Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Elemental Imbuing
Stat Cost 4 Soul
Range 1 target
Area 1 target
Duration instant
Requirements Arcane Materials
Effects

This skill allows you to give the material the element of the spell stored in a rune stone, at the cost of the rune stone. This grants the material its elemental properties.

Success Roll Arcana
Skill Arcane Materials
Stat Cost Spent Soul
Range 1 target
Area 1 target
Duration instant
Requirements Material Identify
Effects

This skill allows you to increase one value of a material at a rate of +1 per 4 Soul.

Success Roll Arcana
Skill Advanced Runic Crafting
Stat Cost 8 Soul
Range self
Area self
Duration 4 hours
Requirements Better Runic Crafting
Effects

This skill allows you to create advanced runic technology from blueprints. This includes advanced elemental contructs.

Success Roll Arcana -8
Skill Better Runic Crafting
Stat Cost 6 Soul
Range self
Area self
Duration 3 hours
Requirements Novice Runic Crafting and Better Crafting
Effects

This skill allows you to create better runic technology from blueprints. This includes better elemental contructs.

Success Roll Arcana -4
Skill Novice Runic Crafting
Stat Cost 4 Soul
Range self
Area self
Duration 2 hours
Requirements Basic Runic Crafting and Better Crafting
Effects

This skill allows you to create novice runic technology from blueprints. This includes novice elemental contructs.

Success Roll Arcana -2
Skill Basic Runic Crafting
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Novice Crafting and Arcane Materials
Effects

This skill allows you to create basic runic technology from blueprints. This includes basic elemental contructs.

Success Roll Arcana
Skill Runic Tech Creation
Stat Cost N/A
Range self
Area self
Duration 1d8 days
Requirements Runic Tech Upgrade and Invention
Effects

This skill allows you to create new kinds of runic technology. You must get the approval from the GM of the design you wish to create. You will be creating the blueprint, afterwards you will need to make the item from the blueprint so you should ensure you have the correct crafting skill. The GM will set the crafting skill needed for the blueprint.

Success Roll Insight -6
Skill Runic Tech Upgrade
Stat Cost N/A
Range self
Area self
Duration 1 hour
Requirements Runic Tech Combination and Design Improvement
Effects

This skill allows you to craft upgrades for existing runic technology. You first have to develop a blueprint for these upgrades.

Success Roll Insight -2
Skill Runic Tech Combination
Stat Cost N/A
Range self
Area self
Duration depends
Requirements N/A
Effects

This skill allows you to combine a number of runic items to make a new item. These are not components but actually completed items that you are combining. This does not include elemental constructs.

  • 2 items: 30 minutes, no extra penalty
  • 3 items: 1 hour, -1 penalty
  • 4 items: 1 hour 30 minutes, -2 penalty
  • 5 items: 2 hours, -3 penalty
  • 6 items: 2 hours 30 minutes, -4 penalty
  • 7 items: 3 hours, -5 penalty
  • 8 items: 4 hours, -6 penalty
  • 9 items: 5 hours, -7 penalty
  • 10 items: 6 hours, -8 penalty
Success Roll Insight -2
Skill Runic Tech Repair
Stat Cost 4 Soul
Range 1 object or item
Area 1 target
Duration 1 hour
Requirements Repair and Arcane Crafting
Effects

This skill allows you to repair runic technology by 20% per use, including elemental constructs.

Success Roll Insight -4

Top 10 Entries

Spell Deafness
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration 1d6 rounds
Spell Family Tinnitus
Requirements Otic Tearing
Spell Effects

This spell prevents any sound whatsoever from reaching the target, rendering the target deaf. This increases the difficulty of all Perceive checks by one level.

  • Easy becomes Normal
  • Normal becomes Hard
  • Hard becomes Impossible
  • Impossible becomes must roll 25 or higher
Check Difficulty Normal Arcana
Spell Shattering Vibrations
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 3x3 space area around the caster
Duration instant
Spell Family Tinnitus
Requirements Otic Tearing
Spell Effects This spell sends out sound vibrations from your body. Any target, ally or enemy, that is within the spell's area of effect will receive 4d10 magic damage.
Check Difficulty Normal Arcana
Spell Bat's Perception
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d10 hours
Spell Family Echo Perception
Requirements Sound Location
Spell Effects With this spell you grant the target sonar and enhanced hearing. The target can locate and distinguish things, objects, traps, and so forth through the power of sound, even in the darkest environment. The target will receive no penalties to blindness or any status that affects sight as the target will not be using sight. Instead however deafness will render the target with no ability to make perception checks. This effect makes all perceive checks to be easy checks.
Check Difficulty Normal Arcana
Spell Auditory Hallucinations
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration duration of battle
Spell Family Echo Perception
Requirements Sound Dislocation
Spell Effects With this spell you cause the target to hear things that are not there. This distracts the target. The target will have to make hard perceive checks to distinguish real from not real, to defend, to evade, to attack, to do anything. The target will have to make an arcana check as well or may believe that his or her ally is an enemy.
Check Difficulty Normal Arcana
Spell Test
Spell Sound Tripping
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target 1d20 spaces away
Duration 1d6 rounds
Spell Family Echo Perception
Requirements Auditory Imbalance
Spell Effects With this spell you cause the target to suffer imbalance every time the target causes any noise. If it is a noise that the target could hear caused by the target the target has to make a normal balance check to not fall. This spell can be amplified by giving the target Echo Perception so that any noise causes the target to have to make a normal balance check and noise the target makes becomes a hard balance check.
Check Difficulty Normal Arcana
Spell West Wind's Protection
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration 1d4 rounds
Spell Family Air's Constant Flow
Requirements Seal of the Airs
Spell Effects When you create this spell, the air grows calm directly around the target. Whenever a melee attacker goes to attack the protected target, the attacker will be dealt 2d12 + 1d4 magic damage. Ranged attacks will be directed away from the protected target and have a 25% chance of hitting another enemy target. Magic attacks will still work against the protected target.
Check Difficulty Normal Arcana
Spell Translucence
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self
Duration 1d8 rounds
Spell Family Air's Constant Flow
Requirements Seal of the Airs
Spell Effects Using this manipulation you become see through. One can still see you, but it is much harder to detect your presence. This spell hides you from nothing more than conventional sight and causes a target to have to make a hard perceive check with a penalty of -5 for every space or 3 feet away from you they are, it is an impossible perceive check for dark environments.
Check Difficulty Normal Arcana
Spell Scent of Roses
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space area around the caster
Duration 1d6 rounds
Spell Family Air's Constant Flow
Requirements Scent of Dreamers
Spell Effects The manipulation produces a plume of invigorating smell that prevents sleep effect on any target within the spell's area of effect, friend or foe, including yourself.
Check Difficulty Normal Arcana
Spell Weapon Rush
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target you can see
Duration instant
Spell Family Air's Constant Flow
Requirements Theft
Spell Effects With this manipulation you allow the wind to take your weapon and attack for you. You throw your melee weapon and the wind takes it to the target, hits the target, and returns the weapon to you. Instead of using your throw power, you'd use your Arcana to determine the damage done by the wind controlled weapon.
Check Difficulty Normal Arcana