Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Volcano's Tongues
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target per tentacle
Duration 2 rounds
Spell Family Fire Streak
Requirements Volcano's Hand
Spell Effects With this manipulation, you summon 1d12 tentacles of magma around you that stretch out and search. You pick an enemy target for each tentacle. They each lift their target, squeeze them, and set them aflame, doing 6d12 damage. When the second round comes the tentacles slam their targets into whatever surfaces they were previously on doing an extra 6d10 damage to their target. Any tentacle that does not grab a target will wrap around you (the user) and lift you up in the air. They will take any damage meant for the user during those two rounds. You can continue to cast spells from this perch.
Check Difficulty Hard Arcana
Spell Volcano's Heart
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration 2d4 rounds
Spell Family Fire Streak
Requirements Volcano's Tongues
Spell Effects With this manipulation, you use superheated air to lift the target into the air. You then encase the target in an orb of unstable magma and fire. For the duration of the spell the target is locked into the orb, unable to act, while receiving 8d12 damage per round. On the target’s turn in the final round of the spell’s duration, the orb explodes, dropping the target to the ground in whatever state the target is in. The target receives an extra 4d20 damage from being dropped to the ground.
Check Difficulty Impossible Arcana
Spell Sun's Gift
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Fiery Ring
Spell Effects With this manipulation, you create sun fire and sends it out in search of a target. The spell surrounds the target and increases their melee, throw, and bow power by x 2.5.
Check Difficulty Hard Arcana
Spell Pyromania
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target
Duration 1d6 rounds
Spell Family Visual Distortion
Requirements Chained Fury
Spell Effects With this manipulation the target becomes obsessed with being hit with fire. They refuse to attack anyone of the fire element. Instead they will taunt any pyromancer to use fire magic on them. Any pyromancy spells do double their normal damage on the affected target. If anything attacks any pyromancer, the target will attack it to protect the magically created fetish. If the target is killed by fire magic while affected by this spell, the user of this spell gets back the Soul that was spent casting Pyromania. It is a hard mental balance check to avoid the effects of this spell.
Check Difficulty Hard Arcana
Spell Night's Death
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area entire floor of dungeon map or a 10 square mile area
Duration 1 hour
Spell Family Glow
Requirements Light Casting
Spell Effects With this manipulation you create a ball of bright light that hovers high above your head. The light pierces all darkness and illusions and shows you all traps.
Check Difficulty Hard Arcana
Spell Magma Shot
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Fire Blast
Spell Effects With this manipulation you create a ball of magma from pressurized fire. You take aim and send the ball out at a single target. When it hits, the magma explodes onto the body of the target causing burns as well as initial damage of 6d12.
Check Difficulty Hard Arcana
Spell Fiery Ring
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area Ring: self or 1 ally; Blasts: 1 target per shot
Duration 1 day or 3 shots
Spell Family Pyro Enchantment
Requirements Searing Aura
Spell Effects When you create Fiery Ring, the magic creates a ring of pure fire magic on the primary hand of your chosen ally or yourself. This ring can discharge three magical blasts of fire, dealing 4d12 points of damage per shot, before disappearing.
Check Difficulty Hard Arcana
Spell Volcano's Hand
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d4 rounds
Spell Family Fire Streak
Requirements Ignatius
Spell Effects This spell creates an entrapping formation of solidifying rocks and magma that holds the target in a paralysis for the duration of the spell, doing 4d10 each round. Then it breaks away.
Check Difficulty Hard Arcana
Spell Volcano's Eye
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 floor of area map
Duration until ended
Spell Family Visual Distortion
Requirements Fire's Steed
Spell Effects This spell creates a dense burst of smoke from your body. The smoke billows through a very large area. The smoke closest to you wraps around you, creating a cocoon like form. Inside the cocoon of smoke you sit, receiving information from the smoke. The spell shows the exact location of whatever you wish to see. You cannot move while in the spell, but can end the spell at any time.
Check Difficulty Hard Arcana
Spell Sun's Whip
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Superheated Blade
Spell Effects This spell replaces your weapon. In its place goes a whip of pure fire magic. The whip extends itself to almost any length and it weaves around objects to attack the target of your choice. It is used just like a weapon is used and attack skills can be used with this weapon. The whip does 5d12+1d8 + Arcana points of damage with each hit, and melee power is used with each hit.
Check Difficulty Hard Arcana

Top 10 Entries

Spell Plasma Burning
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Blade of Plasma
Spell Effects This spell causes your or your ally's weapon to erupt in fire. This causes the weapon to inflict minor burns increasing the burns status effect damage by the double wielder's Arcana. If this spell is applied to a weapon that has either Pyro Enchantment, Blade of Plasma, or both, increase the weapon's magic damage by 1d12 per enchantment (up to 2d12).
Check Difficulty Normal Arcana
Spell Fire's Punishment
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration instant
Spell Family Visual Distortion
Requirements Children of Fire
Spell Effects This spell creates a large fire that glows with power. The fire becomes the shape of a long hammer that you hold. You point out the target with the hammer and the clear, burning hammer flies through the air, spinning, and crashes into the target, creating a small explosion of energy doing 10d10 and stunning the target for 1 round.
Check Difficulty Impossible Arcana
Spell Fire's Steed
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area next to caster
Duration 1d10 hours
Spell Family Visual Distortion
Requirements Smoke Screen
Spell Effects With this manipulation you summon a warhorse that looks to be from the very pits of Xodod. This warhorse bears a mane and tail of fire and appears to be composed of burning coal, but touching it won't harm you or your allies. You may ride this horse. Its stats are the same as a War Horse. It cannot be damaged, spooked, or destroyed and cannot attack. At the end of the spell the horse extinguishes into ash.
Check Difficulty Normal Arcana
Spell Children of Fire
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area all allies and self
Duration 1d8 rounds
Spell Family Visual Distortion
Requirements Fever Rising
Spell Effects This unique spell creates a single sparkling source of energy no larger than a fist for each member of the party. They appear to be single flames. Each member can choose what effect they want the "child" to do for them. They can choose a defensive boost which will temporarily grant them 1d12 Defense, or they can choose to have the "child" attack. Each "child" can attack for 5d12 damage. There is only one "child" per ally, including yourself.
Check Difficulty Hard Arcana
Spell Fever Rising
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 rounds
Spell Family Visual Distortion
Requirements Heat Wave
Spell Effects This spell causes the target to experience a terrible fever which inflicts the target with Sickness status effect and hallucinations so that the target must make normal perceive checks to attack.
Check Difficulty Hard Arcana
Spell Sun's Assault
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration instant
Spell Family Fire Streak
Requirements Magma Shot
Spell Effects This spell unleashes the power of the Sun on a single target. This spell ripples with fire magic as the burning wave of magic moves from the caster to the target. The magic crashes into the target, doing 9d12 damage.
Check Difficulty Impossible Arcana
Spell Fire's Illusion
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target
Duration 1d6 +1 rounds
Spell Family Visual Distortion
Requirements Heated Touch
Spell Effects With this spell you cause a target to think that they are on fire. The target will do whatever it takes to put out the fire. By the second round, the target will have taken off all of its armor and by the end of the spell it will be rolling around on the ground like an idiot, screaming as if its on fire. No real damage is done to the target, unless the target does it to itself. The target can attempt a normal Mental Stability check.
Check Difficulty Hard Arcana
Spell Heated Touch
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target you touch
Duration instant
Spell Family Visual Distortion
Requirements Heat Control
Spell Effects This spell allows you to heal with the comforting touch of your heated hand. You can restore 1d12 Vitality increased by Arcana with each touch.
Check Difficulty Normal Arcana
Spell Plasma Ignite
Affinity flame
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self or 1 ally
Duration 1d6 rounds
Spell Family Spark
Requirements Spark
Spell Effects This spell allows you to ignite your armor or your ally's armor without the burning armor harming the armor wearer. This causes any attacks by wood to be ineffective, and causes any target that melee attacks you or is within 1 space of you, friend or foe, to receive 4d6 magic damage.
Check Difficulty Normal Arcana
Spell Plasma Shot
Affinity flame
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area every target in a straight line from the caster
Duration instant
Spell Family Fire Streak
Requirements Sharp Fire
Spell Effects With this spell you shoot out a beam of super heated plasma in a straight line from you at the target. It passes through and affects any target, friend or foe, in that straight line dealing 3d12 + 2d4 magic damage.
Check Difficulty Normal Arcana