Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Skill Elemental Imbuing
Stat Cost 4 Soul
Range 1 target
Area 1 target
Duration instant
Requirements Arcane Materials
Effects

This skill allows you to give the material the element of the spell stored in a rune stone, at the cost of the rune stone. This grants the material its elemental properties.

Success Roll Arcana
Skill Arcane Materials
Stat Cost Spent Soul
Range 1 target
Area 1 target
Duration instant
Requirements Material Identify
Effects

This skill allows you to increase one value of a material at a rate of +1 per 4 Soul.

Success Roll Arcana
Skill Advanced Runic Crafting
Stat Cost 8 Soul
Range self
Area self
Duration 4 hours
Requirements Better Runic Crafting
Effects

This skill allows you to create advanced runic technology from blueprints. This includes advanced elemental contructs.

Success Roll Arcana -8
Skill Better Runic Crafting
Stat Cost 6 Soul
Range self
Area self
Duration 3 hours
Requirements Novice Runic Crafting and Better Crafting
Effects

This skill allows you to create better runic technology from blueprints. This includes better elemental contructs.

Success Roll Arcana -4
Skill Novice Runic Crafting
Stat Cost 4 Soul
Range self
Area self
Duration 2 hours
Requirements Basic Runic Crafting and Better Crafting
Effects

This skill allows you to create novice runic technology from blueprints. This includes novice elemental contructs.

Success Roll Arcana -2
Skill Basic Runic Crafting
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Novice Crafting and Arcane Materials
Effects

This skill allows you to create basic runic technology from blueprints. This includes basic elemental contructs.

Success Roll Arcana
Skill Runic Tech Creation
Stat Cost N/A
Range self
Area self
Duration 1d8 days
Requirements Runic Tech Upgrade and Invention
Effects

This skill allows you to create new kinds of runic technology. You must get the approval from the GM of the design you wish to create. You will be creating the blueprint, afterwards you will need to make the item from the blueprint so you should ensure you have the correct crafting skill. The GM will set the crafting skill needed for the blueprint.

Success Roll Insight -6
Skill Runic Tech Upgrade
Stat Cost N/A
Range self
Area self
Duration 1 hour
Requirements Runic Tech Combination and Design Improvement
Effects

This skill allows you to craft upgrades for existing runic technology. You first have to develop a blueprint for these upgrades.

Success Roll Insight -2
Skill Runic Tech Combination
Stat Cost N/A
Range self
Area self
Duration depends
Requirements N/A
Effects

This skill allows you to combine a number of runic items to make a new item. These are not components but actually completed items that you are combining. This does not include elemental constructs.

  • 2 items: 30 minutes, no extra penalty
  • 3 items: 1 hour, -1 penalty
  • 4 items: 1 hour 30 minutes, -2 penalty
  • 5 items: 2 hours, -3 penalty
  • 6 items: 2 hours 30 minutes, -4 penalty
  • 7 items: 3 hours, -5 penalty
  • 8 items: 4 hours, -6 penalty
  • 9 items: 5 hours, -7 penalty
  • 10 items: 6 hours, -8 penalty
Success Roll Insight -2
Skill Runic Tech Repair
Stat Cost 4 Soul
Range 1 object or item
Area 1 target
Duration 1 hour
Requirements Repair and Arcane Crafting
Effects

This skill allows you to repair runic technology by 20% per use, including elemental constructs.

Success Roll Insight -4

Top 10 Entries

Weapon Bearded Blade
Attack +1
Range 0
Hit Chance -1
Weight x1.1
Space Taken 0
Other Information N/A
Cost 20.00
Weapon Great Scythe
Attack 1d12 + 2
Range 2
Hit Chance -2
Weight 13
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-handed for human size races
Cost 106.25
Weapon War Scythe
Attack 1d10 + 1
Range 2
Hit Chance -1
Weight 12
Space Taken 8
Other Information Not acceptable for races smaller than human size; 2-handed for human size races
Cost 97.50
Weapon Reaper Scythe
Attack 1d8 + 1
Range 2
Hit Chance -1
Weight 11
Space Taken 5
Other Information 2-handed for races smaller than human size
Cost 78.75
Weapon Hand Scythe
Attack 1d6 + 1
Range 1
Hit Chance 0
Weight 6.5
Space Taken 3
Other Information N/A
Cost 46.25
Weapon Small Scythe
Attack 1d6 + 2
Range 1
Hit Chance 0
Weight 9
Space Taken 4
Other Information N/A
Cost 65.00
Weapon Broad Blade
Attack +1
Range 0
Hit Chance -1
Weight x1.2
Space Taken 0
Other Information For all but katanas
Cost 15.00
Weapon Long Katana
Attack 1d10+1
Range 2
Hit Chance -1
Weight 9
Space Taken 3
Other Information 2-handed for races smaller than human size
Cost 78.75
Weapon Falchion
Attack 1d12
Range 2
Hit Chance -1
Weight 15
Space Taken 3
Other Information Heavy and large sword that can use both chopping and slicing skills; not acceptable for races smaller than human size
Cost 112.50
Weapon Short Katana
Attack 1d10
Range 1
Hit Chance 0
Weight 8
Space Taken 2
Other Information N/A
Cost 70.00