Martial arts weapons are a type of weapon that those who practice martial arts might use.

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1) Basic Information

Type of Attack: Slashing or Bashing (depending on weapon)

Weapon Proficiencies: Slashing, Swords, Bashing, Unarmed, Martial Arts, Katana, Nunchuck, Throwing Weapons

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2) Nunchucks

Nunchucks are a traditional martial arts weapon consisting of two sticks connected at one end by a short rope. Nunchucks use are considered Unarmed Combat and deal bashing damage. If you have at least a level 2 or higher in Nunchuck Proficieny, a crit hit will daze the target for 1 round.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Bone Nunchucks 4 + 1d6 + 2d4 N/A 1 +5 1.28 400 uses 2
  • always crit (hit and magic) if wielded by a earth element
  • two hits per attack, the second follow-up hit simply does half damage of the first hit
20.10
Oak Nunchucks 4 + 3d4 N/A 1 +5 2.48 400 uses 2
  • flammable
  • two hits per attack, the second follow-up hit simply does half damage of the first hit
16.53
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3) Knuckles

Also called knuckledusters, knuckles are used in hand-to-hand combat. Knuckles are pieces of metal shaped to fit around the knuckles. Designed to preserve and concentrate a punch's force by directing it toward a harder and smaller contact area, they result in increased tissue disruption, including an increased likelihood of fracturing the victim's bones on impact. The extended and rounded palm grip also spreads across the attacker's palm the counter-force that would otherwise be absorbed primarily by the attacker's fingers, reducing the likelihood of damage to the attacker's fingers. Knuckles are most effective when you have knuckles on each hand. Knuckles use are considered Unarmed Combat and deal bludgeoning damage.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Ringed Knuckles 5 N/A 1 +2 0.65 1000 uses 0.5

N/A

6.57
Spiked Knuckles 8 N/A 1 +2 0.6 1000 uses 0.5

Piercing Damage: 10% to HP

7.94
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4) Gloves

Armored gloves worn on the hand that increase your punching damage and prevent cuts. Gloves use are considered Unarmed Combat and deal bludgeoning damage.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Chain Gloves 6 4 1 +2 1 1000 uses 2

Can apply the following enhancement to the weapon:
Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.

9.32
Gauntlets 10 7 1 +2 2 1000 uses 3

Can apply the following enhancement to the weapon:
Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.

17.32
Leather Gloves 3 + 1d6 2 1 +2 0.25 1000 uses 2

Can apply the following enhancement to the weapon:
Belted: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.

3.29

4.1) Enhancements for Gloves

Here are the enhancements that you can have added to your gloves by the local blacksmith.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Gold Claws 3 + 1d4 N/A 1 +5 if wielded by one who is of the fire element 0.5 500 uses 0
  • increases the weapon's attack value by x 1.5, if the wielder is of the fire element
  • can do slashing damage and slashing attacks and using slashing proficiency
9.38
Gold Spikes 3 N/A 0 +5 if wielded by one who is of the fire element 0.3 1000 uses 0
  • increases the weapon's attack value by x 1.5, if the wielder is of the fire element
  • can't be used with claws
  • Piercing Damage: 10% to HP
5.00
Silver Claws 5 + 1d4 N/A 1 +5 against undead 0.5 500 uses 0
  • weapon attack value to increase by x 1.5 against the undead
  • can do slashing damage and slashing attacks and use slashing proficiency
7.04
Silver Spikes 4 N/A 0 +5 against undead 0.3 1000 uses 0
  • Piercing Damage: 10% to HP
  • weapon attack value to increase by x 1.5 against the undead
  • can't be used with claws
3.88
Spring Loaded Weapon 0 N/A 0 0 0.5 N/A 0.5

A special spring loaded shaft on the top of your glove where you can insert a small weapon such as a knife or dagger. The weapon can be retracted to expose a portion of the blade. A special pully is attached to the ring finger of the glove allowing the stored weapon to be exposed and retracted quickly. Glove attack value is added to exposed weapon's attack value. This enhancement is for both gloves and you must supply your own small weapon. Small weapons can include daggers, arrows, darts, spear heads, and anything else small enough as determined by the GM.

10.00
Steel Claws 5 + 1d4 N/A 1 0 0.5 500 uses 0

can do slashing damage and slashing attacks and use slashing proficiency

6.25
Steel Spikes 5 N/A 0 0 0.3 1000 uses 0
  • Piercing Damage: 10% to HP
  • can't be used with claws
3.13
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5) Hira-Shuriken

Hira-shuriken are star shaped pieces of metal made sharp. There are four point and six point hira-shuriken available. You can dual wield hira-shuriken and if you have the level 1 in Throwing Weapons Proficiency, you can make a speed check throw again with each hand.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Hira-Shuriken 6 + 1d6 N/A throw range x 2 +5 0.4 500 uses 0.1

Piercing Damage: 10% to HP

3.75

5.1) Hira-Shuriken Enhancements

Here are the enhancements that you can have applied to your hira-shuriken by the local blacksmith.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Gold Edged x 1.5 if wielded by one who is of the fire element x 1.25 if wielded by one who is of the fire element 0 +5 if wielded by one who is of the fire element 0 N/A 0

This coats the edge of the blade in pure gold, which seems to resonate with those of the fire element. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25

10.00
Razor Thin Blade 0 -5 0 +5 0 decreased by 20% 0

Decreases target's Defense by -5 for the hit.

5.00
Silver Edged x 1.5 against undead N/A 0 +5 against undead 0 N/A 0

This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits.

7.00
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6) Katanas

The katana is characterized by its distinctive appearance: a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. Katana's are prized among martial artists and are the only sword that monks can use. They cause slashing damage and can be used with Katana Proficiency.

6.1) Katanas

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Long Katana 22 14 2 -2 11 1000 uses, double use cost against plate armor and shields 3

Can apply the following enhancement to the blade:
Tempered Steel: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.

105.00
Short Katana 12 13 1 0 8 800 uses, double use cost against plate armor and shields 2

Can apply the following enhancement to the blade:
Tempered Steel: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.

80.00

6.2) Katana Enhancements

Here are the enhancements that you can have added to your katana by the local blacksmith.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Broad Blade 1d10 5 0 -2 x 1.75 x 1.25 0

This increases the width of the blade. The heavier weight caused by this causes potentially greater damage due to the extra weight behind the attack.

10.00
Glass Edged 1 + 1d12 N/A 0 0 0 decreased by 10% 0

This embeds glass into the edge of your blade. You can choose from Blue, Green, Red, and Teal glass.

  • Blue Glass: Increases damage by Runic Soul if used by water element or against fire element
  • Green Glass: Increases damage by Runic Soul if used by earth element or against air element
  • Red Glass: Increases damage by Runic Soul if used by fire element or against earth element
  • Teal Glass: Increases damage by Runic Soul if used by air element or against water element


The glass edge will break if rolling a double crit or rolling a mishap, increasing the damage for that attack by x 2, however once the edge is broke the weapon will do 20% less damage without the added damage from the glass edge.

15.00
Gold Edged x 1.5 if wielded by one who is of the fire element x 1.25 if wielded by one who is of the fire element 0 +5 if wielded by one who is of the fire element 0 N/A 0

This coats the edge of the blade in pure gold, which seems to resonate with those of the fire element. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25

10.00
Holy Symbol x 2 damage against spirits x 1.5 Parry against spirits 0 +5 against spirits 0 N/A 0

This etches a holy symbol upon your weapon that is significanly blessed. This causes your weapon to do double the damage it normally would do against a spirit, and increases its ability to parry a spirit's attack if the weapon can parry. Further more, spirits have a harder time evading it. Spirits still get their normal decrease in physical damage, but because the weapon can do more damage, more of it will affect the spirit. 

10.00
Jade Stone Embedded x 1.5 versus those of water element N/A 0 +5 against those of water element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of air. Whenever attacking a target that is of the element of water your weapon attack value will increase by x 1.5.

10.00
Razor Thin Blade 0 -5 0 +5 0 decreased by 20% 0

Decreases target's Defense by -5 for the hit.

5.00
Ruby Stone Embedded x 1.5 versus those of the earth element N/A 0 +5 against those of earth element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of fire. Whenever attacking a target that is of the element of earth your weapon attack value will increase by x 1.5.

10.00
Sapphire Stone Embedded x 1.5 versus those of the fire element N/A 0 +5 against those of fire element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of water. Whenever attacking a target that is of the element of fire your weapon attack value will increase by x 1.5.

10.00
Silver Edged x 1.5 against undead N/A 0 +5 against undead 0 N/A 0

This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits.

7.00
Topaz Stone Embedded x 1.5 versus those of the air element N/A 0 +5 against those of air element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of earth. Whenever attacking a target that is of the element of air your weapon attack value will increase by x 1.5.

10.00
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Submitted by mythus on Sat, 01/01/2022 - 09:35