Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Skill Basic Runic Crafting
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Novice Crafting and Arcane Materials
Effects

This skill allows you to create basic runic technology from blueprints. This includes basic elemental contructs.

Success Roll Arcana
Skill Runic Tech Creation
Stat Cost N/A
Range self
Area self
Duration 1d8 days
Requirements Runic Tech Upgrade and Invention
Effects

This skill allows you to create new kinds of runic technology. You must get the approval from the GM of the design you wish to create. You will be creating the blueprint, afterwards you will need to make the item from the blueprint so you should ensure you have the correct crafting skill. The GM will set the crafting skill needed for the blueprint.

Success Roll Insight -6
Skill Runic Tech Upgrade
Stat Cost N/A
Range self
Area self
Duration 1 hour
Requirements Runic Tech Combination and Design Improvement
Effects

This skill allows you to craft upgrades for existing runic technology. You first have to develop a blueprint for these upgrades.

Success Roll Insight -2
Skill Runic Tech Combination
Stat Cost N/A
Range self
Area self
Duration depends
Requirements N/A
Effects

This skill allows you to combine a number of runic items to make a new item. These are not components but actually completed items that you are combining. This does not include elemental constructs.

  • 2 items: 30 minutes, no extra penalty
  • 3 items: 1 hour, -1 penalty
  • 4 items: 1 hour 30 minutes, -2 penalty
  • 5 items: 2 hours, -3 penalty
  • 6 items: 2 hours 30 minutes, -4 penalty
  • 7 items: 3 hours, -5 penalty
  • 8 items: 4 hours, -6 penalty
  • 9 items: 5 hours, -7 penalty
  • 10 items: 6 hours, -8 penalty
Success Roll Insight -2
Skill Runic Tech Repair
Stat Cost 4 Soul
Range 1 object or item
Area 1 target
Duration 1 hour
Requirements Repair and Arcane Crafting
Effects

This skill allows you to repair runic technology by 20% per use, including elemental constructs.

Success Roll Insight -4
Skill Create Advanced Arcane Potions
Stat Cost 8 Soul
Range self
Area self
Duration 4 hours
Requirements Create Better Arcane Potions and Create Advanced Potions
Effects

This skill allows you to create advanced level magical effect potions.

Success Roll Arcana -8
Skill Create Better Arcane Potions
Stat Cost 6 Soul
Range self
Area self
Duration 3 hours
Requirements Create Novice Arcane Potions and Create Better Potions
Effects

This skill lets you create better level magic effect potions.

Success Roll Arcana -6
Skill Create Novice Arcane Potions
Stat Cost 4 Soul
Range self
Area self
Duration 2 hours
Requirements Create Basic Arcane Potions and Create Novice Potions
Effects

This skill lets you create novice level magic effect potions.

Success Roll Arcana -4
Skill Create Basic Arcane Potions
Stat Cost 2 Soul
Range self
Area self
Duration 1 hour
Requirements Create Basic Potions
Effects

This skill lets you create basic magic effect potions.

Success Roll Arcana -2
Skill Create Advanced Potions
Stat Cost 4 Soul
Range self
Area self
Duration 2 hours
Requirements Create Better Potions
Effects

This skill allows you to create advanced potions.

Success Roll Insight -6

Top 10 Entries

Skill Basic Crafting
Stat Cost 1 Soul
Range self
Area self
Duration 1 hour (required  time)
Requirements N/A
Effects This skill allows for basic crafting.
Success Roll Insight
Ability Alchemical Identify
Effects This ability gives you a +1d6 bonus to your Medicine check to identify potions and their properties.
Ability Potion Recall
Effects Normal Luck chance that the potion that you just used refills automatically.
Ability Runic Potion Empowerment
Effects

All potions that you use or create are increased by your mental as a percentage.

Must have Elemental Potions

Ability Use Potion as Spell
Effects You can use a potion as a magic action.
Ability Elemental Potions
Effects

All potions you use or create have their values increased by your Arcana.

Must have Energy Enrichment

Ability Energy Enrichment
Effects

Able to amplify a potion's effects by spending vital stat points into the potion during potion creation.

  • Vitality Restoring Potion: 1 Vitality spent = 2 Vitality restoration effect
  • Soul Restoring Potion: 1 Soul spent = 2 Soul restoration effect
  • Power Restoring Potion: 1 Power spent = 2 Power restoration effect

Must have Create Basic Potions

Ability Runic Mage Empowerment
Effects

You are able to apply Runic Mage skill effects to a magical item's effect values.

Must have Runic Item Empowerment or Runic Potion Empowerment

Ability Runic Item Empowerment
Effects

All items (except potions) that you use or create are increased by your mental as a percentage.

Must have Elemental Creations

Ability Elemental Creations
Effects

All items you create or use have their effects increased by your Arcana.

Must have Create Magical Totem