Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Brand
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target 1d6 spaces away
Duration 1d8 rounds
Spell Family Visual Distortion
Requirements Fire's Illusion
Spell Effects This manipulation places a burned symbol on the body of the target. This symbol alters the mind and puts the target under your control. The target will follow your orders loyally until the spell is broken. The target must make a hard spiritual stability check to escape this control.
Check Difficulty Hard Arcana
Spell Blitzkrieg
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all allies and self
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Circle of Power
Spell Effects When you create this spell you enhance all of your allies for battle. The magic increases melee power for you and your allies by 1d20+3 points (rolled at cast). It also increases Critical % for you and your allies by 2. All of your allies battle movement rates are doubled. Ranged weapons have double the range. And finally, all allies and yourself gain an extra attack.
Check Difficulty Hard Arcana
Spell Torch of Heroes
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space around the caster
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Warrior's Flame
Spell Effects With this spell you use the essence of fire to add destructive power to all of your allies, including yourself, as long as they are within the range of the spell. It increases everyone who is affected melee, throw, and bow power by 1d12+3. The people effected appear to be on fire.
Check Difficulty Normal Arcana
Spell Superheat
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d6 spaces away
Duration 1d4 rounds
Spell Family Visual Distortion
Requirements Visual Distortion
Spell Effects With this manipulation, you send out ripples of fire magic across the weapon of the target. The fire heats the object to extremely high temperatures. The target must make a normal grip check to see if it can hold the weapon in that heat. If the target can, then the target will take 1d10 straight to vitality points of damage for each round that the weapon is heated. The weapon will be usable when the spell is finished.
Check Difficulty Normal Arcana
Spell Smoke Screen
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 4x4 space around the caster
Duration 1d4 rounds
Spell Family Visual Distortion
Requirements Visual Distortion
Spell Effects A cloud of billowing smoke is released from your body when this spell is created. The smoke fills an area and hangs there for the duration of the spell, not moving with you. Anyone, friend and foe, caught within the smoke cannot see while in the smoke, and anyone, friend or foe, who is outside of the smoke cannot see into the smoke. You however are immune and can see clearly through the smoke as if it was a clear day.
Check Difficulty Normal Arcana
Spell Sharp Fire
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Fire Streak
Spell Effects This spell begins with you creating eight sources of fire around yourself. As you continue the spell, they take the shape of knives. At the end of the spell, you unleash the daggers out at a single target. The spell does 5d6+2 damage to the target.
Check Difficulty Normal Arcana
Spell Pyrophobia
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Visual Distortion
Requirements Heat Control
Spell Effects When this spell is created you are surrounded by flames and appear to be some sort of powerful flaming creature. The flames in reality are harmless. The fire’s presence gives no true beneficial effects to the user, but it does make you appear to be a terrifying magical being which causes targets to have to make a normal mental stability check or be fearful of you and avoid you at all costs.
Check Difficulty Normal Arcana
Spell Kindling
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d12 spaces away
Duration instant
Spell Family Spark
Requirements Spark
Spell Effects With this manipulation, you create several pieces of what appears to be stones that are on fire. You send them out at a single target. On their way they break apart but keep their flame. The spell targets the eyes or other means of sight of the target. The fire lands directly in the eyes of the enemy, burning their eyes dealing 2d6+2 points of damage which if not wearing any eye protection goes straight to vitality and causes blindness for 3 rounds.
Check Difficulty Normal Arcana
Spell Ignatius
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Scold
Spell Effects With this manipulation you create a pocket of fire magic right in front of the enemy target. At the very end of the casting process, the target ignites, doing 2d8+2d4+2 points of damage and making it seem like the target spontaneously caught on fire. The fire lasts only seconds.
Check Difficulty Normal Arcana
Spell Flaming Barrier
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space around the caster
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Sealing Wounds
Spell Effects This spell summons a circle of fire that spreads out from you and then grows high. The fire burns anything that tries to get through, doing 3d10 + burns damage to any living target that tries to get through. Anyone on the inside can send projectiles and magic out but cannot melee attack any target outside of the barrier.
Check Difficulty Normal Arcana

Top 10 Entries

Familiar War Horse
Type large mammal
Vitality
Vitality Gen Dice Save
50 1d6 0
Soul
Soul Gen Dice Save
10 1d4 0
Power
Power Gen Dice Save
40 1d12 2
Armor
Physical Armor Magical Armor Defense
14 10 6
Hit Chance 1
Fortitude
Fortitude Immunity Endure Defense Health Breath Holding Brace Stamina
20 2 2 5 2 2 2 5
Intellect
Intellect Runic Speed Focus Arcana History Nature Religion Spiritual Balance
15 1 1 1 1 2 1 1
Wisdom
Wisdom Perceive Survival Insight Medicine Mental Balance Runic Power
10 0 0 0 0 0 1d6
Strength
Strength Weight Limit Athletics Grip Critical Throw Range Offensive Power
20 15001 5 2 2 2 1d12 + 1d4

 1Weight Limit bonus for mounts

Speed
Speed Acrobatics Initiative Move Stealth React Bow Power
16 1 2 1d10 + rider1 -6 1 1d10

1Add rider's move to mount's move 

Charisma
Charisma Influence Deception Intimidate Perform Persuade Luck Charm
8 -1 -1 2 -1 -1 -1 -1
Special Skills or Attacks

When ridden into battle, can charge at a cost of 2 Power at the start of battle giving rider instant first attack regardless of initiative

Character Benefits
  • Can carry any race and up to 1500 pounds;
  • Not afraid of battle – can be ridden into battle;
Cost 600.00
Level Increases Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d6 and use those points to increase traits. Stats cannot be increased just by leveling. The animal also get their gen dice for vitality, power, and soul.
Familiar Attack Dog
Type small mammal
Vitality
Vitality Gen Dice Save
25 1d8 0
Soul
Soul Gen Dice Save
10 1d4 0
Power
Power Gen Dice Save
20 1d8 0
Armor
Physical Armor Magical Armor Defense
6 6 2
Hit Chance 2
Fortitude
Fortitude Immunity Endure Defense Health Breath Holding Brace Stamina
12 0 1 2 0 0 2 1
Intellect
Intellect Runic Speed Focus Arcana History Nature Religion Spiritual Balance
10 0 2 0 0 0 0 0
Wisdom
Wisdom Perceive Survival Insight Medicine Mental Balance Runic Power
10 5 1 0 0 0 1d6
Strength
Strength Weight Limit Athletics Grip Critical Throw Range Offensive Power
14 84 3 1 2 1 1d8
Speed
Speed Acrobatics Initiative Move Stealth React Bow Power
12 2 0 1d8 0 0 1d6
Charisma
Charisma Influence Deception Intimidate Perform Persuade Luck Charm
10 0 0 0 0 0 1 0
Special Skills or Attacks
  • Bite: +1d4 to attack, has 10% chance to kill target 
  • Claw Slash: +1d6 to attack
Character Benefits
  • +3 to Perceive
  • Can send out to hunt using your luck score to bring back prey once a day
  • 35% chance will counter attack for you if you are attacked
  • Cat retrieve thrown weapons and killed small prey
  • Can sniff out a target if given scent and lead the way to the target as long as the trail isn't more than 4 days old
Cost 175.00
Level Increases Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d6 and use those points to increase traits. Stats cannot be increased just by leveling. You also get your gen dice for vitality, power, and soul.
Familiar Hunting Dog
Type small mammal
Vitality
Vitality Gen Dice Save
15 1d6 0
Soul
Soul Gen Dice Save
10 1d4 0
Power
Power Gen Dice Save
15 1d6 0
Armor
Physical Armor Magical Armor Defense
8 8 2
Hit Chance 3
Fortitude
Fortitude Immunity Endure Defense Health Breath Holding Brace Stamina
10 1 0 1 0 0 2 0
Intellect
Intellect Runic Speed Focus Arcana History Nature Religion Spiritual Balance
10 0 1 0 0 1 0 0
Wisdom
Wisdom Perceive Survival Insight Medicine Mental Balance Runic Power
8 5 0 -1 -1 0 1d4
Strength
Strength Weight Limit Athletics Grip Critical Throw Range Offensive Power
13 60 1 3 1 1 1d8
Speed
Speed Acrobatics Initiative Move Stealth React Bow Power
10 2 1 1d8 + 1 2 2 1d6
Charisma
Charisma Influence Deception Intimidate Perform Persuade Luck Charm
12 0 0 0 1 0 2 0
Special Skills or Attacks
  • Bite: +1d4 to attack, has 10% chance to kill target 
  • Claw Slash: +1d6 to attack
Character Benefits
  • +3 to Perceive
  • Can send out to hunt using your luck score to bring back prey once a day
  • 35% chance will counter attack for you if you are attacked
  • Cat retrieve thrown weapons and killed small prey
  • Can sniff out a target if given scent and lead the way to the target as long as the trail isn't more than 4 days old
Cost 95.00
Level Increases Starts at level 1. Every level increase allows you to increase traits. You can roll 1d20 + 1d4 and use those points to increase traits. Stats cannot be increased just by leveling. The animal also get the animal's gen dice for vitality, power, and soul.
Weapon Marble
Attack 1d3
Range 0
Hit Chance 0
Weight 0.2
Space Taken 0.01
Other Information N/A
Cost 1.31
Weapon Silver Bolt
Attack 2
Range 0
Hit Chance 0
Weight 0.2
Space Taken 0.05
Other Information Attack value +1d6 versus undead
Cost 2.00
Weapon Steel Bolt
Attack 2
Range 0
Hit Chance 0
Weight 0.2
Space Taken 0.05
Other Information N/A
Cost 1.50
Weapon Silver Arrow
Attack 3
Range 0
Hit Chance 0
Weight 0.3
Space Taken 0.05
Other Information Attack value +1d6 versus undead
Cost 2.81
Weapon Steel Arrow
Attack 3
Range 0
Hit Chance 0
Weight 0.3
Space Taken 0.05
Other Information N/A
Cost 2.06
Weapon Bone Arrow
Attack 2
Range 0
Hit Chance 0
Weight 0.15
Space Taken 0.05
Other Information N/A
Cost 0.47
Weapon Wood Arrow
Attack 1
Range 0
Hit Chance 0
Weight 0.1
Space Taken 0.05
Other Information Flammable
Cost 0.42