Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Spell | Scold |
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Affinity | flame |
Stat Cost | 4 Soul |
Spell Cast Speed | 2 |
Range & Area | 1 target 1d12 spaces away |
Duration | 1d6 rounds |
Spell Family | Fire Streak |
Requirements | Fire Streak |
Spell Effects | With this manipulation, you create an aura of fire magic around your hand. You then focus the heat energy into a smaller, concentrated form. The heated energy is sent to the target. The magic creates burns on the skin of the target that deal 2d8 straight to vitality damage per round. |
Check Difficulty | Normal Arcana |
Spell | Fire Streak |
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Affinity | flame |
Stat Cost | 2 Soul |
Spell Cast Speed | 1 |
Range & Area | 1 target |
Duration | instant |
Spell Family | Fire Streak |
Requirements | N/A |
Spell Effects | With this manipulation, you create a long tail of fire that chases after spell, dealing 5d4 points of damage to the enemy target as it hits the target. |
Check Difficulty | Easy Arcana |
Spell | Visual Distortion |
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Affinity | flame |
Stat Cost | 2 Soul |
Spell Cast Speed | 1 |
Range & Area | 6 spaces affecting 1 target |
Duration | 1d6 rounds |
Spell Family | Visual Distortion |
Requirements | N/A |
Spell Effects | With this manipulation, you create an aura of heat around the head or otherwise location of vision for the target. The heat causes light to be bent and the target’s vision to be blurred which causes the target to have to make normal perceive checks to attack and defend. |
Check Difficulty | Easy Arcana |
Spell | Pyro Enchantment |
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Affinity | flame |
Stat Cost | 2 Soul |
Spell Cast Speed | 1 |
Range & Area | self or 1 ally |
Duration | 1d8 rounds |
Spell Family | Pyro Enchantment |
Requirements | N/A |
Spell Effects | With this manipulation, you create a constantly burning fire along the business end of your or your ally's weapon. Whenever you or your ally attacks with their weapon, they would add to the damage their Arcana + 1d12. They can make a critical magic check to double the arcana damage that is added to your weapon. |
Check Difficulty | Easy Arcana |
Armor | Cloak |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 1 |
Defense | 0 |
Weight | 0.5 |
Other Information | Long flowing to your feet, can be attached with a cowl. Can be dyed any color. +1 Deception, Intimidate. |
Cost | 3.50 |
Armor | Cape |
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Armor Type | Light Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 0 |
Weight | 0.1 |
Other Information | Simple leather cape, can be dyed and embroidered with your insignia. +1 Influence and Charm. |
Cost | 2.50 |
Armor | Sallet |
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Armor Type | Medium Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 2 |
Weight | 0.5 |
Other Information | A simple helm with a simple visor, made to be as light as possible while providing as much protection as possible. |
Cost | 8.50 |
Armor | Great Helm |
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Armor Type | Heavy Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 3 |
Weight | 1.5 |
Other Information | A heavy helm protecting the entire head completely. |
Cost | 20.00 |
Armor | Basinet |
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Armor Type | Heavy Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 2 |
Weight | 0.75 |
Other Information | Open Faced helmet with a hinged visor. |
Cost | 12.50 |
Armor | Kettle Helm |
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Armor Type | Medium Armor |
Physical Armor | 0 |
Magical Armor | 0 |
Defense | 1 |
Weight | 0.25 |
Other Information | Wide brimmed steel hat offering head protection and protection from the sun. |
Cost | 6.50 |
Top 10 Entries
Skill | Zephyr's Enchantment |
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Stat Cost | 2 Soul + 1 Yellow Cap Mushroom |
Range | self and all allies |
Area | self and all allies |
Duration | 1d6 rounds |
Requirements | Eros's Curse |
Effects | With this skill you call upon the god of the west wind to aide you and your friends in battle. A gust of energizing wind flows from the west and envelops the party, doubling everyones move rate. It also grants everyone in the party an additional 2 attack actions. |
Success Roll | Religion -2 |
Skill | Solara's Empowerment |
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Stat Cost | 2 Soul + 1 Fire Lichen |
Range | self and all allies |
Area | self and all allies |
Duration | 1d6 rounds |
Requirements | Summoning or Prayer |
Effects | With this skill you call upon the goddess of the south wind to aide you and your friends in battle. A gust of southern warm wind envelopes your party, making you all immune to emotional status effects. You and your allies also gain an extra attack and defense action, and have your offensive power increased by 50% for the duration of the summon. |
Success Roll | Religion -2 |
Skill | The All-Seeing |
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Stat Cost | 6 Soul + 1 Zodo's Eye Orchid, 1 Pig's Heart, 1 Dragon's Eye, and 2 vials of Red Dragon's Blood |
Range | entire area or battlefield |
Area | entire area or battlefield |
Duration | instant |
Requirements | Soul of Forsaken and be a servant of Zodo |
Effects | With this mighty skill you plead to Zodo for assistance. The Soul of Zodo responds, creating a great distended eye high above the area. This skill's uses depend upon the situation. If it is out of battle while exploring, the Eye of Zodo will grant the cleric a view of the entire level of the area he or she is at, showing treasures, paths, and any possible dangers. If it is in battle, the Eye of Zodo will disclose all information about every enemy target to the cleric. It will further cause great fear in every target, decreasing all of their move rates by half and making them avoid the cleric at any cost. |
Success Roll | Religion -5 |
Skill | Xodod's Gift |
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Stat Cost | 6 Soul + 2 Zodo's Eye Orchids and 2 vials of Bog Imp's Blood |
Range | self |
Area | self |
Duration | 1d8 rounds |
Requirements | Black Flame |
Effects | With this skill you call upon the powers of Xodod to help you in combat. You are given a mighty gift as a response. Your weapon, whatever it may be, in empowered by the powers of the forsaken realm of Xodod and its destructive magic. Every attack you do with your weapon sends a black flame copy to every other enemy target, doing the same attack and same amount of damage. Furthermore, your weapon is coated in the non-elemental fires of Xodod, giving you an additional magic damage of 3d6. |
Success Roll | Religion -5 |
Skill | Black Flame |
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Stat Cost | 4 Soul + 2 Black Rose Petals and 1 Fire Lichen |
Range | self |
Area | self |
Duration | 1d8 rounds |
Requirements | Prayer or Summoning |
Effects | With this skill you plead to the powers of Xodod to help you in combat. You are granted a powerful magical projectile to do so. This skill allows you to call forth small blasts of non-elemental xodod flame that you can hurl at your enemies. Each blast does 2d20 non-elemental magic damage increased by your Arcana. If you are a worshiper of Zodo, you get an additional 1d20. You can use this as an additional attack spell while you use other skills, spells, and actions until the duration of the summon ends. Once the duration is finished, you will find that you can no longer use the attack blast. |
Success Roll | Religion -5 |
Skill | Soul of Forsaken |
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Stat Cost | 2 Soul + 1 vial Manna Rose Nectar and 1 Zodo's Eye Orchid |
Range | self and all allies |
Area | self and all allies |
Duration | 1d6 rounds |
Requirements | Xodod's Gift and serve Zodo |
Effects | With this skill you call upon the dark power of Zodo to aide you and your allies in battle. He does so by empowering all of your and your friends weapons with a special dark power, as long as you and your allies have dark moral points. This dark power causes you to do 50% more damage against those with light moral points and double damage against those who are worshipers of El Anon. Once the duration is over, the weapons return to normal. |
Success Roll | Religion -2 |
Skill | Angelic Summoning |
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Stat Cost | 4 Soul + 2 Kymara's Tear Tulips and 3 vials of Bog Dragon's Blood |
Range | any target |
Area | any target |
Duration | 1d8 rounds |
Requirements | Spiritual Host and be a servant of Kymara or El Anon |
Effects | With this mighty skill you call upon the beings of Elysium to come and assist you and your allies in battle. A powerful angelic being comes forth to fight along side you and your allies. Each round the angel will melee attack an enemy of your choice or blast holy light at all enemy targets. The melee attack is a three-hit combo that deals 1d% damage. The holy light will do 8d12 magic damage to normal targets or 16d12 magic damage to the undead or targets with dark moral points. Once the skill's duration is over, the angel will disappear. |
Success Roll | Religion -4 |
Skill | Spiritual Host |
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Stat Cost | 2 Soul + 2 Specter Daisy and 2 vials of Ectoplasm |
Range | self |
Area | self |
Duration | 1d8 rounds |
Requirements | Prayer or Summoning |
Effects | With this skill you call upon the spirit realm, inviting your body as a vessel for a powerful spirit of your ancestor to use. A powerful ancestor takes possession, doubling your Vitality, Soul, and Power. Your Runic Power is also doubled. Once the duration is finished, the spirit leaves your body and you are stunned for 1 round. |
Success Roll | Focus -4 |
Skill | Soul of Legend |
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Stat Cost | 2 Soul + 1 vial Manna Rose Nectar and 1 Kymara's Tear Tulip |
Range | self and all allies |
Area | self and all allies |
Duration | 1d6 rounds |
Requirements | Angelic Summoning and serve Kymara |
Effects | With this skill you call upon the divine power of Kymara to aide you and your allies in battle. She does so by empowering all of your and your friends weapons with a special holy power, as long as you and your allies have order or light moral points. This holy power causes you to do 50% more damage against those with dark or chaos moral points and double damage against the undead and demons. Once the duration is over, the weapons return to normal. |
Success Roll | Religion -2 |
Skill | Arcane Recreation |
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Stat Cost | 2 Soul + 1 Purple Haze Lily and ½ pound Falgaa Bird Meat |
Range | 1 object or item |
Area | line of sight |
Duration | instant |
Requirements | Light's Blessing |
Effects | With this skill you call upon the power of creation to make things new again. With each use of this skill, any one item no larger than 3 feet by 3 feet is made new again, fully restored. This includes armor and weapons. For larger objects, continual uses of this skill will be required. |
Success Roll | Focus -2 |