Table of Contents

  1. Leg Wear
  2. Enhancements
  3. Foot Wear

Here you will find armor for your legs and boots or armor for your feet. 

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1) Leg Wear

Leg Wear is hardened cloth that is worn on top of your normal, non-protective pants. It provides the first line of defense to your lower body. You are unable to attach rune stones to leg wear.

Armor DR% MR% Slash Defense Pierce Defense Bash Defense Chop Defense Breath Defense Explosion Defense Radiation Defense Evade Modifier Weight Space Taken Other Information Cost
Belted Fur Britches 6 8 3 0 3 0 0 1 2 0 1.98 4

LIGHT ARMOR

Provides protection from the cold but might overheat in warmer climates

30.73
Belted Leather Britches 8 5 3 0 2 0 0 1 2 0 1.8 4

N/A

31.38
Fur Padded Britches 3 6 0 0 7 0 0 0 1 0 1.43 4

LIGHT ARMOR

provides 25% protection from the cold, but includes 15% chance to overheat in warmer climates;

26.85
Leather Padded Britches 4 4 0 0 5 0 0 0 1 0 1.3 4

LIGHT ARMOR

27.32
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2) Enhancements

Here you can find smaller pieces of armor that you can wear on top of your body armor. These enhance your total body armor values, giving you better protection. You can equip up to 2 enhancements for your body armor. This includes footwear.

Armor DR% MR% Slash Defense Pierce Defense Bash Defense Chop Defense Breath Defense Explosion Defense Radiation Defense Evade Modifier Weight Space Taken Other Information Cost
Bone Plate Cuisses & Greaves 7 5 8 0 0 3 2 0 5 -4 29.75 8

HEAVY ARMOR 

  • +1 to Runic Energy if your element is death per piece of armor
  • -5 to Initiative
  • sneak penalty of 10
  • +1 Spirit against death magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
201.65
Gold Plate Cuisses & Greaves 8 8 9 0 0 4 1 0 4 -8 35 8

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 to Spirit against life magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
462.50
Gold Scale Cuisses & Greaves 10 11 3 7 0 2 2 0 4 -4 25 8

HEAVY ARMOR  

  • +1 to Runic Energy if your element is life per piece of armor
  • unable to gain any benefit from the skills hide or sneak due to brightness of armor
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 Spirit against life magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
498.75
Iron Plate Cuisses & Greaves 9 0 16 0 0 6 1 2 2 -10 43.75 8

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
257.43
Iron Scale Cuisses & Greaves 12 0 4 12 0 3 2 3 2 -5 31.25 8

 HEAVY ARMOR 

  • sneak penalty of 10;
  • -2 to Initiative

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
279.03
Silver Plate Cuisses & Greaves 10 6 10 0 0 5 1 2 4 -8 35 8

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 Spirit against air magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
342.19
Silver Scale Cuisses & Greaves 13 7 3 10 0 3 2 3 4 -4 25 8

HEAVY ARMOR  

  • 10% immunity to possession
  • sneak penalty of 10;
  • -2 to Initiative
  • +1 Spirit against air magic

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
369.85
Steel Plate Cuisses & Greaves 10 0 12 0 0 6 1 4 4 -8 35 8

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
287.50
Steel Scale Cuisses & Greaves 13 0 3 12 0 3 2 3 4 -4 25 8

HEAVY ARMOR  

  • sneak penalty of 10;
  • -2 to Initiative

The following modification can be provided for this piece of armor:

  • Reinforced: increases DR% by 1 and Slash, Bash and Chop defenses by 1 at a 30% increase to the cost of the armor
311.25
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3) Foot Wear

Foot Wear is shoes, boots, or armored boots for your feet. Foot wear counts as an enhancement to your leg armor. You can only wear foot wear if you have typical human-like feet. Foot Wear will not work with talons, hooves, or other beastly like feet. Foot Wear isn't all protective, it usually comes with other benefits.

Armor DR% MR% Slash Defense Pierce Defense Bash Defense Chop Defense Breath Defense Explosion Defense Radiation Defense Evade Modifier Weight Space Taken Other Information Cost
Bone Plated Sabatons 1 0 2 0 0 2 0 0 0 -1 2.98 2

HEAVY ARMOR  

  • +1 to Runic Energy if your element is death per piece of armor
  • -1 to Initiative
  • sneak penalty of 2
  • attack power of 3 + 1d6
  • +1 Spirit against death magic
21.45
Leather Combat Boot 0 0 0 0 2 0 0 0 0 0 1.5 2

 LIGHT ARMOR 

  • increases effects of kicking skills by 25%
  • has attack power of 2d12
  • +5 to agility check against being knocked down
10.69
Leather Hiking Boot 0 0 0 0 0 0 0 0 0 0 0.75 2

LIGHT ARMOR  

  • ignores terrain modifiers to movement
  • increases world movement by +1
  • increases adventure actions by +5
  • increases battle movement by +4
6.22
Leather Soft Shoe 0 0 0 0 0 0 0 0 0 5 0.25 2

LIGHT ARMOR  

  • This shoe actually gives an evade bonus
  • Sneak & Stealth effects increased by 25%
  • No noise made walking over noisy terrain
3.04
Steel Plate Sabatons 1 0 3 0 0 3 0 0 0 -2 3.5 2

HEAVY ARMOR  

  • -1 to Initiative
  • sneak penalty of 2
  • attack power of 3 + 1d6
30.00
Steel Scale Sabatons 2 0 3 3 0 3 0 0 0 -2 2.75 2

HEAVY ARMOR  

  • -1 to Initiative
  • sneak penalty of 2
  • attack power of 3 + 2d6
35.94
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Submitted by mythus on Sat, 02/05/2022 - 08:24