Projects: A-Z Index

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Maintainer Deleted
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Project progress 56

Newest 10 Entries

Weapon Spiked Gauntlet
Attack +1
Range 0
Hit Chance 0
Weight +0.5
Space Taken 0
Other Information Can use piercing attacks.
Cost 7.50
Weapon Reinforced Gauntlet
Attack +2
Range 0
Hit Chance 0
Weight +0.75
Space Taken 0
Other Information N/A
Cost 6.75
Weapon Reinforced Glove
Attack +2
Range 0
Hit Chance 0
Weight +0.5
Space Taken 0
Other Information Chain Mail Glove only
Cost 6.00
Weapon Cured Glove
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information Leather Glove only
Cost 3.50
Weapon Belted Glove
Attack +1
Range 0
Hit Chance 0
Weight +0.2
Space Taken 0
Other Information Leather Glove only
Cost 3.50
Weapon Chain Extension
Attack 0
Range +1
Hit Chance -1
Weight +0.5
Space Taken 0
Other Information Increases the chain by one chain link, can only be applied once. Must have Attached by Chain enhancement.
Cost 5.00
Weapon Attached by Chain
Attack 0
Range 0
Hit Chance 0
Weight + 0.5
Space Taken 0
Other Information Replaces the rope with chain making a more sturdy nunchaku. This is required for the extension enhancement.
Cost 5.00
Weapon Scale Gauntlet
Attack 1d8 + 2
Range 1
Hit Chance -1
Weight 3.5
Space Taken 3
Other Information Can not pick pockets, cannot use with knuckles.
Cost 22.25
Weapon Plate Gauntlet
Attack 1d8 + 1
Range 1
Hit Chance -1
Weight 4
Space Taken 3
Other Information Can not pick pocket, cannot use with knuckles.
Cost 18.75
Weapon Chain Mail Glove
Attack 1d6 + 1
Range 1
Hit Chance 0
Weight 2
Space Taken 2
Other Information N/A
Cost 12.75

Top 10 Entries

Skill Avatar of the Seasons
Stat Cost 12 Soul
Range self
Area self
Duration 1d10 hours
Requirements Herald of the Winds
Effects

With this skill you become one with the seasons. You can cause fruit to bear instantly. You can can cause grass to grow and flowers to bloom. You can also cause the reverse. If your element is Geomancy, your magic power potential is doubled. You are not physically effected by temperature or weather. Attacking in a lightning storm causes your attacks to be powered by the spell Lightning Strike.

Success Roll Nature -10
Skill Herald of the Winds
Stat Cost 10 Soul
Range self
Area self
Duration 1d10 hours
Requirements Servant of Norvus
Effects

With this skill you gain a boon from the gods and goddesses of the winds. With this skill your move is doubled, you can breath underwater and in poisonous gas, and your projectile or thrown attacks deal double damage.

Success Roll Nature -5
Skill Servant of Norvus
Stat Cost 10 Soul
Range self
Area self
Duration 1d10 hours
Requirements Child of Ova
Effects

With this skill you gain a boon from the god of rock and earth, Norvus. You now receive a 20% reduction on physical damages and can scale mountains with no movement penalty.

Success Roll Nature -5
Skill Child of Ova
Stat Cost 10 Soul
Range self
Area self
Duration 1d10 hours
Requirements Nature's Nurturing
Effects

This skill grants you a boon from the goddess of nature, Ova. You are completely immune to poisons and illnesses.

Success Roll Nature -5
Skill Nature's Wrath
Stat Cost 10 Soul
Range self
Area self
Duration 1d8 rounds
Requirements Nature's Blessing
Effects

With this skill nature will counter attack for you. This skill can only be used in natural places. During the skill's duration every time you are attacked nature will attack the attacker. The damage dealt is your Nature score + Arcana Score + 1d12. This always hits.

Success Roll Nature -5
Skill Nature's Blessing
Stat Cost 8 Soul
Range self
Area self
Duration 1d8 rounds
Requirements Nature's Armor
Effects

With this skill nature blesses you with more power. This skill can only be used in natural places. This skill adds your Nature score to Runic Power, Offensive Power, and Bow Power.

Success Roll Nature -5
Skill Nature's Armor
Stat Cost 6 Soul
Range self
Area self
Duration 1d8 rounds
Requirements Nature's Nurturing
Effects

With this skill nature will help protect you. This skill can only be used in environments that are natural. With this skill nature provides you with your Arcana stat as extra protection against physical and magical attacks.

Success Roll Nature -5
Skill Nature's Nurturing
Stat Cost 4 Soul
Range self
Area self
Duration 1d8 rounds
Requirements 3 druid skills and 2 druid abilities
Effects

With this skill you can have yourself sustained by nature. This skill can only be used within natural environments, including caves. This skill cannot be used in an environment that has no nature. When you use this skill you select Vitality, Soul, or Power. During the duration the selected stat will be recovered by 1d8 per round.

Success Roll Nature -5
Skill Familiar's Sacrifice
Stat Cost N/A
Range self
Area self
Duration instant
Requirements Familiar's Aide
Effects

With this skill you can have your selected familiar die for you in your place, should you be killed.

Success Roll React -5
Skill Familiar's Aide
Stat Cost 4 Soul
Range self
Area self
Duration instant
Requirements Familiar Counter
Effects

With this skill you can have your familiar use one of your potions on yourself. This is helpful for when you cannot reach your potions or are out of movement actions.

Success Roll React -5