Medicines
Medicines are alchemical creations which cure or heal certain conditions. Usually in the form of a liquid, medicines are known to treat Vitality, Soul, and Power loss, as well as cure colds, poisons, and other sicknesses. All medicines are sold individually and must be stored in some sort of carrying device.
Healing Potions
Medicines which restore lost Vitality
Item |
Description of Effects |
Weight |
Space Taken |
Cost |
---|---|---|---|---|
Tonic |
Restores 1d4 Vitality |
0.04 |
1 |
0.75 |
Health Potion |
Restores 1d8 +1 Vitality |
0.04 |
1 |
1.88 |
Medicine of Health |
Restores 1d12 +2 Vitality |
0.04 |
1 |
4.69 |
Weak Elixir |
Restores 2d8 +1 Vitality |
0.04 |
1 |
11.72 |
Common Elixir |
Restores 1d20 +1 Vitality |
0.04 |
1 |
29.30 |
Strong Elixir |
Restores 1d20 + 1d10 Vitality |
0.04 |
1 |
73.25 |
Soul Restoring Potions
Medicines which restore lost Soul
Item |
Description of Effects |
Weight |
Space Taken |
Cost |
---|---|---|---|---|
Tinticure |
Restores 1d4 Soul |
0.04 |
1 |
1.00 |
Manna Nectar |
Restores 1d8 +1 Soul |
0.04 |
1 |
2.50 |
Ether Vapor |
Restores 1d12 +2 Soul |
0.04 |
1 |
6.25 |
Weak Ether |
Restores 2d8 +1 Soul |
0.04 |
1 |
15.63 |
Common Ether |
Restores 1d20 +1 Soul |
0.04 |
1 |
39.07 |
Strong Ether |
Restores 1d20 + 1d10 Soul |
0.04 |
1 |
97.66 |
Power Restoring Potions
Medicines which restore lost Power
Item |
Description of Effects |
Weight |
Space Taken |
Cost |
---|---|---|---|---|
Sugar Water |
Restores 1d4 Power |
0.04 |
1 |
0.50 |
Energy Shot |
Restores 1d8 +1 Power |
0.04 |
1 |
1.25 |
Caffeine |
Restores 1d12 +1 Power |
0.04 |
1 |
3.13 |
Diluted Nervine |
Restores 2d8 +1 Power |
0.04 |
1 |
7.82 |
Common Nervine |
Restores 1d20 +1 Power |
0.04 |
1 |
19.54 |
Strong Nervine |
Restores 1d20 + 1d10 Power |
0.04 |
1 |
48.83 |
Status Curing Potions
Medicines which removes harmful status effects
Item |
Description of Effects |
Weight |
Space Taken |
Cost |
---|---|---|---|---|
Soft |
Softens skin removing 10% of the effects of stone with each use |
0.04 |
1 |
0.80 |
Antidote |
Removes almost any poison |
0.02 |
1 |
1.00 |
Antibiotic |
Cures almost any disease |
0.03 |
1 |
1.50 |
Cold Salve |
Treats and removes the effects of heat exhaustion |
0.04 |
1 |
0.85 |
Aloe Vera Oil |
Treats sunburns |
0.04 |
1 |
0.75 |
Warming Ointment |
Treats and removes the effects of frost bite |
0.04 |
1 |
0.85 |
Muscle Ointment |
losens muscles restoring one lost action. |
0.06 |
1 |
5.00 |
Salt Tablet |
Treats the effects of dehydration but doesn't cure it. Must drink water afterwards to finish treatment and cure dehydration. |
0.01 |
1 |
0.35 |
Seltzer |
Calms an upset stomach curing nausea. |
0.02 |
1 |
0.25 |
Eye Drops |
Cures and removes the effects of Visual Instability. Removes 10% of the effects of blindness with each use. |
0.03 |
1 |
0.35 |
Liquor |
Cure fright, anxiety, and berserk. Decreases speed and mental by 1 point per use for 1 hour. Each use requires a Resistance check, failed resistance check increases the user's intoxication by 25%. The user will be fully intoxicated upon reaching 100%. |
0.1 |
2 |
2.75 |
Orange Nectar |
Cures sickness |
0.02 |
1 |
0.20 |
Smelling Salts |
Cures Comatose status. |
0.01 |
1 |
2.50 |
Remedy |
Cures and removes the effects of sickness, poison, almost any disease, heat exhaustion, frost bite, dehydration, nausea, visual distortion, fright, anxiety, berserk, intoxication, and confusion. |
0.04 |
1 |
55.00 |
Popcorn Seed Oil |
Cures the effects of depression, loss of self, and loss of purpose. |
0.02 |
1 |
0.25 |
Beneficial Effect Potions
Medicines which provide beneficial effects
Item |
Description of Effects |
Weight |
Space Taken |
Cost |
---|---|---|---|---|
Flaming Nectar |
Keeps your body warm in even the coldest of places, preventing frost bite, hypothermia, and freezing for 1 hour. |
0.03 |
1 |
1.00 |
Fiery Liquor |
Keeps your body warm in even the coldest of places, preventing frost bite, hypothermia, and freezing for 2 hours, while bearing the negative effects of liquor. |
0.1 |
2 |
2.50 |
Icy Nectar |
Keeps your body cool in even the hottest places, preventing heat exhaustion and heat stroke for 1 hour. |
0.03 |
1 |
1.00 |
Creme of Blizzard Liquor |
Keeps your body cool in even the hottest places, preventing heat exhaustion and heat stroke for 2 hours, while bearing the negative effects of liquor. |
0.1 |
2 |
2.50 |
Potion of the Chameleon |
Blend in with surroundings by 10% for 3 rounds with each use. Blending percentage and duration are stack-able, increasing with each use as long as used before the duration runs out. Invisibility is achieved when blending has reached 100%. Enemy's Perception % for locating your character is dropped by 10% per every 10% of blending. |
0.05 |
1 |
50.00 |
Bat's Brew |
Allows you to see in the dark as if it were daylight for 1 hour. |
0.04 |
1 |
20.00 |
There are no pages beneath this page
There are no posts yet