Projects: A-Z Index

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Project progress 56

Newest 10 Entries

Spell Sun's Shower
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area all enemy targets
Duration 1d6 rounds
Spell Family Spark
Requirements Explosion
Spell Effects This spell sends bright fire down from above. For the duration of the spell, sun fire falls hitting random enemy targets. Each target is hit with falling fire and dealt 5d12 damage. Allies and yourself are immune.
Check Difficulty Hard Arcana
Spell Reign of Fire
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area all enemy targets
Duration 1d4 rounds
Spell Family Fire Streak
Requirements Plasma Shot
Spell Effects This spell creates a glowing nexus point of fire magic above the battlefield. Each round the energy would discharge fire at every enemy target, doing 5d10 damage per shot to each target.
Check Difficulty Hard Arcana
Spell Pyre
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration instant
Spell Family Spark
Requirements Consume
Spell Effects This spell summons a powerful cylinder of fire around the targets and then sends fire ripping through it quickly. The target inside the pyre is burned alive with concentrated fire, being dealt 9d12 damage, and any burnable equipment or goods is burnt to a crisp. The cylinder falls apart and the fire burns out, leaving the target smoldering. If the target survives, the target is inflicted with burns.
Check Difficulty Impossible Arcana
Spell Fire Well
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target per blast
Duration 1d6 rounds
Spell Family Pyro Enchantment
Requirements Fire's Warding
Spell Effects With this manipulation you open up a portal to the Well of Fire. You float above the well and each turn siphon off fire from this well. Each round you have four projectiles of concentrated and explosive fire magic to launch at any target you wish. Each projectile deals 6d10 damage. While in the spell fire protects you from all harm and prevents you from moving from your position above the well. You can only shoot the magic given to you by this spell while this spell is active, unable to do anything else.
Check Difficulty Hard Arcana
Spell Exploding Arrows
Affinity flame
Stat Cost 8 Soul
Spell Cast Speed 4
Range & Area 1 target and the surrounding spaces, 1d12 spaces away
Duration instant, explosion in 3 rounds
Spell Family Spark
Requirements Explosion
Spell Effects With this manipulation you choose a target and send the arrow into the enemy target. It lands on the mark and stays half-way in the body of the target doing initial damage of 5d10 points. In three rounds the arrow will explode, doing 5d12 more damage to the target and to any target within 1 space of the affected target. The arrow will explode within three rounds even if the enemy is dead or if the arrow was removed.
Check Difficulty Hard Arcana
Spell Volcano's Tongues
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target per tentacle
Duration 2 rounds
Spell Family Fire Streak
Requirements Volcano's Hand
Spell Effects With this manipulation, you summon 1d12 tentacles of magma around you that stretch out and search. You pick an enemy target for each tentacle. They each lift their target, squeeze them, and set them aflame, doing 6d12 damage. When the second round comes the tentacles slam their targets into whatever surfaces they were previously on doing an extra 6d10 damage to their target. Any tentacle that does not grab a target will wrap around you (the user) and lift you up in the air. They will take any damage meant for the user during those two rounds. You can continue to cast spells from this perch.
Check Difficulty Hard Arcana
Spell Volcano's Heart
Affinity flame
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1 target
Duration 2d4 rounds
Spell Family Fire Streak
Requirements Volcano's Tongues
Spell Effects With this manipulation, you use superheated air to lift the target into the air. You then encase the target in an orb of unstable magma and fire. For the duration of the spell the target is locked into the orb, unable to act, while receiving 8d12 damage per round. On the target’s turn in the final round of the spell’s duration, the orb explodes, dropping the target to the ground in whatever state the target is in. The target receives an extra 4d20 damage from being dropped to the ground.
Check Difficulty Impossible Arcana
Spell Sun's Gift
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target
Duration 1d8 rounds
Spell Family Pyro Enchantment
Requirements Fiery Ring
Spell Effects With this manipulation, you create sun fire and sends it out in search of a target. The spell surrounds the target and increases their melee, throw, and bow power by x 2.5.
Check Difficulty Hard Arcana
Spell Pyromania
Affinity flame
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target
Duration 1d6 rounds
Spell Family Visual Distortion
Requirements Chained Fury
Spell Effects With this manipulation the target becomes obsessed with being hit with fire. They refuse to attack anyone of the fire element. Instead they will taunt any pyromancer to use fire magic on them. Any pyromancy spells do double their normal damage on the affected target. If anything attacks any pyromancer, the target will attack it to protect the magically created fetish. If the target is killed by fire magic while affected by this spell, the user of this spell gets back the Soul that was spent casting Pyromania. It is a hard mental balance check to avoid the effects of this spell.
Check Difficulty Hard Arcana
Spell Night's Death
Affinity light
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area entire floor of dungeon map or a 10 square mile area
Duration 1 hour
Spell Family Glow
Requirements Light Casting
Spell Effects With this manipulation you create a ball of bright light that hovers high above your head. The light pierces all darkness and illusions and shows you all traps.
Check Difficulty Hard Arcana

Top 10 Entries

Spell Levitate
Affinity air
Stat Cost 5 Soul to cast, 1 Soul per round or minute
Spell Cast Speed 3
Range & Area self or one target
Duration until cancelled
Spell Family Haste
Requirements Hitting Misdirection
Spell Effects With this manipulation you use your control over air to hold something or someone up six inches from the ground. This can be you, an ally, an enemy, or an object. You can keep that target levitated in place for as long as desired or until you run out of Soul. You can cast this spell again on the levitated target to increase the levitation by another 6 inches. There is no limit to how many times you can cast this spell on a levitated target, making its levitation height nearly infinite, except for you must be able to see the target, or if it is yourself you must be able to see the ground. If you wish to gently lower the target you must cancel the spells one spell at a time, one spell per minute or round. If you cancel all of the spells at once the target or yourself will fall hard dealing 1d12 fall damage per 1 foot of levitation.
Check Difficulty Normal Arcana
Spell Vortex
Affinity air
Stat Cost 5 Soul
Spell Cast Speed 3
Range & Area a 4x4 space area around the caster
Duration instant
Spell Family Airess
Requirements Air Burst
Spell Effects With this manipulation you create a vortex of air around your body. Immediately, all the air you brought together releases on the battlefield around you. Everyone in the radius of the spell, ally and enemy, is pushed away from you by 2 spaces or 6 feet.
Check Difficulty Normal Arcana
Spell Aero Disk
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area 1 target that you can see
Duration instant
Spell Family Airess
Requirements Air Burst
Spell Effects By creating this spell you create a disk of pure wind with edges sharper than many swords. You let the disk launch off on its own to attack the enemy of your choice. The disk attack by sweeping up his torso doing 3d12 points of damage before disappearing right above the target.
Check Difficulty Normal Arcana
Spell West Wind's Charge
Affinity air
Stat Cost 6 Soul
Spell Cast Speed 3
Range & Area self or any 1 ally
Duration 1d4 rounds
Spell Family Airess
Requirements Air Burst
Spell Effects When this spell is created, you or your chosen ally are given a boost to your total damage values and armor to carry out the whims of the West Wind. This spell increases your Melee Power and Throw Power by 1d12 and gives you the caster's Arcane to Physical and Magical Armor for the duration of this spell.
Check Difficulty Normal Arcana
Spell Green Climber's Lure
Affinity nature
Stat Cost 10 Soul
Spell Cast Speed 5
Spell Effects This spell grows the lure of a green climber on the vines entrapping its target - its heavily scented blossom. Creatures all around have a hard time ignoring the lure. Any creature that is within 10 spaces will be drawn to this lure. Each creature will have to make a hard endure check, if they fail, they will go straight to the lure and be held there gazing upon the lure until the target makes a hard endure check. The lure is fake of course, but it smells very real. You and your allies however know that it is fake and are not affected by it. With this spell you can set up elaborate traps.
Check Difficulty Hard Arcana
Spell Woodland Sentiel
Affinity nature
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self
Duration 1d8 rounds
Spell Family Oaken Skin
Requirements Skin of Thorns
Spell Effects Casting this spell makes you the avatar of the forest. You are at one with your nature affinity and your geomancy. All of your geomancy spells now have double their effect. You Soul is doubled. Your movement rate is doubled. Your Arcana is doubled. When the spell effects end you are dazed for 1 round.
Check Difficulty Hard Arcana
Spell Curse of Immortality
Affinity stone
Stat Cost 12 Soul
Spell Cast Speed 6
Range & Area 1d8 spaces affecting 1 target
Duration instant
Spell Family Solidity
Requirements Crevasse's Darkness
Spell Effects With this spell you grant the target immortality. But the target soon learns what immortality means. The target turns to stone instantly, nothing more than a well sculptured statue. The target of this spell can be brought back by the right kind of magic or potion, but breaking the magic will cause the statue to shatter killing the target. Hitting the statue will also cause the statue to break. The life of whoever is sealed in stone will never be seen without the right spell or potion to restore the body.
Check Difficulty Impossible Arcana
Spell Crevasse's Darkness
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area 1 target
Duration effect takes place when the target dies
Spell Family Solidity
Requirements Crevasse's Secret
Spell Effects When this spell is created, blackness coats the target like a liquid. It does not affect the target until the target dies. When the target dies, the darkness takes the power from the target’s body and uses it to do one of six effects determined by rolling a 1d6. Rolling a 1 causes everyone within a 3x3 space area around the dead target, allies and enemies, to be drained from their entire Soul instantly which is given to you. Rolling a 2 causes you and all of your allies to be healed by the target's maximum vitality a piece instantly. Rolling a 3 causes the target's maximum vitality as damage to the weakest enemy target. Rolling a 4 causes all physical damage dealt by anyone, ally or enemy, to be doubled for the duration of the battle. Rolling a 5 causes you and all of your allies current vitality to double, even past their max vitality, for the duration of the battle. Rolling a 6 causes everyone, allies and enemies, to have double the moves per round for the duration of the battle.
Check Difficulty Hard Arcana
Spell Stone Seal
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self
Duration 1d10 spaces of movement
Spell Family Solidity
Requirements Guardian Form
Spell Effects This unique spell allows you to walk through solid stone as if it was simply air. Unfortunately it is only earthen stone or natural materials that you can walk through. If there is any metal or man-made materials in the way of your path it becomes like a brick wall. You can see through the stone when walking through it, but cannot climb up or down or cut your way through any metal or unnatural material in the way. If you get caught in the stone when the spell ends, you die.
Check Difficulty Hard Arcana
Spell Marble Warrior
Affinity stone
Stat Cost 10 Soul
Spell Cast Speed 5
Range & Area self or any 1 ally
Duration 1d6 rounds
Spell Family Solidity
Requirements Unnatural Strength
Spell Effects With this manipulation you turn any one of your allies into marble stone. This does not petrify them or kill them. Instead it gives their skin the attributes of stone giving them double the caster's Arcana for Physical Armor and equal to the caster's Arcana for Magical Armor. The ally’s armor is not affected so your ally also retains their armor’s attributes. This spell can be used on any ally and even on yourself. At the end of the spell’s duration, the marble flakes off of the target’s skin and the target loses it’s protection.
Check Difficulty Hard Arcana