Projects: A-Z Index

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Name Lorem ipsum dolor
Maintainer Deleted
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Project progress 56

Newest 10 Entries

Ability Dual Nunchaku
Effects You are able to wield nunchaku in both hands, using both as one attack. Must have Dual Fists and be equipped with Nunchaku.
Skill Shell Crusher
Stat Cost 8 Power
Range weapon range
Area 1 target
Duration instant
Requirements Arm Switch, Equip Nunchaku
Effects With this skill you ignore a 1d20 percentage of the target's armor. The attack is also increased by +1.
Success Roll Critical
Skill Arm Switch
Stat Cost 6 Power
Range weapon range
Area 1-2 targets
Duration instant
Requirements Bash & Swing, Equip Nunchaku
Effects With this skill you are able to attack with your nunchaku with one hand, switch hands, and attack again. You can preform an attack skill as well with each hit however a penalty of 5 is applied to the success roll for the second attack. You can use this with the Dual Wielding Nunchaku ability to attack with both hands twice.
Success Roll React -5
Skill Bash & Swing
Stat Cost 4 Power
Range weapon range
Area 1-2 targets
Duration instant
Requirements Diagonal Strike, Equip Nunchaku
Effects Hit one target doing +1d4 more damage and able to swing back to either strike the same target again or strike another target in range. There is no extra damage for the second hit. Critical hit only applies to the first strike.
Success Roll React -2
Skill Diagonal Strike
Stat Cost 2 Power
Range 1 target
Area 1 target
Duration instant
Requirements Equip Nunchaku
Effects Hit target with a diagonal strike using nunchaku, giving you a +2 to Hit Chance due to catching target off guard.
Success Roll React
Weapon Spiked Gauntlet
Attack +1
Range 0
Hit Chance 0
Weight +0.5
Space Taken 0
Other Information Can use piercing attacks.
Cost 7.50
Weapon Reinforced Gauntlet
Attack +2
Range 0
Hit Chance 0
Weight +0.75
Space Taken 0
Other Information N/A
Cost 6.75
Weapon Reinforced Glove
Attack +2
Range 0
Hit Chance 0
Weight +0.5
Space Taken 0
Other Information Chain Mail Glove only
Cost 6.00
Weapon Cured Glove
Attack +1
Range 0
Hit Chance 0
Weight 0
Space Taken 0
Other Information Leather Glove only
Cost 3.50
Weapon Belted Glove
Attack +1
Range 0
Hit Chance 0
Weight +0.2
Space Taken 0
Other Information Leather Glove only
Cost 3.50

Top 10 Entries

Spell Beast's Prey
Affinity death
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1 target
Duration 1d4 rounds
Spell Family Beast's Prey
Requirements N/A
Spell Effects This spell creates a defensive aura around the target of your choice. Whenever this target is attacked in melee, 1d12 magic damage is done to the target.
Check Difficulty Easy Arcana
Spell Loss of Self
Affinity death
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 1d12 spaces affecting 1 target
Duration 1d6 rounds
Spell Family Loss of Self
Requirements N/A
Spell Effects This spell begins to deteriorate the personality of the target it is used on. Without this personality, they lose conviction in what they are fighting for. Losing conviction makes them deal less damage with every attack. Every time the target attacks, their physical damage is reduced by 25% until the spell wears off.
Check Difficulty Easy Arcana
Spell Graveyard's Warding
Affinity decay
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area a 3x3 space area around an area up to 1d20 spaces from caster
Duration 1d6 rounds
Spell Family Graveyard's Warding
Requirements N/A
Spell Effects The use of this manipulation produces a faint, pale glow about the area. Those within the area find that their melee, bow, and throw power is weakened greatly, giving a penalty to the melee, bow, and throw power of all targets, friend or foe, caught within the affected area. The penalty is -1d12.
Check Difficulty Easy Arcana
Spell Deconstruction
Affinity decay
Stat Cost 2 Soul
Spell Cast Speed 1
Range & Area 8 spaces affecting 1 target
Duration instant
Spell Family Deconstruction
Requirements N/A
Spell Effects This spell is made to destroy obstacles. A dark mist hovers over the target eating away at their structure. It decreases 20% of the structure's "health" each casting, making it easier and easier to break.  When the spell’s duration runs out, it evaporates into the air.
Check Difficulty Easy Arcana
Spell Night Shade
Affinity death
Stat Cost 3 Soul
Spell Cast Speed 2
Range & Area 1d12 spaces affecting 1 target
Duration 1d20 rounds
Spell Family Bio Instability
Requirements Bio Instability
Spell Effects This spell does not seem to have a visual element at all. The magic is directly infused into the blood stream of the target, causing instant poison. This causes the target to lose 1d6 Vitality per round. The poison effect is not stackable.
Check Difficulty Normal Arcana
Spell Serenity's Calm
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1d20 spaces affecting 1 target
Duration instant
Spell Family Fang
Requirements Fang
Spell Effects When this spell is created the single target is surrounded in serenity. But, suddenly among the calm, the target can feel horrible injuries ripping into the target’s body doing 4d4 magic damage. Serenity releases the target and the damage is done.
Check Difficulty Normal Arcana
Spell Vampire Strain
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area self
Duration 1d4 rounds
Spell Family Fang
Requirements Fang
Spell Effects This manipulation temporarily curses you with a vampiric ability. You grow fangs and your skin becomes pale. Each round you can get into melee range and can bite the person and drain them of life. You are able to do 1d12 damage to the target and the damage taken is used to replenish your Vitality.
Check Difficulty Normal Arcana
Spell Cold Blade
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area 1d20 spaces affecting 1 target
Duration instant
Spell Family Beast's Prey
Requirements Beast's Prey
Spell Effects Cold Blade creates the feeling of being stabbed with a cold, metal blade in the back. The spell leaves a wound behind causing minor wounds, doing 2d12 damage. Magic deals the damage without anything physical actually being used to make the feeling.
Check Difficulty Normal Arcana
Spell Aura of Despair
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area a 3x3 space area around the caster
Duration 1d6 rounds
Spell Family Loss of Self
Requirements Loss of Self
Spell Effects With the casting of this spell you are surrounded by an aura of the despair that comes with the passing of someone close to you. The aura affects everyone, friend or foe, who are in the area of effect, but not the caster. The despair causes the affected to not be able to add melee, bow, throw, or arcana to their attacks and to need to make mental balance checks each round to not simply give in to the despair and do nothing for that turn.
Check Difficulty Normal Arcana
Spell Nightmare
Affinity death
Stat Cost 4 Soul
Spell Cast Speed 2
Range & Area all enemy targets
Duration instant
Spell Family Loss of Self
Requirements Loss of Self
Spell Effects The magic of Nightmare is made to recreate the nightmare of someone. Each enemy target sees some creature that attacks them doing 2d8 magic damage. The creature is different to each target. When the spell breaks off they all find that what they saw actually did real damage to them. They must then make a normal mental balance check to not give into fear.
Check Difficulty Normal Arcana