Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Magma Shot
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Fire Blast
Spell Effects With this manipulation you create a ball of magma from pressurized fire. You take aim and send the ball out at a single target. When it hits, the magma explodes onto the body of the target causing burns as well as initial damage of 6d12.
Check Difficulty Hard Arcana
Spell Fiery Ring
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area Ring: self or 1 ally; Blasts: 1 target per shot
Duration 1 day or 3 shots
Spell Family Pyro Enchantment
Requirements Searing Aura
Spell Effects When you create Fiery Ring, the magic creates a ring of pure fire magic on the primary hand of your chosen ally or yourself. This ring can discharge three magical blasts of fire, dealing 4d12 points of damage per shot, before disappearing.
Check Difficulty Hard Arcana
Spell Volcano's Hand
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d4 rounds
Spell Family Fire Streak
Requirements Ignatius
Spell Effects This spell creates an entrapping formation of solidifying rocks and magma that holds the target in a paralysis for the duration of the spell, doing 4d10 each round. Then it breaks away.
Check Difficulty Hard Arcana
Spell Volcano's Eye
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 floor of area map
Duration until ended
Spell Family Visual Distortion
Requirements Fire's Steed
Spell Effects This spell creates a dense burst of smoke from your body. The smoke billows through a very large area. The smoke closest to you wraps around you, creating a cocoon like form. Inside the cocoon of smoke you sit, receiving information from the smoke. The spell shows the exact location of whatever you wish to see. You cannot move while in the spell, but can end the spell at any time.
Check Difficulty Hard Arcana
Spell Sun's Whip
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Superheated Blade
Spell Effects This spell replaces your weapon. In its place goes a whip of pure fire magic. The whip extends itself to almost any length and it weaves around objects to attack the target of your choice. It is used just like a weapon is used and attack skills can be used with this weapon. The whip does 5d12+1d8 + Arcana points of damage with each hit, and melee power is used with each hit.
Check Difficulty Hard Arcana
Spell Flare
Affinity light
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1 target
Duration instant
Spell Family Glow
Requirements Glow
Spell Effects With this manipulation you conjure up a ball of light and compress it into a single point of vision. You then send the spell out to work on its own. The spell continues out to the target selected and then explodes in front of the target, blinding the target for 3 rounds and dealing 2d8 damage.
Check Difficulty Normal Arcana
Spell Fire Blast
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Plasma Shot
Spell Effects With this manipulation you concentrate the fire into a sphere. You send the orb at your target. The orb crashes into its target and explodes only in the direction of the enemy target, doing 4d10 + 1d4 damage.
Check Difficulty Hard Arcana
Spell Explosion
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area a 3x3 space area around the caster
Duration instant
Spell Family Spark
Requirements Kindling
Spell Effects This manipulation concentrates fire energy around your body. When sufficient power has been gathered you release it causing a small explosion around you. Anyone standing in the immediate vicinity is in the radius of the explosion and takes 2d10+2d8 damage. The explosion is short-lived and deals damage to anyone in the area, including allies. The user is unharmed however.
Check Difficulty Normal Arcana
Spell Consume
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target 1d6 spaces away
Duration 1d4 rounds
Spell Family Spark
Requirements Exploding Arrows
Spell Effects With this manipulation you directly transfer the magic you use to the feet of the target in the form of a circle. When the spell is completed the ring ignites and surrounds the enemy in flame. The enemy remains on fire, fueled by magic. Each round it does 6d10+1d6 points of damage to the target. If the target is killed by the spell then you get healed by the consumed life (by the total Vitality that the target had).
Check Difficulty Hard Arcana
Spell Burning Heart
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target 1d6 spaces away
Duration until cured or dead
Spell Family Spark
Requirements Explosion
Spell Effects With this spell you fire a needle of magical fire that pierces and pushes into the body of the target. The needle drills into the heart where the fire spell activates. The magic sets fire to the blood. Each round that the spell continues it does 1d20 + 1d6 straight to Vitality damage.
Check Difficulty Hard Arcana

Top 10 Entries

Spell Mud Serpent
Affinity stone
Stat Cost 7 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 rounds
Spell Family Dust Devil
Requirements Earthen Angers
Spell Effects Mud Serpent creates a large snake out of mud. The snake immediately moves off quickly and wraps itself around a target that you choose. For the duration of the spell, the target is stunned and unable to act while the snake constricts and bites the target, dealing 4d8 points of magical damage each round. At the end of the spell the snake dries up and falls off of the target.
Check Difficulty Hard Arcana
Spell Pull of the Earth
Affinity stone
Stat Cost 7 Soul
Spell Cast Speed 4
Range & Area a 5x5 space around the caster
Duration 1d8 rounds
Spell Family Grounding
Requirements Quicksand
Spell Effects This manipulation causes all projectile weapons to be useless. Any projectile used will not reach the target and will just fall to the ground. The projectile will fall to the ground once it enters the area of effect, unable to reach the target. This spell affects any projectile coming to or from any target within the radius of the spell, including allies, enemies, and yourself. This spell will also pull to the ground anything flying or floating.
Check Difficulty Hard Arcana
Spell Battlefield of Stone
Affinity stone
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area entire battlefield
Duration 1d4 rounds
Spell Family Grounding
Requirements Living Ground
Spell Effects This spell mocks that of a game board. The spell gives paralysis to everything except you. Even your allies are paralyzed. For the spell's duration you may reorganize anything within your physical capabilities. With this spell you can not remove armor and items or change their pose. You can move them, as long as they keep their pose. You can take anything that is in their hands, but nothing else because other things have become a part of them. You also cannot take their life. The magic wears off in a short time. When the area is freed, everyone has to adapt to what has occurred to them.
Check Difficulty Hard Arcana
Spell Crevasse's Trick
Affinity stone
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area 1d8 spaces affecting 1 target
Duration Spell takes 2 rounds to complete; 1st round floats target and 2nd round is when the damage happens
Spell Family Grounding
Requirements Quartz Cage
Spell Effects This spell fools the target into thinking that they are falling down a pit. At first the target’s eyes are blackened and the target begins to float but feels as if they are falling. When the second round comes, the target hits the bottom of the pit. In reality the magic slams the target to the ground, doing 3d10 magical damage. The target cannot get up until the next round, loosing a round.
Check Difficulty Hard Arcana
Spell Mountain's Heart
Affinity stone
Stat Cost 8 soul
Spell Cast Speed 4
Range & Area self or any 1 ally
Duration 1d6 rounds
Spell Family Grounding
Requirements Mountain Fortress
Spell Effects When this spell is created the target is surrounded by magical stone that seems to merge with their very skin. The target who receives the boon only takes half damage, is immune to damaging status effects, and cannot be knocked back or knocked down.
Check Difficulty Hard Arcana
Spell Entanglement
Affinity nature
Stat Cost 5 Soul
Spell Cast Speed 3
Range & Area all enemy targets
Duration until freed
Spell Family Tracker's Mind
Requirements Chamelonisim
Spell Effects With the casting of this spell great roots shoot up from the ground and wrap around any ground based target, holding that target in place. That target is trapped to that spot. The target can act as normal as long as the actions do not require any movement. The target is unable to evade any attacks. To be freed, the target must make a hard Athletics check. Targets can be freed by others pulling the target out if they make a hard Athletics check. Attacks the roots does nothing but cause damage to the target since in reality there are no roots, simply earth magic taking on the appearance of roots.
Check Difficulty Normal Arcana
Spell Ova's Trap
Affinity nature
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1d10 spaces affecting 1 target
Duration until target is freed or dead
Spell Family Oaken Skin
Requirements Ova's Hand
Spell Effects This spell causes a great giant fly trap to rise up towering behind the target. With a quick action the fly trap engulfs the target. Each round the target will lose 10% of his or her maximum vitality that will restore the fly trap of any lost vitality. The fly trap has 3d20 Vitality. With any kind of damage dealt to the fly trap, physical or magical, 10% of that damage is also dealt directly to the captured target's Vitality. Should the target die the fly trap will spit out its remains and return to the earth.
Check Difficulty Normal Arcana
Spell Whip of Thorns
Affinity nature
Stat Cost 5 Soul
Spell Cast Speed 3
Range & Area self
Duration 1d6 rounds
Spell Family Oaken Skin
Requirements Ova's Shield
Spell Effects This spell causes a whip of heavy, twisted vines to sprout forth from your dominant hand. The whip is brandished with red razor-sharp thorns. This whip has a range of 6 spaces and you can use whip skills with this whip. It has an attack power that is 3 x your Arcana. A critical hit with the whip will poison the target with 1d6 poison for 1d8 rounds.
Check Difficulty Normal Arcana
Spell Deadly Sap
Affinity nature
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area user
Duration 1d4 rounds
Spell Family Oaken Skin
Requirements Acorn Shot
Spell Effects This spell causes you to produce a deadly sap as if it were sweat. The sap coats your body and your armor, and it is thick much like tree sap. If anyone were to touch it they'd receive 1d8 poison damage for 1d12 rounds. You can coat your weapon, including arrows and the like, with this sap using a support action.
Check Difficulty Normal Arcana
Spell Stone Skin
Affinity stone
Stat Cost 5 Soul
Spell Cast Speed 3
Range & Area 1 target or self
Duration 1d4 rounds
Spell Family Solidity
Requirements Stone Circle
Spell Effects This magical manipulation coats your outer armor or clothing with a weightless layer of stone that does not hinder movement of any kind. This spell serves to provide the target with natural armor, giving the target a Physical Armor of 1d12.
Check Difficulty Normal Arcana