Here you will find armor for your legs and boots or armor for your feet. 

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1) Layer 1 Legs: Leg Wear

Leg Wear is hardened cloth that is worn on top of your normal, non-protective pants. It provides the first line of defense to your lower body. You are unable to attach rune stones to leg wear.

Armor DR% MR% Slash Defense Pierce Defense Bash Defense Chop Defense Earth Spirit Air Spirit Water Spirit Fire Spirit Evade Modifier Weight Space Taken Other Information Cost
Fur Padded Britches 2 4 0 0 7 0 2 2 1 0 0 1.38 4
  • provides 25% protection from the cold, but includes 15% chance to overheat in warmer climates;
26.61
Hardened Fur Britches 4 4 2 0 5 0 2 2 1 0 0 1.65 4

Provides protection from the cold but might overheat in warmer climates

30.40
Hardened Leather Britches 5 3 2 0 3 0 2 2 1 0 0 1.5 4

N/A

30.94
Leather Padded Britches 3 3 0 0 5 0 2 2 1 0 0 1.25 4

N/A

27.04
Manna Silk Padded Britches 1 9 0 0 0 0 3 3 3 3 0 0.88 4

SA Regeneration of 1 SA per round, 10 SA per hour

34.85
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2) Layer 2 Legs: Leg Armor

Leg Armor is armor that covers your leg wear and provides more protection. Leg Armor consists of belted slacks, plate cuisses and greaves, and scale cuisses and greaves. Belted Slacks is hardened cloth material pants with many thin belts wrapped around each leg. Cuisses is armor for your waist and thighs while greaves is armor for your shins with a cap over your knee caps. You are unable to attach rune stones to leg armor.

Armor DR% MR% Slash Defense Pierce Defense Bash Defense Chop Defense Earth Spirit Air Spirit Water Spirit Fire Spirit Evade Modifier Weight Space Taken Other Information Cost
Bone Plate Cuisses & Greaves 10 5 8 0 0 0 1 1 1 0 -5 26.25 8
  • +1 to Runic Energy if your element is earth per piece of armor
  • -5 to Initiative
  • sneak penalty of 10

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
180.86
Fur Belted Slacks 7 5 3 0 0 0 1 2 1 0 0 1.93 4

The following modification can be provided for this piece of armor:

  • Cured: increases DR% by 1 and Slash and Chop defenses by 1 at a 30% increase to the cost of the armor
30.49
Gold Plate Cuisses & Greaves 10 4 7 0 0 0 0 1 1 1 -10 35 8
  • +1 to Runic Energy if your element is fire per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
466.25
Gold Scale Cuisses & Greaves 12 5 0 7 0 0 0 1 1 1 -6 25 8
  • +1 to Runic Energy if your element is fire per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
435.00
Iron Plate Cuisses & Greaves 12 0 16 0 0 0 0 0 0 0 -13 43.75 8
  • sneak penalty of 10;
  • -2 to Initiative

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
257.43
Iron Scale Cuisses & Greaves 14 0 0 12 0 0 0 0 0 0 -8 31.25 8
  • sneak penalty of 10;
  • -2 to Initiative

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
244.58
Leather Belted Slacks 8 4 3 0 0 0 2 1 1 0 0 1.75 4

The following modification can be provided for this piece of armor:

  • Cured: increases DR% by 1 and Slash and Chop defenses by 1 at a 30% increase to the cost of the armor
31.10
Silver Plate Cuisses & Greaves 13 3 10 0 0 0 0 1 1 0 -10 35 8
  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
342.19
Silver Scale Cuisses & Greaves 15 3 0 10 0 0 0 1 1 0 -6 25 8
  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
323.29
Steel Plate Cuisses & Greaves 13 0 12 0 0 0 0 0 0 0 0 35 8
  • sneak penalty of 10;
  • -2 to Initiative

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
287.50
Steel Scale Cuisses & Greaves 15 0 0 12 0 0 0 0 0 0 -6 25 8
  • sneak penalty of 10;
  • -2 to Initiative

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
272.50
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3) Layer 1 Feet: Foot Wear

Foot Wear is shoes, boots, or armored boots for your feet. You can only wear foot wear if you have typical human-like feet. Foot Wear will not work with talons, hooves, or other beastly like feet. Foot Wear isn't all protective, it usually comes with other benefits. Each footwear comes with a socket for a rune stone, allowing you to attach one rune stone per boot for a total of two. 

Armor DR% MR% Slash Defense Pierce Defense Bash Defense Chop Defense Earth Spirit Air Spirit Water Spirit Fire Spirit Evade Modifier Weight Space Taken Other Information Cost
Bone Plated Sabatons 1 0 2 0 0 0 0 0 0 0 -2 2.98 2
  • +1 to Runic Energy if your element is earth per piece of armor
  • -1 to Initiative
  • sneak penalty of 2
  • attack power of 3 + 1d6
21.14
Leather Combat Boot 0 0 0 0 2 0 0 0 0 0 0 1.5 2
  • increases effects of kicking skills by 25%
  • has attack power of 2d12
  • +5 to agility check against being knocked down
10.69
Leather Hiking Boot 0 0 0 0 0 0 0 0 0 0 0 0.75 2
  • ignores terrain modifiers to movement
  • increases world movement by +1
  • increases adventure actions by +5
  • increases battle movement by +4
6.22
Leather Soft Shoe 0 0 0 0 0 0 0 0 0 0 5 0.25 2
  • This shoe actually gives an evade bonus
  • Sneak & Stealth effects increased by 25%
  • No noise made walking over noisy terrain
3.04
Steel Plate Sabatons 1 0 3 0 0 0 0 0 0 0 -4 3.5 2
  • -1 to Initiative
  • sneak penalty of 2
  • attack power of 3 + 1d6
30.63
Steel Scale Sabatons 4 0 0 3 0 0 0 0 0 0 -2 2.75 2
  • -1 to Initiative
  • sneak penalty of 2
  • attack power of 3 + 2d6
30.88
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Submitted by mythus on Sat, 02/05/2022 - 08:24