Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Sharp Fire
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Fire Streak
Spell Effects This spell begins with you creating eight sources of fire around yourself. As you continue the spell, they take the shape of knives. At the end of the spell, you unleash the daggers out at a single target. The spell does 5d6+2 damage to the target.
Check Difficulty Normal Arcana
Spell Pyrophobia
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Visual Distortion
Requirements Heat Control
Spell Effects When this spell is created you are surrounded by flames and appear to be some sort of powerful flaming creature. The flames in reality are harmless. The fire’s presence gives no true beneficial effects to the user, but it does make you appear to be a terrifying magical being which causes targets to have to make a normal mental stability check or be fearful of you and avoid you at all costs.
Check Difficulty Normal Arcana
Spell Kindling
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target 1d12 spaces away
Duration instant
Spell Family Spark
Requirements Spark
Spell Effects With this manipulation, you create several pieces of what appears to be stones that are on fire. You send them out at a single target. On their way they break apart but keep their flame. The spell targets the eyes or other means of sight of the target. The fire lands directly in the eyes of the enemy, burning their eyes dealing 2d6+2 points of damage which if not wearing any eye protection goes straight to vitality and causes blindness for 3 rounds.
Check Difficulty Normal Arcana
Spell Ignatius
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Scold
Spell Effects With this manipulation you create a pocket of fire magic right in front of the enemy target. At the very end of the casting process, the target ignites, doing 2d8+2d4+2 points of damage and making it seem like the target spontaneously caught on fire. The fire lasts only seconds.
Check Difficulty Normal Arcana
Spell Flaming Barrier
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 4x4 space around the caster
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Sealing Wounds
Spell Effects This spell summons a circle of fire that spreads out from you and then grows high. The fire burns anything that tries to get through, doing 3d10 + burns damage to any living target that tries to get through. Anyone on the inside can send projectiles and magic out but cannot melee attack any target outside of the barrier.
Check Difficulty Normal Arcana
Spell Chained Fury
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 rounds
Spell Family Visual Distortion
Requirements Pyrophobia
Spell Effects With this spell you summon the essence of fire instead of its true form. The magic encircles the target and flows into their body. The magic causes the target to feel immense anger and become inflicted with berserk. This causes the target’s damage values to double but prevents the target from doing anything else instead of melee attacking.
Check Difficulty Hard Arcana
Spell Warrior's Flame
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self or 1 ally
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Pyro Enchantment
Spell Effects With this spell you recreate the essence of fire. You then choose a target and transfer the essence of fire into the target. The target who receives the boon becomes courageous. The target is immune to any type of fear and the target’s melee power is doubled.
Check Difficulty Normal Arcana
Spell Searing Aura
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Blade of Plasma
Spell Effects This magic seals heat energy into an aura around the chosen ally or yourself. The protected target appears to be glowing faintly with a red tint. When attacked physically with a melee attack, heat energy moves across the weapon and does 1/2 the damage that was done to you back to the attacker. Arrows are weakened by 25% when shot at the protected target.
Check Difficulty Normal Arcana
Spell Heat Control
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self or 1 ally
Duration 1 hour
Spell Family Visual Distortion
Requirements Visual Distortion
Spell Effects This manipulation allows you to control how your body react to heat. With this you can safely ignore the temperature of an area.
Check Difficulty Normal Arcana
Spell Heat Wave
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a straight line from you starting 1 space wide growing by 2 spaces each space affecting all in path
Duration 1d4 rounds
Spell Family Visual Distortion
Requirements Superheat
Spell Effects With this manipulation, you summon your power and turn it into heat energy. You will then send the heat out in a wide, fan like motion towards the targets. When the heat wave hits a target (friend or foe), the heat hangs over the target. This causes nausea and heat exhaustion which decreases the target’s movement by half and decreases damage potential by 20% for the spell's duration.
Check Difficulty Normal Arcana

Top 10 Entries

Skill Master Piercing Proficiency
Stat Cost 4 Power
Range self
Area self
Duration 1d10 rounds
Requirements Advanced Piercing Proficiency
Effects

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 4
  • 20% of damage dealt ignores armor
  • Causes 1d8 bleed damage per round  and minor wounds to unarmored targets
  • Causes 1d6 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%
  • Causes 1d4 bleed damage per round to armored targets as long as their slash reduction is under 60% but greater than 30%

This skill cannot be used with Basic Piercing Proficiency, Novice Piercing Proficiency, or Advanced Piercing Proficiency

Success Roll Insight -6
Skill Advanced Piercing Proficiency
Stat Cost 3 Power
Range self
Area self
Duration 1d10 rounds
Requirements Novice Piercing Proficiency
Effects

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • 10% of damage dealt ignores armor
  • Causes 1d6 bleed damage per round to unarmored targets
  • Causes 1d4 bleed damage per round to armored targets as long as they do not have a slash reduction greater than 30%

This skill cannot be used with Basic Piercing Proficiency or Novice Piercing Proficiency

Success Roll Insight -4
Skill Novice Piercing Proficiency
Stat Cost 2 Power
Range self
Area self
Duration 1d10 rounds
Requirements Basic Piercing Proficiency
Effects

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 2
  • Increases attack value of skills used with weapon by 2
  • Decreases difficulty of skills used with weapon by 2
  • 10% of damage dealt ignores armor
  • Causes 1d4 bleed damage per round to unarmored targets

This skill cannot be used with Basic Piercing Proficiency

Success Roll Insight -2
Skill Basic Piercing Proficiency
Stat Cost 1 Power
Range self
Area self
Duration 1d10 rounds
Requirements N/A
Effects

Using this skill allows you to draw on your proficiency with piercing weapons. Piercing weapons are any weapons that you can stab and pierce with, such as knives, swords, spears, hira-shuriken, darts, and arrows. Any weapon that can have a piercing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Success Roll Insight
Skill Master Bludgeoning Proficiency
Stat Cost 4 Power
Range self
Area self
Duration 1d10 rounds
Requirements Advanced Bludgeoning Proficiency
Effects

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 4
  • Causes wounds to unarmored targets
  • Causes wounds to armored targets as long as bash reduction isn't greater than 30%
  • Critical Hit stuns unarmored targets for 1d3 rounds
  • Critical Hit stuns armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%
  • Dazes armored targets for 1d3 rounds as long as bash reduction isn't greater than 50%
  • Critical Hit has a 1 in 6 chance of breaking a bone of the area hit (6 on a 1d6 roll) if the target is unarmored, or 10% chance (10 or less on percentile dice) if the target is armored but bash reduction isn't greater than 30%

This skill cannot be used with Basic Bludgeoning Proficiency, Novice Bludgeoning Proficiency, or Advanced Bludgeoning Proficiency

Success Roll Insight -6
Skill Advanced Bludgeoning Proficiency
Stat Cost 3 Power
Range self
Area self
Duration 1d10 rounds
Requirements Novice Bludgeoning Proficiency
Effects

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes wounds to unarmored targets and armored targets as long as bash reduction isn't greater than 30%
  • Critical Hit stuns unarmored targets for 1d3 rounds
  • Critical Hit stuns armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%

This skill cannot be used with Basic Bludgeoning Proficiency or Novice Bludgeoning Proficiency

Success Roll Insight -4
Skill Novice Bludgeoning Proficiency
Stat Cost 2 Power
Range self
Area self
Duration 1d10 rounds
Requirements Basic Bludgeoning Proficiency
Effects

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 2
  • Increases attack value of skills used with weapon by 2
  • Decreases difficulty of skills used with weapon by 2
  • Causes wounds to unarmored targets
  • Critical Hit stuns unarmored targets for 1d3 rounds

This skill cannot be used with Basic Bludgeoning Proficiency

Success Roll Insight -2
Skill Basic Bludgeoning Proficiency
Stat Cost 1 Power
Range self
Area self
Duration 1d10 rounds
Requirements N/A
Effects

Using this skill allows you to draw on your proficiency with bludgeoning or blunt weapons. This is basically ramming someone with a blunt weapon in a thrusting motion. Blunt weapons are any weapons that you can bludgeon with, such as rods, staffs, tonfa, fists, feet, handle of most weapons, and clubs. Any weapon that can have a bludgeoning attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1
  • Increases attack value of skills used with weapon by 1
  • Decreases difficulty of skills used with weapon by 1
Success Roll Insight
Skill Master Bashing Proficiency
Stat Cost 4 Power
Range self
Area self
Duration 1d10 rounds
Requirements Advanced Bashing Proficiency
Effects

Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d6 + 1
  • Increases attack value of skills used with weapon by 1d6 + 1
  • Decreases difficulty of skills used with weapon by 4
  • Causes wounds to unarmored targets
  • Causes wounds to armored targets as long as bash reduction isn't greater than 30%
  • Critical Hit knocks out unarmored targets for 1d3 rounds
  • Critical Hit knocks out armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%
  • Dazes armored targets for 1d3 rounds as long as bash reduction isn't greater than 50%
  • Critical Hit has a 1 in 6 chance of breaking a bone of the area hit (6 on a 1d6 roll) if the target is unarmored, or 10% chance (10 or less on percentile dice) if the target is armored but bash reduction isn't greater than 30%

This skill cannot be used with Basic Bashing Proficiency, Novice Bashing Proficiency, or Advanced Bashing Proficiency

Success Roll Insight -6
Skill Advanced Bashing Proficiency
Stat Cost 3 Power
Range self
Area self and all allies
Duration 1d10 rounds
Requirements Novice Bashing Proficiency
Effects

Using this skill allows you to draw on your proficiency with bashing or blunt weapons. This is basically hitting someone with a blunt weapon in a swinging motion. Blunt weapons are any weapons that you can bash with, such as hammers, mallets, rods, staffs, whips, planks, tonfa, and clubs. Any weapon that can have a bashing attack can be used with this skill. This skill provides the following:

  • Increases damage of weapon by 1d4 + 1
  • Increases attack value of skills used with weapon by 1d4 + 1
  • Decreases difficulty of skills used with weapon by 3
  • Causes wounds to unarmored targets
  • Critical Hit knocks out unarmored targets for 1d3 rounds
  • Dazes armored targets for 1d3 rounds as long as bash reduction isn't greater than 30%

This skill cannot be used with Basic Bashing Proficiency or Novice Bashing Proficiency

Success Roll Insight -4