Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Sharp Fire
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Fire Streak
Spell Effects This spell begins with you creating eight sources of fire around yourself. As you continue the spell, they take the shape of knives. At the end of the spell, you unleash the daggers out at a single target. The spell does 5d6+2 damage to the target.
Check Difficulty Normal Arcana
Spell Pyrophobia
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Visual Distortion
Requirements Heat Control
Spell Effects When this spell is created you are surrounded by flames and appear to be some sort of powerful flaming creature. The flames in reality are harmless. The fire’s presence gives no true beneficial effects to the user, but it does make you appear to be a terrifying magical being which causes targets to have to make a normal mental stability check or be fearful of you and avoid you at all costs.
Check Difficulty Normal Arcana
Spell Kindling
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d12 spaces away
Duration instant
Spell Family Spark
Requirements Spark
Spell Effects With this manipulation, you create several pieces of what appears to be stones that are on fire. You send them out at a single target. On their way they break apart but keep their flame. The spell targets the eyes or other means of sight of the target. The fire lands directly in the eyes of the enemy, burning their eyes dealing 2d6+2 points of damage which if not wearing any eye protection goes straight to vitality and causes blindness for 3 rounds.
Check Difficulty Normal Arcana
Spell Ignatius
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Scold
Spell Effects With this manipulation you create a pocket of fire magic right in front of the enemy target. At the very end of the casting process, the target ignites, doing 2d8+2d4+2 points of damage and making it seem like the target spontaneously caught on fire. The fire lasts only seconds.
Check Difficulty Normal Arcana
Spell Flaming Barrier
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space around the caster
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Sealing Wounds
Spell Effects This spell summons a circle of fire that spreads out from you and then grows high. The fire burns anything that tries to get through, doing 3d10 + burns damage to any living target that tries to get through. Anyone on the inside can send projectiles and magic out but cannot melee attack any target outside of the barrier.
Check Difficulty Normal Arcana
Spell Chained Fury
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 rounds
Spell Family Visual Distortion
Requirements Pyrophobia
Spell Effects With this spell you summon the essence of fire instead of its true form. The magic encircles the target and flows into their body. The magic causes the target to feel immense anger and become inflicted with berserk. This causes the target’s damage values to double but prevents the target from doing anything else instead of melee attacking.
Check Difficulty Hard Arcana
Spell Warrior's Flame
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self or 1 ally
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Pyro Enchantment
Spell Effects With this spell you recreate the essence of fire. You then choose a target and transfer the essence of fire into the target. The target who receives the boon becomes courageous. The target is immune to any type of fear and the target’s melee power is doubled.
Check Difficulty Normal Arcana
Spell Searing Aura
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Blade of Plasma
Spell Effects This magic seals heat energy into an aura around the chosen ally or yourself. The protected target appears to be glowing faintly with a red tint. When attacked physically with a melee attack, heat energy moves across the weapon and does 1/2 the damage that was done to you back to the attacker. Arrows are weakened by 25% when shot at the protected target.
Check Difficulty Normal Arcana
Spell Heat Control
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self or 1 ally
Duration 1 hour
Spell Family Visual Distortion
Requirements Visual Distortion
Spell Effects This manipulation allows you to control how your body react to heat. With this you can safely ignore the temperature of an area.
Check Difficulty Normal Arcana
Spell Heat Wave
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a straight line from you starting 1 space wide growing by 2 spaces each space affecting all in path
Duration 1d4 rounds
Spell Family Visual Distortion
Requirements Superheat
Spell Effects With this manipulation, you summon your power and turn it into heat energy. You will then send the heat out in a wide, fan like motion towards the targets. When the heat wave hits a target (friend or foe), the heat hangs over the target. This causes nausea and heat exhaustion which decreases the target’s movement by half and decreases damage potential by 20% for the spell's duration.
Check Difficulty Normal Arcana

Top 10 Entries

Spell Glaring Light
Affinity light
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration 1d6 rounds
Spell Family Glow
Requirements Glow
Spell Effects With this spell you place a glaring bright light in front of the target. This causes the target to experience visual distortion.
Check Difficulty Normal Arcana
Spell Comforting Light
Affinity light
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Glow
Spell Effects With this spell you surround a target within a warm, comforting ray of light. The light dispels any personality status changing effects and relaxes the target. The target will regain 20% of max Power but will do 15% less damage for 1d4 rounds.
Check Difficulty Normal Arcana
Spell Glow
Affinity light
Stat Cost 1 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration until ended
Spell Family Glow
Requirements N/A
Spell Effects With this spell you can cause a small object, weapon, or body part to glow brightly. This glow produces enough light to light up a 30x30 foot area.
Check Difficulty Easy Arcana
Spell Sun's Fall
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 100 feet upward, 20 spaces outward, affecting a 5x5 space area
Duration instant
Spell Family Spark
Requirements Sun's Shower
Spell Effects With this manipulation, you create sun fire and concentrates it into an orb about the size of your body. The orb crashes at the targeted point and explodes, causing massive damage of 8d12 to any target in the area, ally or enemy.
Check Difficulty Hard Arcana
Spell Apocalypse
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area battlefield
Duration instant
Spell Family Spark
Requirements Sun's Fall
Spell Effects This spell is made to feel as if the very earth was being destroyed on the battlefield. When this spell is created, fire erupts from the floor. Explosions of magical fire explode all around everyone and amazing heat builds up in the area. Anything flammable in the area of the spell is almost instantly set aflame. This spell does a staggering 12d12 damage to every enemy target on the battlefield.
Check Difficulty Impossible Arcana
Spell Sun's Shower
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area all enemy targets
Duration 1d6 rounds
Spell Family Spark
Requirements Explosion
Spell Effects This spell sends bright fire down from above. For the duration of the spell, sun fire falls hitting random enemy targets. Each target is hit with falling fire and dealt 5d12 damage. Allies and yourself are immune.
Check Difficulty Hard Arcana
Spell Reign of Fire
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area all enemy targets
Duration 1d4 rounds
Spell Family Fire Streak
Requirements Plasma Shot
Spell Effects This spell creates a glowing nexus point of fire magic above the battlefield. Each round the energy would discharge fire at every enemy target, doing 5d10 damage per shot to each target.
Check Difficulty Hard Arcana
Spell Pyre
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration instant
Spell Family Spark
Requirements Consume
Spell Effects This spell summons a powerful cylinder of fire around the targets and then sends fire ripping through it quickly. The target inside the pyre is burned alive with concentrated fire, being dealt 9d12 damage, and any burnable equipment or goods is burnt to a crisp. The cylinder falls apart and the fire burns out, leaving the target smoldering. If the target survives, the target is inflicted with burns.
Check Difficulty Impossible Arcana
Spell Fire Well
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target per blast
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Fire's Warding
Spell Effects With this manipulation you open up a portal to the Well of Fire. You float above the well and each turn siphon off fire from this well. Each round you have four projectiles of concentrated and explosive fire magic to launch at any target you wish. Each projectile deals 6d10 damage. While in the spell fire protects you from all harm and prevents you from moving from your position above the well. You can only shoot the magic given to you by this spell while this spell is active, unable to do anything else.
Check Difficulty Hard Arcana
Spell Exploding Arrows
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target and the surrounding spaces, 1d12 spaces away
Duration instant, explosion in 3 rounds
Spell Family Spark
Requirements Explosion
Spell Effects With this manipulation you choose a target and send the arrow into the enemy target. It lands on the mark and stays half-way in the body of the target doing initial damage of 5d10 points. In three rounds the arrow will explode, doing 5d12 more damage to the target and to any target within 1 space of the affected target. The arrow will explode within three rounds even if the enemy is dead or if the arrow was removed.
Check Difficulty Hard Arcana