Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Brand
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target 1d6 spaces away
Duration 1d8 rounds
Spell Family Visual Distortion
Requirements Fire's Illusion
Spell Effects This manipulation places a burned symbol on the body of the target. This symbol alters the mind and puts the target under your control. The target will follow your orders loyally until the spell is broken. The target must make a hard spiritual stability check to escape this control.
Check Difficulty Hard Arcana
Spell Blitzkrieg
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all allies and self
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Circle of Power
Spell Effects When you create this spell you enhance all of your allies for battle. The magic increases melee power for you and your allies by 1d20+3 points (rolled at cast). It also increases Critical % for you and your allies by 2. All of your allies battle movement rates are doubled. Ranged weapons have double the range. And finally, all allies and yourself gain an extra attack.
Check Difficulty Hard Arcana
Spell Torch of Heroes
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space around the caster
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Warrior's Flame
Spell Effects With this spell you use the essence of fire to add destructive power to all of your allies, including yourself, as long as they are within the range of the spell. It increases everyone who is affected melee, throw, and bow power by 1d12+3. The people effected appear to be on fire.
Check Difficulty Normal Arcana
Spell Superheat
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d6 spaces away
Duration 1d4 rounds
Spell Family Visual Distortion
Requirements Visual Distortion
Spell Effects With this manipulation, you send out ripples of fire magic across the weapon of the target. The fire heats the object to extremely high temperatures. The target must make a normal grip check to see if it can hold the weapon in that heat. If the target can, then the target will take 1d10 straight to vitality points of damage for each round that the weapon is heated. The weapon will be usable when the spell is finished.
Check Difficulty Normal Arcana
Spell Smoke Screen
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 4x4 space around the caster
Duration 1d4 rounds
Spell Family Visual Distortion
Requirements Visual Distortion
Spell Effects A cloud of billowing smoke is released from your body when this spell is created. The smoke fills an area and hangs there for the duration of the spell, not moving with you. Anyone, friend and foe, caught within the smoke cannot see while in the smoke, and anyone, friend or foe, who is outside of the smoke cannot see into the smoke. You however are immune and can see clearly through the smoke as if it was a clear day.
Check Difficulty Normal Arcana
Spell Sharp Fire
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Fire Streak
Spell Effects This spell begins with you creating eight sources of fire around yourself. As you continue the spell, they take the shape of knives. At the end of the spell, you unleash the daggers out at a single target. The spell does 5d6+2 damage to the target.
Check Difficulty Normal Arcana
Spell Pyrophobia
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Visual Distortion
Requirements Heat Control
Spell Effects When this spell is created you are surrounded by flames and appear to be some sort of powerful flaming creature. The flames in reality are harmless. The fire’s presence gives no true beneficial effects to the user, but it does make you appear to be a terrifying magical being which causes targets to have to make a normal mental stability check or be fearful of you and avoid you at all costs.
Check Difficulty Normal Arcana
Spell Kindling
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d12 spaces away
Duration instant
Spell Family Spark
Requirements Spark
Spell Effects With this manipulation, you create several pieces of what appears to be stones that are on fire. You send them out at a single target. On their way they break apart but keep their flame. The spell targets the eyes or other means of sight of the target. The fire lands directly in the eyes of the enemy, burning their eyes dealing 2d6+2 points of damage which if not wearing any eye protection goes straight to vitality and causes blindness for 3 rounds.
Check Difficulty Normal Arcana
Spell Ignatius
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Scold
Spell Effects With this manipulation you create a pocket of fire magic right in front of the enemy target. At the very end of the casting process, the target ignites, doing 2d8+2d4+2 points of damage and making it seem like the target spontaneously caught on fire. The fire lasts only seconds.
Check Difficulty Normal Arcana
Spell Flaming Barrier
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space around the caster
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Sealing Wounds
Spell Effects This spell summons a circle of fire that spreads out from you and then grows high. The fire burns anything that tries to get through, doing 3d10 + burns damage to any living target that tries to get through. Anyone on the inside can send projectiles and magic out but cannot melee attack any target outside of the barrier.
Check Difficulty Normal Arcana

Top 10 Entries

Spell Wisps of Death
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 6 round death countdown
Spell Family Air's Constant Flow
Requirements Scent of Roses
Spell Effects With the creation of this spell, you mix a dark poison with the air that the single target breathes. For three rounds the poison works through the target’s system. At the end of the third round, the target passes out. Then the countdown for death begins. At the end of the third round of coma state, sixth round of the spell, the target dies. The target cannot be pulled from this spell as it is in the target’s air and follows the target. Antidotes are ineffective. The only way to end this spell's effects and save the affected target is to kill the target who created the spell.
Check Difficulty Hard Arcana
Spell Dove Flight
Affinity air
Stat Cost 7 Soul
Spell Cast Speed 4
Range & Area self
Duration 1d10 hours
Spell Family Haste
Requirements Levitate
Spell Effects This manipulation gifts unto you the ability of graceful flight. You cannot attack or cast spells while flying. You cannot do much more than pick things up or move around in the air. You can move at triple your movement rate and can fly up to 4 stories or 40 feet high.
Check Difficulty Hard Arcana
Spell Tornado's Strength
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d4 rounds
Spell Family Haste
Requirements Levitate
Spell Effects Tornado’s Strength provides massive muscle to the target of the spell. So much strength that the Strength stat of the target is increases by the caster's Arcana. Almost any test of strength, within reason, is successful with the help of the magic.
Check Difficulty Hard Arcana
Spell Tornado's Restraint
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 rounds
Spell Family Airess
Requirements Vortex
Spell Effects When this spell is created, a small tornado surrounds the body of a target of your choosing. The tornado spins where the target is, moving around. Inside, for each round the target takes 4d10 + 1d4 damage. When the spell ends, the target is left with sickness caused from the spinning which decreases the target's movement by half and damage power by 25% for 3 rounds.
Check Difficulty Hard Arcana
Spell Chaotic Winds
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Airess
Requirements Vortex
Spell Effects When this manipulation is created it creates a powerful cork-screwing shot of air. When shot at a single target it has the chance of dealing either heavy damage or little damage. First you roll 3d12 for damage, and then you roll a 1d3. Rolling a 1 decreases the damage that would be done by half. Rolling a 2 lets the spell do the damage shown on the 3d12. Rolling a 3 increases the damage that would be done by x 2. There is a normal Arcana chance to stun the target for 1 round with this spell.
Check Difficulty Hard Arcana
Spell Down Burst
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Airess
Requirements Aero Disk
Spell Effects Down Burst sends a crushing amount of wind from above down onto a single target to do damage. The wind comes down in the form of a stream and hits hard and quickly doing 8d6 points of damage. The damage comes from the pressure put down on the body of the target.
Check Difficulty Hard Arcana
Spell Wind Guardian
Affinity air
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target or self
Duration 1d6 rounds
Spell Family Airess
Requirements West Wind's Charge
Spell Effects Wind Guardian creates a protective barrier of pure wind magic that constantly moves around yourself or your chosen ally. When physically attacked by any physical means the attack is stopped by the barrier. Only magical or energy type of attacks, including breath weapons, can harm you. The protected target cannot physically attack either while under this spell, but can cast spells or use energy or magical attacks. This spell can and will work with other protective or barrier spells and enchantments.
Check Difficulty Hard Arcana
Spell Audio Blast
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 3x3 space area around a spot of your choosing
Duration instant
Spell Family Tinnitus
Requirements Sonic Shot
Spell Effects With this spell you cause an explosion of sound. All in the area, including yourself, will take 5d8 magic damage.
Check Difficulty Normal Arcana
Spell Siren's Healing Tones
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space around the caster
Duration instant
Spell Family Tinnitus
Requirements Siren's Soothing Tones
Spell Effects This spell calls upon the positive aspect of sound, the siren. The siren appears and sings a beautiful song that causes all within the spell's area, ally and enemy, to recover 4d10 Vitality.
Check Difficulty Normal Arcana
Spell Echo Spirit
Affinity sound
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self, next to self
Duration 1d10 rounds
Spell Family Tinnitus
Requirements Siren's Soothing Tones
Spell Effects With this spell you create a replica of yourself. This is your echo spirit. It will have the same actions, stats, skills, spells, and equipment that you possess, with the same skills and spells as you. You can only have one echo spirit active at a time. Echo spirits do not have duplicate familiars.
Check Difficulty Normal Arcana