Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Chained Fury
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 rounds
Spell Family Visual Distortion
Requirements Pyrophobia
Spell Effects With this spell you summon the essence of fire instead of its true form. The magic encircles the target and flows into their body. The magic causes the target to feel immense anger and become inflicted with berserk. This causes the target’s damage values to double but prevents the target from doing anything else instead of melee attacking.
Check Difficulty Hard Arcana
Spell Warrior's Flame
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self or 1 ally
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Pyro Enchantment
Spell Effects With this spell you recreate the essence of fire. You then choose a target and transfer the essence of fire into the target. The target who receives the boon becomes courageous. The target is immune to any type of fear and the target’s melee power is doubled.
Check Difficulty Normal Arcana
Spell Searing Aura
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Blade of Plasma
Spell Effects This magic seals heat energy into an aura around the chosen ally or yourself. The protected target appears to be glowing faintly with a red tint. When attacked physically with a melee attack, heat energy moves across the weapon and does 1/2 the damage that was done to you back to the attacker. Arrows are weakened by 25% when shot at the protected target.
Check Difficulty Normal Arcana
Spell Heat Control
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self or 1 ally
Duration 1 hour
Spell Family Visual Distortion
Requirements Visual Distortion
Spell Effects This manipulation allows you to control how your body react to heat. With this you can safely ignore the temperature of an area.
Check Difficulty Normal Arcana
Spell Heat Wave
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a straight line from you starting 1 space wide growing by 2 spaces each space affecting all in path
Duration 1d4 rounds
Spell Family Visual Distortion
Requirements Superheat
Spell Effects With this manipulation, you summon your power and turn it into heat energy. You will then send the heat out in a wide, fan like motion towards the targets. When the heat wave hits a target (friend or foe), the heat hangs over the target. This causes nausea and heat exhaustion which decreases the target’s movement by half and decreases damage potential by 20% for the spell's duration.
Check Difficulty Normal Arcana
Spell Scold
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d12 spaces away
Duration 1d6 rounds
Spell Family Fire Streak
Requirements Fire Streak
Spell Effects With this manipulation, you create an aura of fire magic around your hand. You then focus the heat energy into a smaller, concentrated form. The heated energy is sent to the target. The magic creates burns on the skin of the target that deal 2d8 straight to vitality damage per round.
Check Difficulty Normal Arcana
Spell Fire Streak
Affinity flame
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements N/A
Spell Effects With this manipulation, you create a long tail of fire that chases after spell, dealing 5d4 points of damage to the enemy target as it hits the target.
Check Difficulty Easy Arcana
Spell Visual Distortion
Affinity flame
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 6 spaces affecting 1 target
Duration 1d6 rounds
Spell Family Visual Distortion
Requirements N/A
Spell Effects With this manipulation, you create an aura of heat around the head or otherwise location of vision for the target. The heat causes light to be bent and the target’s vision to be blurred which causes the target to have to make normal perceive checks to attack and defend.
Check Difficulty Easy Arcana
Spell Pyro Enchantment
Affinity flame
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area self or 1 ally
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements N/A
Spell Effects With this manipulation, you create a constantly burning fire along the business end of your or your ally's weapon. Whenever you or your ally attacks with their weapon, they would add to the damage their Arcana + 1d12. They can make a critical magic check to double the arcana damage that is added to your weapon.
Check Difficulty Easy Arcana
Armor Cloak
Armor Type Light Armor
Physical Armor 0
Magical Armor 1
Defense 0
Weight 0.5
Other Information Long flowing to your feet, can be attached with a cowl. Can be dyed any color. +1 Deception, Intimidate.
Cost 3.50

Top 10 Entries

Skill Familiar Counter
Stat Cost 2 Soul
Range 1 target
Area 1 target
Duration instant
Requirements Druid's Companion
Effects

You can make use of this skill when you are attacked to have your familiar counter attack for you.

Success Roll Nature +2
Skill Dragon Speech
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Animal Talk and Dragon Lore
Effects

You use this skill anytime you wish to communicate with dragons. With this skill you can understand what a dragon is saying and can also speak to the dragon in the dragon's language.

Success Roll Nature -5
Skill Familiar Transform
Stat Cost 14 Soul
Range self
Area self
Duration until used again
Requirements Familiar Swap
Effects

With this skill you transform into the form of your selected familiar. You do not replace your familiar. Your familiar still exists independently and is still spiritually linked to you. You gain all of your familiar's skills and abilities. If your familiar can fly, so can you. Anything your familiar can do you can do. Your stats are increased by your familiar's stats, not replaced by them. You can also still use your magic. The only skills and abilities you can use from your normal self are those that your familiar would physically be able to do.

Success Roll Arcana -10
Skill Familiar Meld
Stat Cost 10 Soul
Range next to you
Area 1 familiar
Duration 1d8 rounds
Requirements Familiar Swap
Effects

With this skill you meld with your familiar, giving you both a shared body. This includes shared skills and stats, however only the higher stats will apply. As you are two separate souls this means you'll get to go when it is your turn and go when it is your familiar's turn, using a combination of skills and abilities.

Success Roll Arcana -8
Skill Familiar Swap
Stat Cost 8 Soul
Range your selected familiar
Area N/A
Duration Until used again
Requirements Familiar Sight
Effects

With this skill you will trade places with your selected familiar, no matter where that familiar is.

Success Roll Arcana -5
Skill Familiar Sight
Stat Cost 2 Soul
Range your selected familiar
Area N/A
Duration 1 hour
Requirements Druid's Companion
Effects

This skill allows you to see through the eyes of your currently selected familiar. It doesn't matter how far off or to where you send your familiar, you will still be connected to your familiar and can still see what that familiar sees.

Success Roll Insight -2
Skill Purify Object
Stat Cost 6 Soul
Range 1d6 spaces
Area 1 target
Duration instant
Requirements Revoke Curse
Effects

This skill allows you to break curses on objects, not people. You can therefore remove the curse from the object but the person holding the object may still be cursed.

Success Roll Arcana -5
Skill Revoke Curse
Stat Cost 4 Soul
Range 1d6 spaces
Area 1 target
Duration instant
Requirements Identify Curse
Effects

This skill allows you to break curses on people, not objects. Basically you can remove the curse from the person but the object will still be cursed. The person will need to immediately drop said object or will be cursed again.

Success Roll Arcana -5
Skill Identify Curse
Stat Cost 2 Soul
Range 1d6 spaces
Area 1 target
Duration instant
Requirements N/A
Effects This skill allows you to identify any curse and its properties by sight.
Success Roll Insight -4
Ability Forest Strider
Effects With this ability your move rate is doubled automatically when in forests.