Here is where you can purchase the projectiles used by projectile weapons. 

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1) Arrows

Arrows are projectiles used with a bow. You can use an arrow as a piercing weapon and stab the target, but arrows are most effective when shot by a bow.  You can reclaim your arrows from the targets you shoot as long as the arrow hasn't broken. Arrows automatically do 10% damage directly to the target's HP (bypassing armor). 

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Bone Barbed Head Arrow 5 + 1d10 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.17 Luck Check - 12 to recover; chance decreases by 10 each use 0.1
  • always crit (hit and magic) if wielded by a earth element
  • Luck Chance to cause Bleeding Out damage of 1d4
1.20
Bone Bodkin Arrows 4 + 1d10 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.17 Luck Check - 12 to recover; chance decreases by 10 each use 0.1
  • always crit (hit and magic) if wielded by a earth element
  • 20% Piercing damage to HP against chain and plate armored targets
1.14
Bone Forked Head Arrows 2 + 1d10 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.18 Luck Check - 12 to recover; chance decreases by 10 each use 0.1
  • always crit (hit and magic) if wielded by a earth element
  • 25% chance to stun target 1 round
1.39
Bone Swallowtail Arrows 5 + 1d10 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.22 Luck Check - 12 to recover; chance decreases by 10 each use 0.1
  • always crit (hit and magic) if wielded by a earth element
  • 20% piercing damage straight to HP against leather and scale armor targets
1.56
Oak Barbed Head Arrow 4 + 1d8 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.33 Luck Check - 20 to recover; chance decreases by 10 each use 0.1
  • flammable
  • Luck Chance to cause Bleeding Out damage of 1d4
0.73
Oak Bodkin Arrows 3 + 1d8 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.32 Luck Check - 20 to recover; chance decreases by 10 each use 0.1
  • flammable
  • 20% Piercing damage to HP against chain and plate armor
0.65
Oak Forked Head Arrows 2 + 1d8 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.35 Luck Check - 20 to recover; chance decreases by 10 each use 0.1
  • flammable
  • 25% chance to stun target 1 round
0.89
Oak Swallowtail Arrows 4 + 1d8 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.42 Luck Check - 20 to recover; chance decreases by 10 each use 0.1
  • flammable
  • 20% Piercing damage to HP against leather and scale armored targets
0.94
Steel Barbed Head Arrow 9 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.2 Luck Check - 10 to recover; chance decreases by 10 each use 0.1

Luck Chance to cause Bleeding Out damage of 1d4

1.69
Steel Bodkin Arrows 8 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.1 Luck Check - 10 to recover; chance decreases by 10 each use 0.1

20% Piercing damage to HP against chain and plate armored targets

1.55

1.1) Arrow Enhancements

Here are the enhancements that you can have applied to your arrow by the local blacksmith.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Gold Edged x 1.5 if wielded by one who is of the fire element x 1.25 if wielded by one who is of the fire element 0 +5 if wielded by one who is of the fire element 0 N/A 0

This coats the edge of the blade in pure gold, which seems to resonate with those of the fire element. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25

10.00
Razor Thin Blade 0 -5 0 +5 0 decreased by 20% 0

Decreases target's Defense by -5 for the hit.

5.00
Silver Edged x 1.5 against undead N/A 0 +5 against undead 0 N/A 0

This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits.

7.00
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2) Bolts

Bolts are the projectile shot from crossbows. They resemble short, fat arrows. You cannot recover used bolts. Bolts automatically do 10% damage directly to the target's HP (bypassing armor). If you have Basic Weapons Proficiency (or greater) in Bows & Crossbows, 20% of the damage dealt goes directly to the target's HP.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Steel Bolt 14 N/A no added range to crossbow 0 0.2 bolts can't be recovered 0.1

10% chance to daze target for next round

1.75

2.1) Bolt Enhancements

Here are the enhancements that you can have applied to your bolt by the local blacksmith.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Gold Edged x 1.5 if wielded by one who is of the fire element x 1.25 if wielded by one who is of the fire element 0 +5 if wielded by one who is of the fire element 0 N/A 0

This coats the edge of the blade in pure gold, which seems to resonate with those of the fire element. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25

10.00
Razor Thin Blade 0 -5 0 +5 0 decreased by 20% 0

Decreases target's Defense by -5 for the hit.

5.00
Silver Edged x 1.5 against undead N/A 0 +5 against undead 0 N/A 0

This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits.

7.00
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3) Marbles

Marbles are small, polished, hard balls. They are typically used with the slingshot or wrist launcher. You could throw marbles and use them as a tripping hazard as well. 

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Gold Marble 3 N/A no added range to slingshot 0 0.2 Luck chance to recover marbles, decreased by 5 with each use 0.1

Seems to resonate with those of the fire element. This increases the weapon's attack value by x 1.5.

2.82
Silver Marble 4 N/A no added range to slingshot 0 0.2 Luck chance to recover marbles, decreased by 5 with each use 0.1

increased damage against undead and spirits by 20%

1.88
Steel Marble 4 N/A no added range to slingshot 0 0.2 Luck chance to recover marbles, decreased by 5 with each use 0.1

N/A

1.57
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Submitted by mythus on Sun, 01/30/2022 - 09:24