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1) Cloth Materials

Material Rarity Required Crafting Ability Attack Parry Hit Chance Durability DR% Multiplier MR% Multiplier Defense Stats Multiplier Spirit Stats Multiplier Evade Multiplier Weight Space Taken Other Information Cost
Animal Furs Very Common Level 1 2.5 + 1d4 2 0 4 4.00 1.80

Slash:  1.13
Pierce:  0
Bash:  2.25
Chop:  0

Earth:  2
Air:  2.5
Water:  0.8
Fire:  0

0.00 leather x 1.1 1 pound = 5 spaces

provides 3.5 x weight as a percentage protection from the cold, but includes 2.3 x weight as a percentage chance to overheat in warmer climates

3.83
Leather Less Common Level 1 3.5 2.5 0 4.5 4.50 1.50

Slash:  1.25
Pierce:  1
Bash:  1.5
Chop:  1

 

Earth:  2.5
Air:  2
Water:  0.5
Fire:  0

0.00 leather x 1 1 pound = 5 spaces

N/A

4.50
Manna Silk Rare Level 2 0.5 + 1d4 1 0 1.5 1.50 4.50

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  3
Air:  3
Water:  3
Fire:  3

0.00 leather x 0.7 1 pound = 8 spaces

Armor: SA Regen of 1 SA per round, 10 per hour
Weapon: adds Runic Soul damage to attack

13.50
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2) Wood Materials

Material Rarity Required Crafting Ability Attack Parry Hit Chance Durability DR% Multiplier MR% Multiplier Defense Stats Multiplier Spirit Stats Multiplier Evade Multiplier Weight Space Taken Other Information Cost
Black Maple Less Common Level 2 4 + 1d8 3.5 0 2.5 0.00 0.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  0
Air:  0
Water:  0
Fire:  0

0.00 steel x 1.1 1 pound = 1 space
  • can't be used for armor;
  • + 20 block for blocking magic;
  • 50% of blocked magic restores user's SA
  • provides no protection from chopping attacks
  • Shield: completely blocks bow & arrow damage if successfully blocked
  • 25% of HP damage returned to user to restore SA
6.25
Bloodwood Rare Level 2 4 + 1d8 3.5 0 2.5 0.00 0.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  0
Air:  0
Water:  0
Fire:  0

0.00 steel x 1.1 1 pound = 1 space
  • can't be used for armor;
  • Weapon: if HP damage is dealt, increase HP damage by 10%, return HP damage to restore user's HP;
  • provides no protection from chopping attacks
  • Shield: completely blocks bow & arrow damage if successfully blocked
12.50
Dustwood Less Common Level 2 4 + 1d8 3.5 0 2.5 0.00 0.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  0
Air:  0
Water:  0
Fire:  0

0.00 steel x 1.1 1 pound = 1 space
  • can't be used for armor;
  • + 20 block for blocking magic
  • provides no protection from chopping attacks
  • Shield: completely blocks bow & arrow damage if successfully blocked
  • Weapon: HP damage returned to user to restore EP
5.30
Elgin Sapia Unique Level 2 4 + 1d8 3.5 0 2.5 0.00 0.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  0
Air:  0
Water:  0
Fire:  0

0.00 steel x 1.1 1 pound = 1 space
  • can't be used for armor;
  • Weapon - Staff: 1d10 bonus to Runic Energy (roll each time for bonus)
  • Weapon - Staff: can spend SA to boost weapon attack value for that attack, 5 SA = 1d10 attack value
  • Weapon: returns HP damage to user to restore SA;
  • Shield: can spend SA to boost block for blocking magic, 5 SA = 1 block
  • Shield: provides no protection from chopping attacks
  • Shield: completely blocks bow & arrow damage if successfully blocked
22.85
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3) Metal Materials

Material Rarity Required Crafting Ability Attack Parry Hit Chance Durability DR% Multiplier MR% Multiplier Defense Stats Multiplier Spirit Stats Multiplier Evade Multiplier Weight Space Taken Other Information Cost
Crylem Unique Level 4 8.5 5.5 -3 7.5 7.50 6.00

Slash:  4.5
Pierce:  2.5
Bash:  4
Chop:  4

 

Earth:  3
Air:  2.5
Water:  3
Fire:  0

-5.00 steel x 2.5 1 pound = 0.7 spaces
  • Armor: initiative penalty +1 for armor having initiative penalties
  • Shield: completely blocks bow & arrow damage if successfully blocked, 10% chance to ricochet arrow back in direction of choice up to 6 spaces
25.00
Cryonite Rare Level 3 8 5.8 -2.5 8 8.00 0.00

Slash:  5
Pierce:  5
Bash:  4
Chop:  4

 

Earth:  0
Air:  0
Water:  0
Fire:  0

6.00 steel x 4 1 pound = 0.25 spaces
  • Armor: initiative penalty +1 for armor having initiative penalties
  • Shield: completely blocks bow & arrow damage if successfully blocked, 20% chance to ricochet arrow back in direction of choice up to 6 spaces
8.50
Gold Less Common Level 2 5.5 3.75 0 4 4.00 2.25

Slash:  2.25
Pierce:  1.75
Bash:  2
Chop:  2

 

Earth:  0
Air:  1.75
Water:  1.25
Fire:  2.5

2.00 steel = 1 1 pound = 1 space
  • Weapon: This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25
  • Armor: +1 to Runic Energy if your element is fire per piece of armor    
  • Armor: Unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • Armor: Sneak penalty of 10;
  • Armor: -2 to Initiative

 

 

10.00
Iron Very Common Level 1 5.6 4.5 0 4.5 4.50 0.00

Slash:  4
Pierce:  3
Bash:  2
Chop:  3

 

Earth:  0
Air:  0
Water:  0
Fire:  0

2.50 1.25 1 pound = 1 space

Body Armor: sneak penalty of 10; -2 to Initiative

4.25
Mythril Rare Level 3 7 4.75 +2 6.5 6.50 4.50

Slash:  4.5
Pierce:  4.5
Bash:  4.5
Chop:  4.5

 

Earth:  0.5
Air:  1.5
Water:  2.5
Fire:  1.5

0.00 steel x 0.4 1 pound = 4 spaces
  • Body Armor: decrease armor initiative penalty by 2
  • Shield: completely blocks bow & arrow damage if successfully blocked
35.50
Norvite Unique Level 4 7.5 5 -1 7 7.00 5.50

Slash:  3
Pierce:  3
Bash:  3
Chop:  3

 

Earth:  2
Air:  2
Water:  2
Fire:  2

3.50 steel x 1.5 1 pound = 0.75 spaces
  • Armor: immune to any status effect, beneficial and negative;
  • Shield: double block value for blocking magic;
  • Weapon: always add double Runic Soul to attack;
  • Weapon: damage is doubled against undead or spirits
  • Shield: completely blocks bow & arrow damage if successfully blocked

 

45.00
Silver Less Common Level 2 6 4 0 5 5.00 1.50

Slash:  2.5
Pierce:  2.5
Bash:  2.5
Chop:  2.5

 

Earth:  0
Air:  1.5
Water:  2.5
Fire:  0

2.00 steel = 1 1 pound = 1 space
  • Weapon: increased weapon attack value against undead by x 1.5
  • Armor: 10% immunity to possession
7.25
Steel Very Common Level 2 6 4.25 0 5 5.00 0.00

Slash:  3
Pierce:  3
Bash:  3
Chop:  3

 

Earth:  0
Air:  0
Water:  0
Fire:  0

2.00 steel = 1 1 pound = 1 space

N/A

6.00
Xenolite Legendary Level 4 10 6.5 -8 9 9.00 0.00

Slash:  6
Pierce:  6
Bash:  6
Chop:  6

 

Earth:  0
Air:  0
Water:  0
Fire:  0

10.00 steel x 6 1 pound = 0.1 spaces
  • Armor: increase armor initiative penalty by 4
  • Shield: completely blocks bow & arrow damage if successfully blocked, 30% chance to ricochet arrow in direction of choice up to 10 hex
  • Shield: 15% chance to daze attacker for 1 round if blocking a melee attack
13.00
Zodium Legendary Level 4 9 6.25 -5 8.5 8.50 4.75

Slash:  5
Pierce:  5
Bash:  5
Chop:  5

 

Earth:  3
Air:  3
Water:  3
Fire:  3

8.00 steel x 8 1 pound = 0.2 spaces
  • Armor: initiative penalty +2;
  • Weapon: 50% of HP damage dealt when attacking is also dealt to target's SA, which is returned to user;
  • Shield: completely blocks bow & arrow damage if successfully blocked
  • Shield: 20% chance to reflect spell at caster if blocked
22.25
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4) Stone Materials

Material Rarity Required Crafting Ability Attack Parry Hit Chance Durability DR% Multiplier MR% Multiplier Defense Stats Multiplier Spirit Stats Multiplier Evade Multiplier Weight Space Taken Other Information Cost
Bone Less Common Level 1 5 + 1d10 3.8 0 4 4.00 2.75

Slash:  2
Pierce:  2
Bash:  2
Chop:  1.5

 

Earth:  2.75
Air:  0.5
Water:  0.75
Fire:  0

1.00 steel x 0.85 1 pound = 1.2 spaces
  • Weapon: always crit (hit and magic) if wielded by a earth element
  • Armor: +1 to Runic Energy if your element is earth per piece of armor
4.75
Crystal Rare Level 3 3.5 + 1d8 2.5 0 2 2.00 6.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  4
Air:  4
Water:  4
Fire:  4

1.00 steel x 0.75 1 pound = 1.25 spaces
  • Weapon: add element effect and runic energy to attack;
  • Weapon: 5% chance of breaking when hitting an armored target doing extra break damage, 15% chance if hitting with a critical blow
  • Shield: + 5 block to block magic of your element
  • Shield: 10% chance of breaking when hit with a melee attack, 20% chance if hit with a critical blow
  • Armor: Immunity to Magic Radiation
15.00
Jade Less Common Level 2 2.9 + 1d10 3 0 2 2.00 5.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  2
Air:  5
Water:  2
Fire:  2

1.00 steel x 0.75 1 pound = 1.25 spaces
  • Armor: Immunity to sleep;
  • Shield: + 5 block to block air magic;
  • Weapon: attacking a target that is of the element of water your weapon attack value will increase by x 1.5.
15.00
Ruby Less Common Level 2 2.9 + 1d10 3 0 2 2.00 5.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  2
Air:  2
Water:  2
Fire:  5

1.00 steel x 0.75 1 pound = 1.25 spaces
  • Armor: Immunity to burns;
  • Shield: + 5 block to block fire magic;
  • Weapon: attacking a target that is of the element of earth your weapon attack value will increase by x 1.5.
15.00
Sapphire Less Common Level 2 2.9 + 1d10 3 0 2 2.00 5.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  2
Air:  2
Water:  5
Fire:  2

1.00 steel x 0.75 1 pound = 1.25 spaces
  • Armor: Immunity to sickness;
  • Shield: + 5 block to block water magic;
  • Weapon: attacking a target that is of the element of fire your weapon attack value will increase by x 1.5.
15.00
Stone Very Common Level 1 2.9 + 1d10 N/A 0 5 0.00 0.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  0
Air:  0
Water:  0
Fire:  0

0.00 steel x 0.75 1 pound = 1.25 spaces

cannot be used for armor or shields, only used for weapons

1.95
Topaz Less Common Level 2 2.9 + 1d10 3 0 2 2.00 5.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  5
Air:  2
Water:  2
Fire:  2

1.00 steel x 0.75 1 pound = 1.25 spaces
  • Armor: Immunity to Knock Down or Knock Back;
  • Shield: + 5 block to block earth magic;
  • Weapon: attacking a target that is of the element of air your weapon attack value will increase by x 1.5.
15.00
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5) Glass Materials

Material Rarity Required Crafting Ability Attack Parry Hit Chance Durability DR% Multiplier MR% Multiplier Defense Stats Multiplier Spirit Stats Multiplier Evade Multiplier Weight Space Taken Other Information Cost
Blue Glass Rare Level 3 7 + 1d12 0 +2 1 1.00 4.50

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  3
Air:  3
Water:  6
Fire:  3

1.00 steel x 0.6 1 pound = 1.3 spaces
  • Weapon: Increases damage by Runic Soul if used by water element or against fire element;
  • Weapon: 15% chance of breaking when hitting an armored target doing extra break damage, 25% chance if hitting with a critical blow
  • Shield: + 10 block to block water magic
  • Shield: 20% chance of breaking when hit with a melee attack, 30% chance if hit with a critical blow
11.00
Green Glass Rare Level 3 7 + 1d12 0 +2 1 1.00 4.50

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  6
Air:  3
Water:  3
Fire:  3

1.00 steel x 0.6 1 pound = 1.3 spaces
  • Weapon: Increases damage by Runic Soul if used by earth element or against air element;
  • Weapon: 15% chance of breaking when hitting an armored target doing extra break damage, 25% chance if hitting with a critical blow
  • Shield: + 10 block to block earth magic
  • Shield: 20% chance of breaking when hit with a melee attack, 30% chance if hit with a critical blow
11.00
Red Glass Rare Level 3 7 + 1d12 0 +2 1 1.00 4.50

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  3
Air:  3
Water:  3
Fire:  6

1.00 steel x 0.6 1 pound = 1.3 spaces
  • Weapon: Increases damage by Runic Soul if used by fire element or against earth element;
  • Weapon: 15% chance of breaking when hitting an armored target doing extra break damage, 25% chance if hitting with a critical blow
  • Shield: + 10 block to block fire magic
  • Shield: 20% chance of breaking when hit with a melee attack, 30% chance if hit with a critical blow
11.00
Teal Glass Rare Level 3 7 + 1d12 0 +2 1 1.00 4.50

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  3
Air:  6
Water:  3
Fire:  3

1.00 steel x 0.6 1 pound = 1.3 spaces
  • Weapon: Increases damage by Runic Soul if used by air element or against water element;
  • Weapon: 15% chance of breaking when hitting an armored target doing extra break damage, 25% chance if hitting with a critical blow
  • Shield: + 10 block to block air magic
  • Shield: 20% chance of breaking when hit with a melee attack, 30% chance if hit with a critical blow
11.00
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6) Scale Materials

Material Rarity Required Crafting Ability Attack Parry Hit Chance Durability DR% Multiplier MR% Multiplier Defense Stats Multiplier Spirit Stats Multiplier Evade Multiplier Weight Space Taken Other Information Cost
Bog Dragon Scale Legendary Level 4 7.5 + 1d12 5.25 +1 6.75 6.75 4.00

Slash:  3
Pierce:  3
Bash:  3
Chop:  3

 

Earth:  2
Air:  2
Water:  6
Fire:  2

1.00 steel x 0.8 1 pound = 1.2 spaces
  • Weapon: Increases damage by Runic Soul if used by water element or against fire element;
  • Shield: + 10 block to block water magic
  • Shield: completely blocks bow & arrow damage if successfully blocked
42.50
Fog Dragon Scale Legendary Level 4 7.5 + 1d12 5.25 +1 6.75 6.75 4.00

Slash:  3
Pierce:  3
Bash:  3
Chop:  3

 

Earth:  2
Air:  6
Water:  2
Fire:  2

1.00 steel x 0.8 1 pound = 1.2 spaces
  • Weapon: Increases damage by Runic Soul if used by air element or against water element;
  • Shield: + 10 block to block air magic
  • Shield: completely blocks bow & arrow damage if successfully blocked
42.50
Magma Dragon Scale Legendary Level 4 7.5 + 1d12 5.25 +1 6.75 6.75 4.00

Slash:  3
Pierce:  3
Bash:  3
Chop:  3

 

Earth:  2
Air:  2
Water:  2
Fire:  6

1.00 steel x 0.8 1 pound = 1.2 spaces
  • Weapon: Increases damage by Runic Soul if used by fire element or against earth element;
  • Shield: + 10 block to block water magic
  • Shield: completely blocks bow & arrow damage if successfully blocked
42.50
Stone Dragon Scale Legendary Level 4 7.5 + 1d12 5.25 +1 6.75 6.75 4.00

Slash:  3
Pierce:  3
Bash:  3
Chop:  3

 

Earth:  6
Air:  2
Water:  2
Fire:  2

1.00 steel x 0.8 1 pound = 1.2 spaces
  • Weapon: Increases damage by Runic Soul if used by earth element or against air element;
  • Shield: + 10 block to block earth magic
  • Shield: completely blocks bow & arrow damage if successfully blocked
42.50
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7) Ylem Materials

Material Rarity Required Crafting Ability Attack Parry Hit Chance Durability DR% Multiplier MR% Multiplier Defense Stats Multiplier Spirit Stats Multiplier Evade Multiplier Weight Space Taken Other Information Cost
Black Ylem Less Common Level 3 1% stored SA 1% stored SA 0 5 0.00 0.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  0
Air:  0
Water:  0
Fire:  0

0.00 steel x 0.75 1 pound = 1.25 spaces

can store 25 SA

75.00
Clear Ylem Legendary Level 3 25% stored SA 25% stored SA 0 10 0.00 0.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  0
Air:  0
Water:  0
Fire:  0

0.00 steel x 0.75 1 pound = 1.25 spaces

can store 200 SA

600.00
Gray Ylem Rare Level 3 5% stored SA 5% stored SA 0 6 0.00 0.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  0
Air:  0
Water:  0
Fire:  0

0.00 steel x 0.75 1 pound = 1.25 spaces

can store 50 SA

150.00
Silver Ylem Rare Level 3 10% stored SA 10% stored SA 0 7 0.00 0.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  0
Air:  0
Water:  0
Fire:  0

0.00 steel x 0.75 1 pound = 1.25 spaces

can store 75 SA

225.00
Teal Ylem Unique Level 3 15% stored SA 15% stored SA 0 8 0.00 0.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  0
Air:  0
Water:  0
Fire:  0

0.00 steel x 0.75 1 pound = 1.25 spaces

can store 100 SA

300.00
White Ylem Unique Level 3 20% stored SA 20% stored SA 0 9 0.00 0.00

Slash:  0
Pierce:  0
Bash:  0
Chop:  0

 

Earth:  0
Air:  0
Water:  0
Fire:  0

0.00 steel x 0.75 1 pound = 1.25 spaces

can store 150 SA

450.00
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Submitted by mythus on Sat, 04/02/2022 - 20:22