Projects: A-Z Index
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Name | Lorem ipsum dolor |
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Maintainer | Deleted |
Description | Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. |
Project progress | 56 |
Newest 10 Entries
Ability | Dual Nunchaku |
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Effects | You are able to wield nunchaku in both hands, using both as one attack. Must have Dual Fists and be equipped with Nunchaku. |
Skill | Shell Crusher |
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Stat Cost | 8 Power |
Range | weapon range |
Area | 1 target |
Duration | instant |
Requirements | Arm Switch, Equip Nunchaku |
Effects | With this skill you ignore a 1d20 percentage of the target's armor. The attack is also increased by +1. |
Success Roll | Critical |
Skill | Arm Switch |
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Stat Cost | 6 Power |
Range | weapon range |
Area | 1-2 targets |
Duration | instant |
Requirements | Bash & Swing, Equip Nunchaku |
Effects | With this skill you are able to attack with your nunchaku with one hand, switch hands, and attack again. You can preform an attack skill as well with each hit however a penalty of 5 is applied to the success roll for the second attack. You can use this with the Dual Wielding Nunchaku ability to attack with both hands twice. |
Success Roll | React -5 |
Skill | Bash & Swing |
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Stat Cost | 4 Power |
Range | weapon range |
Area | 1-2 targets |
Duration | instant |
Requirements | Diagonal Strike, Equip Nunchaku |
Effects | Hit one target doing +1d4 more damage and able to swing back to either strike the same target again or strike another target in range. There is no extra damage for the second hit. Critical hit only applies to the first strike. |
Success Roll | React -2 |
Skill | Diagonal Strike |
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Stat Cost | 2 Power |
Range | 1 target |
Area | 1 target |
Duration | instant |
Requirements | Equip Nunchaku |
Effects | Hit target with a diagonal strike using nunchaku, giving you a +2 to Hit Chance due to catching target off guard. |
Success Roll | React |
Weapon | Spiked Gauntlet |
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Attack | +1 |
Range | 0 |
Hit Chance | 0 |
Weight | +0.5 |
Space Taken | 0 |
Other Information | Can use piercing attacks. |
Cost | 7.50 |
Weapon | Reinforced Gauntlet |
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Attack | +2 |
Range | 0 |
Hit Chance | 0 |
Weight | +0.75 |
Space Taken | 0 |
Other Information | N/A |
Cost | 6.75 |
Weapon | Reinforced Glove |
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Attack | +2 |
Range | 0 |
Hit Chance | 0 |
Weight | +0.5 |
Space Taken | 0 |
Other Information | Chain Mail Glove only |
Cost | 6.00 |
Weapon | Cured Glove |
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Attack | +1 |
Range | 0 |
Hit Chance | 0 |
Weight | 0 |
Space Taken | 0 |
Other Information | Leather Glove only |
Cost | 3.50 |
Weapon | Belted Glove |
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Attack | +1 |
Range | 0 |
Hit Chance | 0 |
Weight | +0.2 |
Space Taken | 0 |
Other Information | Leather Glove only |
Cost | 3.50 |
Top 10 Entries
Skill | Shrink or Grow |
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Stat Cost | 2 Soul |
Range | self |
Area | self |
Duration | until used again |
Effects | Grow to double normal size increasing Strength traits by 2 but decreasing Speed Traits by 2 or decrease to half size Increasing Speed traits by 2 but decreasing Strength traits by 2. This is also used to revert to normal size. |
Success Roll | Deception +2 |
Skill | Fae Lust |
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Stat Cost | 1 soul |
Range | 6 spaces |
Area | 1 target |
Duration | 1d6 rounds |
Effects | Causes target to fall for the fae, not attacking the fae but actually protecting the fae. |
Success Roll | Influence +2 |
Skill | Fae Magic |
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Stat Cost | N/A |
Range | self |
Area | any other fae |
Duration | instant |
Effects | If there is another fae in the party, when that fae casts a spell your fae casts a spell as well. If your fae doesn't have a spell, increase that fae's spell's healing or damaging effect by 1d12. |
Success Roll | N/A |
Skill | Tricky Goblin |
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Stat Cost | 1 Power |
Range | self |
Area | self |
Duration | instant |
Effects | Goblin upon successful use can move 1d4 spaces in any direction to avoid an attack and cause instead the attack to hit whomever or whatever the goblin gets behind, or to miss altogether. |
Success Roll | Acrobatics +2 |
Skill | Relentless Mockery |
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Stat Cost | 1 Soul |
Range | 1 target |
Area | 1 target |
Duration | 1d4 rounds |
Effects | Mock the target causing the target to receive a -2 on all checks. |
Success Roll | Intimidate +1 |
Skill | Fly |
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Stat Cost | 2 Power |
Range | self |
Area | self |
Duration | 1 movement |
Effects | Fly at a move x 3. |
Success Roll | Athletics +1; +1 per level |
Skill | Angerian Embrace |
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Stat Cost | 2 Soul |
Range | target you hold |
Area | 1 target |
Duration | instant |
Effects | Hold target and heal by 1d8 Vitality or harm by 1d8 Vitality, unaffected by armor. |
Success Roll | Arcana +1 |
Skill | Blood Magic |
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Stat Cost | Spent Vitality |
Range | self |
Area | self |
Duration | instant |
Effects | The Tiefling can spend Vitality into their spell to increase its healing or damaging power at a rate of 2 per 1 point of Vitality. |
Success Roll | N/A |
Skill | Blood Letting |
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Stat Cost | 1d4 Vitality |
Range | weapon |
Area | weapon |
Duration | 1d10 rounds |
Effects | Coats weapon with poisonous blood causing 1d4 poison to the target, not compounding. |
Success Roll | N/A |
Skill | Basic Swordplay |
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Stat Cost | 2 Power |
Range | weapon range |
Area | 1 target |
Duration | instant |
Requirements | N/A |
Effects | Decreases chance that target can make a defense check, parry, or counter attack your hit by 1d4. |
Success Roll | Stealth +2 |