Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Armor Cape
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Simple leather cape, can be dyed and embroidered with your insignia. +1 Influence and Charm.
Cost 2.50
Armor Sallet
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 2
Weight 0.5
Other Information A simple helm with a simple visor, made to be as light as possible while providing as much protection as possible.
Cost 8.50
Armor Great Helm
Armor Type Heavy Armor
Physical Armor 0
Magical Armor 0
Defense 3
Weight 1.5
Other Information A heavy helm protecting the entire head completely.
Cost 20.00
Armor Basinet
Armor Type Heavy Armor
Physical Armor 0
Magical Armor 0
Defense 2
Weight 0.75
Other Information Open Faced helmet with a hinged visor.
Cost 12.50
Armor Kettle Helm
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 1
Weight 0.25
Other Information Wide brimmed steel hat offering head protection and protection from the sun.
Cost 6.50
Armor Bundling Hood
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information 10% resistance to cold.
Cost 0.75
Armor Cleric's Cowl
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0
Other Information +1 to Religion, Influence
Cost 1.25
Armor Archer's Chaperon
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information +1 to Hit Chance, Bow
Cost 1.50
Armor Chain Coif
Armor Type Medium Armor
Physical Armor 0
Magical Armor 0
Defense 1
Weight 0.45
Other Information Hood of chain mail
Cost 4.50
Armor Cowl
Armor Type Light Armor
Physical Armor 0
Magical Armor 0
Defense 0
Weight 0.1
Other Information Hood, can be attached to a cloak or cape; +1 to Intimidate
Cost 1.00

Top 10 Entries

Skill Aria of Blood
Stat Cost 4 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Damaging Shrill
Effects

This shrill song causes 1d4 + Perform damage straight to vitality to all in area. It returns half the damage to restore your Vitality. Armor does not protect against this. It affects friend and foe.

Success Roll Perform -2
Skill Damaging Shrill
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration instant
Requirements Sickening Tones
Effects

This ear piercing sound inflicts 1d8 + Perform damage straight to the affected target's Vitality. This is not protected by armor. This affects friend and foe.

Success Roll Perform
Skill Sickening Tones
Stat Cost 2 Soul
Range any in area
Area a 3x3 space area around you
Duration 1d4 rounds (effect)
Requirements N/A
Effects This sickly tone causes any in area who hear it (friend or foe) to have their move rate halved and deal 20% less damage for the duration of the effect.
Success Roll Influence -2
Skill Seduction
Stat Cost 2 Soul
Range 1d6 spaces
Area 1 target
Duration 1d4 rounds
Requirements N/A
Effects Causes the target to fight for you and defend you. The target essentially believes it loves you. The target may make a normal Mental Balance check to avoid this.
Success Roll Charm
Ability Side Step
Effects With this ability, should you evade an attack you can step to the space to the left or the right of your character, without any movement action.
Ability Enhanced Charm
Effects This ability gives you 2 tries for any Charm check.
Ability Enhanced Agility
Effects This ability gives you 2 tried for any acrobatics check.
Ability Enhanced React
Effects This ability gives you 2 tried for any react check.
Ability Double Movement
Effects This ability permanently allows you to move twice a round.
Ability Musical Instruments
Effects

This ability increases the effects of singing or dancing by 50%, as long as you have a musical instrument equipped as a relic.

Must have Tone & Rhythm