Clubs, Hammers, and Mallets are another class of weapons that originally started out as tools. Just like with axes, it was the dwarves who first started making hammers and mallets specifically for combat and the peasants who fashioned crude clubs for self defense. They have since become a favorite weapon for those who want to cause the most damage and to daze or stun their target.

Clubs, Hammers, and Mallets are bashing weapons that do bashing damage and make use of bashing attack skills.

Back to top

1) 1. Basic Information

Type of Attack: Bashing

Weapon Proficiencies: Bashing, Hammers

Extra Info: If you have Level 1 or higher in Basing Proficiency, you can cause Fatigue status effect if the target is armored if you make a critical hit, lasting for 4 rounds. If the target is not armored, Minor Broken Bones and Fatigue apply if you crit. Level 3 or higher will apply this effect even if armored, with Level 4 adding Major Broken Bones.

You can make a strength check to daze the target for 1d3 rounds.

A crit hit can knock away any shield, making the shield useless for that attack. 

Back to top

2) 2. Clubs

Clubs are ideal for the small character who lacks the funds for a decent pair of daggers. The right hit with a club might knock out the target giving the character a chance to escape. 

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Bone Large Club 8 + 1d10 + 1d8 N/A 2 -4 11.22 600 uses 4
  • + 1d8 to weapon attack per level of Bashing Proficiency character has
  • always crit (hit and magic) if wielded by a earth element
67.87
Bone Small Club 5 + 1d10 + 1d6 N/A 1 -2 5.95 600 uses 2

always crit (hit and magic) if wielded by a earth element

36.40
Oak Large Club 6 + 2d8 N/A 2 -4 21.78 600 uses 4
  • + 1d8 to weapon attack per level of Bashing Proficiency character has
  • flammable
36.65
Oak Small Club 4 + 1d8 + 1d6 N/A 1 -2 11.55 600 uses 2

flammable

19.84

2.1) 2.1. Club Modifications

Here are modifications that you can apply to a weapon. These modifications can be done by any blacksmith. Each modification takes a slot, and you can only apply up to three per weapon.  

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Embedded Nail 1d4 N/A 0 0 0.5 N/A 0

This is a large railroad spike embeded into the weapon's head so that it pokes out of the other end. It can be used with either the silver coated or gold coated nail modification for added effect. The base effect of the nail is to increase the attack value by 1d4 and to cause 5% piercing damage straight to HP.

3.13
Gold Coated Nail x 1.5 if wielded by one who is of the fire element N/A 0 0 0.25 N/A 0

5% piercing damage straight to HP, effect added to Embedded Nail

6.25
Jade Stone Embedded x 1.5 versus those of water element N/A 0 +5 against those of water element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of air. Whenever attacking a target that is of the element of water your weapon attack value will increase by x 1.5.

10.00
Ruby Stone Embedded x 1.5 versus those of the earth element N/A 0 +5 against those of earth element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of fire. Whenever attacking a target that is of the element of earth your weapon attack value will increase by x 1.5.

10.00
Sapphire Stone Embedded x 1.5 versus those of the fire element N/A 0 +5 against those of fire element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of water. Whenever attacking a target that is of the element of fire your weapon attack value will increase by x 1.5.

10.00
Silver Coated Nail x 1.5 against undead N/A 0 0 0.25 N/A 0

5% piercing damage straight to HP, effect added to Embedded Nail

4.38
Topaz Stone Embedded x 1.5 versus those of the air element N/A 0 +5 against those of air element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of earth. Whenever attacking a target that is of the element of air your weapon attack value will increase by x 1.5.

10.00
Back to top

3) 3. War Hammer

War Hammers are the only hammers specifically made for combat. Because of this, they are the only hammers that are found in most weapon shops. The war hammer consists of a handle and a head. The length of the handle may vary, but are roughly equivalent to that of a mace. Unlike traditional hammers, war hammers only bear one single face and no opposing claw, though there are enhancements available to add a claw. War Hammers may be dual wielded.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
War Hammer 23 + 1d10 N/A 1 0 7.5 800 uses 2

N/A

67.50

3.1) 3.1. War Hammer Modifications

Here are modifications that you can apply to a weapon. These modifications can be done by any blacksmith. Each modification takes a slot, and you can only apply up to three per weapon.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Deep Claw 2d8 N/A 0 0 0 N/A 0

N/A

15.00
Holy Symbol x 2 damage against spirits x 1.5 Parry against spirits 0 +5 against spirits 0 N/A 0

This etches a holy symbol upon your weapon that is significanly blessed. This causes your weapon to do double the damage it normally would do against a spirit, and increases its ability to parry a spirit's attack if the weapon can parry. Further more, spirits have a harder time evading it. Spirits still get their normal decrease in physical damage, but because the weapon can do more damage, more of it will affect the spirit. 

10.00
Jade Stone Embedded x 1.5 versus those of water element N/A 0 +5 against those of water element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of air. Whenever attacking a target that is of the element of water your weapon attack value will increase by x 1.5.

10.00
Sapphire Stone Embedded x 1.5 versus those of the fire element N/A 0 +5 against those of fire element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of water. Whenever attacking a target that is of the element of fire your weapon attack value will increase by x 1.5.

10.00
Thrusting Claw 5% Piercing Damage N/A 0 0 0 N/A 0

This modification allows for 5% of the total damage to bypass armor and affect HP. 

20.00
Topaz Stone Embedded x 1.5 versus those of the air element N/A 0 +5 against those of air element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of earth. Whenever attacking a target that is of the element of air your weapon attack value will increase by x 1.5.

10.00
Weighted Head 1d10 N/A 0 0 x 1.75 N/A 0

This increases the weight of the hammer head. The heavier weight caused by this causes potentially greater damage due to the extra weight behind the attack.

10.00
Back to top

4) 4. Mallets

Mallets got their start as a tool and are still used as such by carpenters. However, their large size has also made them a decent weapon.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Bone Mallet 7 +1d10 + 2d8 N/A 2 -2 10.2 700 uses 5
  • always crit (hit and magic) if wielded by a earth element
  • 10% chance to knock target out 1 round
66.82
Bone War Mallet 9 + 1d10 + 3d8 N/A 2 -4 15.3 700 uses 5
  • must be 2-handed
  • always crit (hit and magic) if wielded by a earth element
  • critical hit dazes target for 1 round
109.60
Oak Mallet 6 + 3d8 N/A 2 -2 19.8 700 uses 5
  • flammable
  • 10% chance to knock target out 1 round
38.43
Oak War Mallet 7 + 4d8 N/A 2 -4 29.7 700 uses 5
  • must be 2-handed
  • flammable
  • critical hit dazes target for 1 round
67.02

4.1) 4.1. Mallet Modifications

Here are modifications that you can apply to a weapon. These modifications can be done by any blacksmith. Each modification takes a slot, and you can only apply up to three per weapon.

Weapon Attack Parry Range Hit Chance Weight Durability Space Taken Other Information Cost
Embedded Nail 1d4 N/A 0 0 0.5 N/A 0

This is a large railroad spike embeded into the weapon's head so that it pokes out of the other end. It can be used with either the silver coated or gold coated nail modification for added effect. The base effect of the nail is to increase the attack value by 1d4 and to cause 5% piercing damage straight to HP.

3.13
Gold Coated Nail x 1.5 if wielded by one who is of the fire element N/A 0 0 0.25 N/A 0

5% piercing damage straight to HP, effect added to Embedded Nail

6.25
Jade Stone Embedded x 1.5 versus those of water element N/A 0 +5 against those of water element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of air. Whenever attacking a target that is of the element of water your weapon attack value will increase by x 1.5.

10.00
Ruby Stone Embedded x 1.5 versus those of the earth element N/A 0 +5 against those of earth element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of fire. Whenever attacking a target that is of the element of earth your weapon attack value will increase by x 1.5.

10.00
Sapphire Stone Embedded x 1.5 versus those of the fire element N/A 0 +5 against those of fire element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of water. Whenever attacking a target that is of the element of fire your weapon attack value will increase by x 1.5.

10.00
Silver Coated Nail x 1.5 against undead N/A 0 0 0.25 N/A 0

5% piercing damage straight to HP, effect added to Embedded Nail

4.38
Topaz Stone Embedded x 1.5 versus those of the air element N/A 0 +5 against those of air element 0.2 N/A 0

Embedding this stone gives the weapon the elemental property of earth. Whenever attacking a target that is of the element of air your weapon attack value will increase by x 1.5.

10.00
Weighted Head 1d10 N/A 0 0 x 1.75 N/A 0

This increases the weight of the hammer head. The heavier weight caused by this causes potentially greater damage due to the extra weight behind the attack.

10.00
Back to top
Submitted by mythus on Sat, 01/01/2022 - 08:06