Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Elemental Imbuing
Stat Cost 4 Soul
Range 1 target
Area 1 target
Duration instant
Requirements Arcane Materials
Effects

This skill allows you to give the material the element of the spell stored in a rune stone, at the cost of the rune stone. This grants the material its elemental properties.

Success Roll Arcana
Skill Arcane Materials
Stat Cost Spent Soul
Range 1 target
Area 1 target
Duration instant
Requirements Material Identify
Effects

This skill allows you to increase one value of a material at a rate of +1 per 4 Soul.

Success Roll Arcana
Skill Advanced Runic Crafting
Stat Cost 8 Soul
Range self
Area self
Duration 4 hours
Requirements Better Runic Crafting
Effects

This skill allows you to create advanced runic technology from blueprints. This includes advanced elemental contructs.

Success Roll Arcana -8
Skill Better Runic Crafting
Stat Cost 6 Soul
Range self
Area self
Duration 3 hours
Requirements Novice Runic Crafting and Better Crafting
Effects

This skill allows you to create better runic technology from blueprints. This includes better elemental contructs.

Success Roll Arcana -4
Skill Novice Runic Crafting
Stat Cost 4 Soul
Range self
Area self
Duration 2 hours
Requirements Basic Runic Crafting and Better Crafting
Effects

This skill allows you to create novice runic technology from blueprints. This includes novice elemental contructs.

Success Roll Arcana -2
Skill Basic Runic Crafting
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Novice Crafting and Arcane Materials
Effects

This skill allows you to create basic runic technology from blueprints. This includes basic elemental contructs.

Success Roll Arcana
Skill Runic Tech Creation
Stat Cost N/A
Range self
Area self
Duration 1d8 days
Requirements Runic Tech Upgrade and Invention
Effects

This skill allows you to create new kinds of runic technology. You must get the approval from the GM of the design you wish to create. You will be creating the blueprint, afterwards you will need to make the item from the blueprint so you should ensure you have the correct crafting skill. The GM will set the crafting skill needed for the blueprint.

Success Roll Insight -6
Skill Runic Tech Upgrade
Stat Cost N/A
Range self
Area self
Duration 1 hour
Requirements Runic Tech Combination and Design Improvement
Effects

This skill allows you to craft upgrades for existing runic technology. You first have to develop a blueprint for these upgrades.

Success Roll Insight -2
Skill Runic Tech Combination
Stat Cost N/A
Range self
Area self
Duration depends
Requirements N/A
Effects

This skill allows you to combine a number of runic items to make a new item. These are not components but actually completed items that you are combining. This does not include elemental constructs.

  • 2 items: 30 minutes, no extra penalty
  • 3 items: 1 hour, -1 penalty
  • 4 items: 1 hour 30 minutes, -2 penalty
  • 5 items: 2 hours, -3 penalty
  • 6 items: 2 hours 30 minutes, -4 penalty
  • 7 items: 3 hours, -5 penalty
  • 8 items: 4 hours, -6 penalty
  • 9 items: 5 hours, -7 penalty
  • 10 items: 6 hours, -8 penalty
Success Roll Insight -2
Skill Runic Tech Repair
Stat Cost 4 Soul
Range 1 object or item
Area 1 target
Duration 1 hour
Requirements Repair and Arcane Crafting
Effects

This skill allows you to repair runic technology by 20% per use, including elemental constructs.

Success Roll Insight -4

Top 10 Entries

Spell Resurrection
Affinity decay
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target 1d6 spaces away
Duration instant
Spell Family Graveyard's Warding
Requirements Revival
Spell Effects This spell is difficult for a necromancer to cast. With this spell you reverse all that you strive to focus on. The goal is to draw out all of the death energy from the target’s dead body. The lack of it will allow life energy from the area to come take its place and the target can awaken with half of their life returned.
Check Difficulty Impossible Arcana
Spell Raise Reverent
Affinity decay
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area next to caster
Duration until reverent is dead
Spell Family Graveyard's Warding
Requirements Raise Zombie
Spell Effects With this spell the necromancer calls forth a long dead and rotting corpse from the very ground. The Reverent has no mind of its own and is under the caster's control. The Reverent has a Vitality of 4d20 and a reach of 1 and a move of 6. The Reverent acts as a second character able to go and attack any target the necromancer desires it to. The Reverent is immune to necromancy spells used against it. Any physical hits done to the Reverent had a 35% chance of healing the Reverent instead of hurting it. The Reverant has a 30% chance of copying the last action it see's. The necromancer can call up as many Reverent as the caster's Runic Casting Speed. Therefore if the caster has a casting speed of 5 the caster can call up 5 Reverent to exist at the same time. Once the Reverent is out of Vitality the Reverent dies. The Reverents die also when the necromancer command them to or battle's end.
Check Difficulty Impossible Arcana
Spell Pain's Desperation
Affinity death
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration instant
Spell Family Loss of Self
Requirements Stranglehold
Spell Effects This spell causes Pain to rush its work. The magic causes great pain all at once at the single target, doing damage to the inner body, but not the outer appearance. Unfortunately, for rushing the work, the magic is not as effective in doing damage, only doing 6d12, with a 25% chance of the damage being halved.
Check Difficulty Impossible Arcana
Spell Judgment
Affinity death
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target 1d6 spaces away
Duration duration of battle
Spell Family Beast's Prey
Requirements Death
Spell Effects With this spell you condemn your target. Nothing visible can be seen of this spell and to the untrained eye it would seem that no spell was even cast. However the target begins to fill all his energy slip away from him, dropping all of the target’s stats down to 1. The target’s stats do return after battle, should the target live that long. Vitality, Soul, and Power would be dropped to 2 and unable to be restored past 2. This spell can be ended with Death of Magic but not with Dispel.
Check Difficulty Impossible Arcana
Spell Ritual of the Mirrentori
Affinity death
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area self
Duration 1d10 rounds
Spell Family Fang
Requirements Nightwalker's Curse
Spell Effects This spell calls for a ritual suicide. You let your life expire by your death magic. The magic of the spell, instead of letting you be lost forever, separates your bones from your body and transforming you into a lich. While in this form you cannot be killed. You can be dismembered and thus unable to act, but cannot be killed. Your spell’s Soul costs are cut in half, rounding up to the nearest whole number and you gain double your runic speed. Your spells are 50% more effective and powerful as well. When the spell ends, your flesh reappears and you return to life loosing all the benefits of being a lich.
Check Difficulty Impossible Arcana
Spell Vengeance of the Cursed
Affinity death
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area all enemy targets
Duration instant
Spell Family Fang
Requirements Serenity's Arrival
Spell Effects This manipulation releases the lost ghosts of the dead to let their anger out on your enemies. Ghosts of all kinds rip out of the earth, clawing, biting, and attacking from every direction doing 8d10 damage. The ghosts leave you and your allies alone. They disappear after attacking.
Check Difficulty Impossible Arcana
Spell Pain's Pleasure
Affinity death
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration 1d8 rounds
Spell Family Bio Instability
Requirements Pain's Persistence
Spell Effects With this spell death magic slowly runs over the skin of the target, ripping the skin from the body. But this is done slowly to an almost excruciating length doing 5d12 damage per round, and making the target lose 2 movement per round. Each round the damage dealt is increased by 1d4. It is almost as if the magic enjoys watching the target suffer.
Check Difficulty Impossible Arcana
Spell Voiceless
Affinity decay
Stat Cost 9 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d8 rounds
Spell Family Deconstruction
Requirements Stop
Spell Effects This spell robs the ability of the target to produce any sound from its mouth. This prevents any skill that requires a voice, including prayer. The sudden loss of voice causes the target to need to make a hard mental balance check against fear.
Check Difficulty Hard Arcana
Spell Dead Weight
Affinity decay
Stat Cost 9 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d8 rounds
Spell Family Deconstruction
Requirements Mental Decay
Spell Effects This spell causes the target to become very overburdened. The target can now only have a move of 1, and any strength related check is a hard check at a minimal. The target will have to make an athletics check to wield any weapon and a normal brace check with each space moved to not fall over under its own weight.
Check Difficulty Hard Arcana
Spell Returned One
Affinity decay
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 dead target
Duration 1d10 rounds
Spell Family Graveyard's Warding
Requirements Reanimation
Spell Effects You create a special revival on a corpse. The corpse floats in the air for a second. The skin, muscles, and organs all bulge and then explode outward in a flash of flesh and blood. What remains is a skeletal version of the being that was recently slain. The magic sustains the target as the undead being follows your orders. The undead being cannot be destroyed but will shatter and become nothing more than bones at the end of the spell. It has an attack power of 7d12.
Check Difficulty Hard Arcana