletics -4 |
Skill | Twin Dragon |
---|---|
Stat Cost | 6 Power |
Range | whips range |
Area | 1-2 targets |
Duration | instant |
Requirements | Equip Whip; Choke Hold |
Effects | This skill allows you to use Wrist Snap twice in one attack on one or two targets that are in range. |
Success Roll | React -5 |
Skill | Neck Breaker |
---|---|
Stat Cost | 6 Power |
Range | whips range |
Area | 1 target |
Duration | instant |
Requirements | Equip Whip; Choke Hold |
Effects | This skill is used with the skill Choke Hold. With this skill a critical hit has a 1 in 6 chance of killing the target. This is decided by rolling a 1d6, with 6 = death. This skill increases your Critical chance by +2. |
Success Roll | Critical +2 |