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Design Required Crafting Ability Rarity Attack Parry Range Hit Chance Weight of Material Required Durability Space Taken of Completed Design Other Information Weight Space Taken Cost
Barbarian Axe Level 2 Less Common 3 + 1d10 N/A 1 -2 7.5 steel material durability x 160 5

Can use to make: metals, stones, bone, scale

0.01 0.01 10.00
Barbed Head Arrow Level 1 Very Common 1.46 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.2 steel Luck Chance Penalty to Recover; chance decreases by 10 each use 0.1

Luck Chance to cause Bleeding Out damage of 1d4

Luck Chance Required to recover arrows:

  • Wood Arrows: Luck - 20
  • Metal Arrows: Luck - 10
  • Bone & Stone Arrows: Luck - 12
  • Dragon Scale Arrows: Luck
  • Glass Arrows: Luck - 30; critical hits cause instant breaking of arrows

Can use the following to make: wood, metal, bone, stones, scales

0.01 0.01 1.20
Bastard Sword Level 2 Less Common 3.3 2.5 2 -2 14 steel material durability x 160 3

Can use to make: metals, scale

0.01 0.01 4.50
Battle Bow Level 3 Rare 4 + 2d8 N/A shooting range of 1d12 + 2; must be at least 2 spaces away to use +5 1.75 oak 1000 uses 10

material does not affect attack value, durability, range, or hit chance; material can provide extra effects however

can use to make: wood

0.01 0.01 95.00
Battle Rod Level 2 Less Common 2.85 2.75 2 0 10 steel material durability x 200 4

Special Effect:
Dazed for 1 round with a critical hit

can use the following to make: metal, bone, stones

0.01 0.01 8.00
Billhook Level 2 Less Common 3 2.5 2 0 14 steel material durability x 200 5

This spear can be used with a Hit Targeting Check to pull target to the ground, add a strength check (with any needed penatly) to pull the target 1 space closer to you.

can use the following to make: metal, bone, scale

0.01 0.01 12.00
Bodkin Arrow Level 1 Very Common 1.5 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.1 steel Luck Chance Penalty to Recover; chance decreases by 10 each use 0.1

20% Piercing damage to HP against chain and plate armored targets

Luck Chance Required to recover arrows:

  • Wood Arrows: Luck - 20
  • Metal Arrows: Luck - 10
  • Bone & Stone Arrows: Luck - 12
  • Dragon Scale Arrows: Luck
  • Glass Arrows: Luck - 30; critical hits cause instant breaking of arrows

Can use the following to make: wood, metal, bone, stones, scales

0.01 0.01 0.10
Bola Level 2 Rare 0.9 + 1d4 N/A throw range +2 3 steel material durability x 120 2

tangles enemies legs causing them to trip and fall when they move

Can use the following to make: leather, metal

0.01 0.01 5.00
Bolt Level 1 Very Common 2.3 N/A no added range to crossbow 0 0.2 steel bolts can't be recovered; destroyed on impact 0.1

10% chance to daze target for next round

can use the following to make: metal, bone, wood, stones

0.01 0.01 0.20
Boomerang Level 2 Less Common 2 + 1d8 N/a throw range + 1d10 +5 0.75 steel material durability x 180 2
  • when thrown returns to user
  • hits every target it path when thrown and returning to user
  • returning throw arc is 3 spaces left or right of intended target

Can use the following to make: wood, bone, scale

0.01 0.01 10.00
Bull Whip Level 1 Very Common 4 + 1d6 N/A 3 0 8 leather material durability x 135 4

Critical Hit trips target

Can use the following to make: animal fur, leather, manna silk

0.01 0.01 2.00
Chain Gloves Level 2 Less Common 1 0.75 1 +2 1 steel material durability x 200 2

Can use the following to make: metal

0.01 0.01 1.45
Chain Whip Level 2 Less Common 3.4 + 1d10 N/A 3 -2 4 steel material durability x 140 5

Critical Hit trips target

Can use the following to make: metal

0.01 0.01 28.00
Chakram Level 2 Less Common 2.8 + 1d8 0.75 Melee: 1; Thrown: throw range +2 6 steel material durability x 200 4

returns to their user when thrown

Can use the following to make: bone, metal, scale

0.01 0.01 5.50
Cloth Gloves Level 1 Very Common 0.6 0.5 1 +2 0.25 leather material durability x 250 2

Can use the following to make: leather, animal furs, manna silk

0.01 0.01 1.50
Crossbow Level 3 Less Common 2 + 2d6 N/A shooting range of 1d10 + 4; must be at least 2 spaces away to use +5 4 oak 800 uses 8

material does not affect attack value, durability, range, or hit chance; material can provide extra effects however

can use to make: wood

0.01 0.01 55.00
Dagger Level 1 Very Common 1.3 1 1 +5 (+5 if playing a Thief) 4 steel material durability x 100 1

can use the following to make: metal, bone, stones, scale

0.01 0.01 2.50
Dart Level 1 Very Common 0.5 + 1d4 N/A Thrown: throw range x 2; Dart Shooter: no added range +5 0.12 steel Luck Chance to recover, penalty doubles each use 0.25
  • Piercing Damage: 50% to HP
  • can be dipped with offensive potions

Luck Chance Required to recover darts:

  • Wood Darts: Luck - 25
  • Metal Darts: Luck - 20
  • Bone & Stone Darts: Luck - 15
  • Dragon Scale Darts: Luck -10
  • Glass Darts: hits cause instant breaking of darts

Can use the following to make: wood, metal, bone, stones, scales, glass

0.01 0.01 0.05
Dart Shooter Level 2 Less Common 2d8 N/A 1d20 0 0.25 oak 700 uses 0.25

material does not affect attack value, durability, range, or hit chance; material can provide extra effects however

can use to make: wood, bone

0.01 0.01 0.20
Falchion Level 3 Unique 3 + 1d12 2.5 2 +3 15 steel material durability x 225 4
  • Can use slicing or chopping attacks
  • 2-Handed weapon bonuses but is a 1-handed sword

can use the following to make: metal, scales

 

0.01 0.01 20.00
Flail Level 3 Less Common 3.8 + 1d12 N/A 4 -4 8 steel material durability x 140 4
  • Critical Hit trips target
  • 10% chance of dazing target for 1 round

can use the following to make: metal

0.01 0.01 32.00
Forked Head Arrow Level 1 Less Common 1.3 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.21 steel Luck Chance Penalty to Recover; chance decreases by 10 each use 0.1

25% chance to stun target 1 round

Luck Chance Required to recover arrows:

  • Wood Arrows: Luck - 20
  • Metal Arrows: Luck - 10
  • Bone & Stone Arrows: Luck - 12
  • Dragon Scale Arrows: Luck
  • Glass Arrows: Luck - 30; critical hits cause instant breaking of arrows

Can use the following to make: wood, metal, bone, stones, scales

0.01 0.01 0.25
Gauntlets Level 3 Less Common 1.6 1.45 1 +2 2 steel material durability x 200 3

can use the following to make: metal, bone, scale, wood

0.01 0.01 1.85
Glaive Level 3 Rare 5 4.2 3 0 20 steel material durability x 200 8

This spear can also use slashing attacks and sword skills and slashing bonuses.

can use the following to make: metal, bone, scale, stones

0.01 0.01 15.25
Great Axe Level 3 Rare 5.5 + 1d12 N/A 2 -8 14 steel material durability x 200, double use cost against scale armor 8

can use the following to make: metal, bone, scale, stones

0.01 0.01 18.00
Great Bow Level 4 Unique 5 + 1d20 N/A shooting range of 1d12 + 4; must be at least 3 spaces away to use 0 2 oak 1000 uses 10

material does not affect attack value, durability, range, or hit chance; material can provide extra effects however

can use to make: wood

0.01 0.01 200.00
Great Scythe Level 4 Unique 4.75 N/A 3 -4 28 steel material durability x 200 10

can use to make: metal, bone, scale

0.01 0.01 30.00
Great Sword Level 4 Rare 5.3 3.65 3 -8 20 steel material durability x 200, double use cost against plate armor and shields 5

can use to make: metal, scale

0.01 0.01 28.00
Halberd Level 3 Rare 4.3 3.5 2 0 18 steel material durability x 200 8
  • Can use chopping and piercing attacks and attack bonuses
  • Can use Pole Axe Proficiency or Pole Arm Proficiency, but both won't apply

can use to make: bone, metal, scale

0.01 0.01 14.50
Hand Scythe Level 1 Very Common 1.5 N/A 1 0 6.5 steel material durability x 100 3

can use to make: bone, metal, scale

0.01 0.01 4.50
Heavy Crossbow Level 4 Rare 3 + 4d6 N/A shooting range of 1d10 + 4; must be at least 2 spaces away to use +5 8 oak 800 uses 8

material does not affect attack value, durability, range, or hit chance; material can provide extra effects however

can use to make: wood

0.01 0.01 100.00
Hira-Shuriken Level 1 Less Common 0.9 + 1d6 N/A throw range x 2 +5 0.4 steel material durability x 100 0.1

Piercing Damage: 10% to HP

can use to make: bone, stones, metal, scale

0.01 0.01 0.60
Horse Whip Level 1 Very Common 2.3 + 1d6 N/A 3 0 5 leather material durability x 135 4

Critical Hit trips target

Can use the following to make: animal fur, leather, manna silk

0.01 0.01 1.00
Hunting Bow Level 3 Less Common 4 + 1d12 N/A shooting range of 1d12 + 6; must be at least 3 spaces away to use +5 1.5 oak 1000 uses 10

material does not affect attack value, durability, range, or hit chance; material can provide extra effects however

can use to make: wood

0.01 0.01 108.60
Large Axe Level 2 Very Common 3.33 + 1d10 N/A 2 -5 9 steel material durability x 160, double use cost against scale armor 8

Can use to make: metals, stones, bone, scale

0.01 0.01 13.00
Lion Tamer Level 2 Rare 5.15 + 1d10 N/A 3 0 12 leather material durability x 135 4
  • Critical Hit trips target
  • Luck chance - 15 to confuse target

Can use the following to make: animal fur, leather, manna silk

0.01 0.01 6.00
Long Bow Level 2 Very Common 3 + 1d10 N/A shooting range of 1d12 + 10; must be at least 4 spaces away to use +5 1.25 oak 1000 uses 10

material does not affect attack value, durability, range, or hit chance; material can provide extra effects however

can use to make: wood

0.01 0.01 95.71
Long Katana Level 3 Less Common 3.6 3.25 2 -2 11 steel material durability x 200, double use cost against plate armor and shields 3

can use to make: metal

0.01 0.01 18.00
Long Sword Level 2 Very Common 3 2.8 2 -2 10 steel material durability x 160, double use cost against plate armor and shields 3

can use to make: metal

0.01 0.01 5.00
Mace Level 3 Less Common 3.7 + 1d8 N/A 1 -2 15 steel material durability x 200 5

Special Effect:
Double enemy DR% loss

can use to make: metal

0.01 0.01 28.00
Mallet Level 1 Very Common 1.4 + 2d8 N/A 2 -2 18 steel material durability x 255 5

10% chance to knock target out 1 round

can use to make: wood, stone, bone

0.01 0.01 5.00
Nunchucks Level 2 Less Common 1 + 2d4 N/A 1 +5 2.25 steel material durability x 145 2

two hits per attack, the second follow-up hit simply does half damage of the first hit

can use to make: wood, bone, metal

0.01 0.01 10.00
Pole Axe Level 2 Less Common 3 2 3 0 22 steel material durability x 200 10

long range chopping weapon using pole axe proficiency and chopping skills

can use to make: metal, bone, scale

0.01 0.01 12.00
Quarter Staff Level 2 Less Common 1.75 + 1d8 2.75 2 0 33 steel material durability x 290 4

Special Effects:

  • critical hit doubles damage
  • critical hit dazes target for 1 round

can use to make: wood, bone

0.01 0.01 6.00
Rapier Level 3 Rare 2.25 3.5 1 +3 8 steel material durability x 250, double use cost against plate armor and shields 3
  • does 20% piercing damage, 25% piercing against chainmail
  • does 10% slashing damage to HP

can use to make: metal

0.01 0.01 5.75
Reaper Scythe Level 2 Less Common 3 N/A 2 -2 12 steel material durability x 160, double use cost against scale armor 5

can use to make: metal

0.01 0.01 6.75
Ringed Knuckles Level 1 Very Common 0.8 N/A 1 +2 0.65 steel material durability x 200 0.5

can use to make: metal, bone, scale

0.01 0.01 2.25
Rod Level 1 Very Common 2.5 3 2 0 8 steel material durability x 200 4

can use the following to make: metal, bone, stones

0.01 0.01 4.00
Sabre Level 2 Less Common 2.5 1.8 1 0 7 steel material durability x 100, double use cost against plate armor and shields 3

can use the following to make: metal, scale

0.01 0.01 18.00
Short Katana Level 2 Less Common 2 3 1 0 8 steel material durability x 160, double use cost against plate armor and shields 2

can use to make: metal

0.01 0.01 16.00
Short Sword Level 1 Very Common 1.6 1.6 1 0 6 steel material durability x 100, double use cost against plate armor and shields 2

can use to make: metal

0.01 0.01 4.00
Sling Shot Level 1 Very Common 4d4 N/A 1d20 0 0.6 oak 500 uses 0.5

material does not affect attack value, durability, range, or hit chance; material can provide extra effects however

can use to make: wood, bone

0.01 0.01 0.75
Small Axe Level 1 Very Common 1.8 + 1d8 N/A 1 -2 6.5 steel material durability x 160, double use cost against scale armor 4

Can use to make: metals, stones, bone, scale

0.01 0.01 5.00
Small Bow Level 1 Very Common 3 + 1d8 N/A shooting range of 1d12 + 2; must be at least 2 spaces away to use +5 0.75 oak 1000 uses 8

material does not affect attack value, durability, range, or hit chance; material can provide extra effects however

can use to make: wood

0.01 0.01 50.00
Small Club Level 1 Very Common 1 + 1d6 N/A 1 -2 10.45 steel material durability x 218 2

can use to make: wood, bone, stone

0.01 0.01 0.85
Small Scythe Level 1 Very Common 2 N/A 1 0 9 steel material durability x 100, double use cost against scale armor 4

can use to make: bone, metal, scale

0.01 0.01 6.00
Spear Head Level 1 Very Common 0.7 N/A Melee: No added range to spear shaft; Thrown: throw range + 5 if throwing spear head Melee: 0; Thrown: +5 0.95 steel material durability x 364 0.25

Can be thrown or used with sling shot or attached to spear shaft to make a complete spear.

can use to make: wood, stone, metal, bone, scale, glass

0.01 0.01 0.48
Spear Shaft Level 1 Very Common 0.9 2.4 batting, swinging, stabbing: 2; can also be used in close combat As Bashing Weapon: -5; As Part of Spear: 0 20.44 steel As Bashing Weapon: material durability x 146; As Part of Spear: N/A 4
  • can be used with a spear head to make a complete spear
  • can be used on its on as a bashing weapon

can use to make: metal, wood, bone

0.01 0.01 3.50
Spiked Knuckles Level 2 Less Common 1.35 N/A 1 +2 0.6 steel material durability x 200 0.5

Piercing Damage: 10% to HP

can use to make: metal, bone, scale

0.01 0.01 2.75
Staff Level 1 Very Common 1.5 + 1d8 3 2 0 27 steel material durability x 290 4

can use to make: wood, bone

0.01 0.01 4.00
Swallowtail Arrow Level 1 Very Common 1.7 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.25 steel Luck Chance Penalty to Recover; chance decreases by 10 each use 0.1

20% piercing damage straight to HP against leather and scale armor targets

Luck Chance Required to recover arrows:

  • Wood Arrows: Luck - 20
  • Metal Arrows: Luck - 10
  • Bone & Stone Arrows: Luck - 12
  • Dragon Scale Arrows: Luck
  • Glass Arrows: Luck - 30; critical hits cause instant breaking of arrows

Can use the following to make: wood, metal, bone, stones, scales

0.01 0.01 0.20
Throwing Knife Level 1 Less Common 0.95 N/A Melee:1; Throwing:Throwing Range x 1.5 +2 0.25 steel material durability x 150, double use cost against plate armor and shields 0.5

can use to make: metal

0.01 0.01 0.76
War Hammer Level 3 Less Common 3.84 + 1d10 N/A 1 0 7.5 steel material durability x 160 2

can use to make: metal, bone, stone, scale

0.01 0.01 9.50
War Mallet Level 3 Less Common 1.85 N/A 2 -2 18 steel material durability x 255 5

critical hit dazes target for 1 round

can use to make: wood, stone, bone

0.01 0.01 15.00
War Scythe Level 3 Rare 3.7 N/A 3 -2 18 steel material durability x 160, double use cost against scale armor 8

can use to make: metal

0.01 0.01 18.00
Wizard's Staff Level 4 Rare 1.5 + 1d8 2 2 0 26.6 steel + 4.4 crystal material durability x 255 4

Special Effects:

  • apply double the elemental effects against the element you are strong against when casting magic
  • decrease spell casting speed by 1

can use to make: wood, bone

0.01 0.01 18.00
Submitted by mythus on Sat, 04/02/2022 - 20:14